tinter 186 Posted September 5, 2013 I tried it out for Altis too, it works but gets stuck easily. You can jumpstart it with "vehicle player setvelocity [x,y,0]". Share this post Link to post Share on other sites
Scott Darkstar 10 Posted September 13, 2013 the issue i have is... 1. i cannot take off from runway. i have no other issues. the plane is great other than that. kudos guys!. Share this post Link to post Share on other sites
Darthwaveous 10 Posted September 20, 2013 I can get it to take off but is anybody else having issues with AI following way points. Trying to setup a mission with me as a gunner with waypoints to fly over a town. The AI just seems to totally ingnore waypoints and fly in a straight line. Any tips? Share this post Link to post Share on other sites
j0nes 194 Posted September 22, 2013 Hello all! Ive finally gotten the time to continue the work on this mod again and am really looking forward to finishing it up. I would like to put in a request for a UV mapper/ Texture artist if anyone IS or KNOWS one, because I am terrible at it :P There will be 2 variations of the model that need to be textured. The AC130U and the AC130W. but the fusalage is the same on both, so really the only variations are the guns/missiles. Ive also reworked the autopilot again so now you should be able to do adjustments for center of orbit, height (min 500m), radius (min 500m), as well as bank angle (between -15 and -5 degrees). I may do a walk-through of some of the other features soon as well. Ill keep you all posted! Share this post Link to post Share on other sites
tomclothier 1 Posted September 22, 2013 Hello all! Ive finally gotten the time to continue the work on this mod again and am really looking forward to finishing it up.I would like to put in a request for a UV mapper/ Texture artist if anyone IS or KNOWS one, because I am terrible at it :P There will be 2 variations of the model that need to be textured. The AC130U and the AC130W. but the fusalage is the same on both, so really the only variations are the guns/missiles. Ive also reworked the autopilot again so now you should be able to do adjustments for center of orbit, height (min 500m), radius (min 500m), as well as bank angle (between -15 and -5 degrees). I may do a walk-through of some of the other features soon as well. Ill keep you all posted! Good to hear! Look forward to updates :) Share this post Link to post Share on other sites
J2Ninja 10 Posted September 22, 2013 Just wanted to let you how great this mod is, I really look forward to your finished version. Sorry to say +1 to getting stuck on Altis. All I have found that works is to take off from the Salt Lake. Share this post Link to post Share on other sites
j0nes 194 Posted September 25, 2013 Here's the exterior of the AC-130u. Im working on the interior now so maybe by this weekend ill have that done. http://i1335.photobucket.com/albums/w673/DMM_Jones/AC130/ac130showcase1_zpsd0438f1f.png (435 kB) Share this post Link to post Share on other sites
CalamityUSSOCOM 11 Posted September 26, 2013 Wow that looks fantastic but is there anyway you can make a C-17 later on the line :3 Share this post Link to post Share on other sites
j0nes 194 Posted September 26, 2013 possibly, I know of a couple other groups who I think have already claimed that and I dont want to step on any toes yet. plus Ive got so many projects to deal with that are halfway done, it might be until Arma 4 before I get to it :) Share this post Link to post Share on other sites
mistyronin 1181 Posted September 26, 2013 Here's the exterior of the AC-130u. Im working on the interior now so maybe by this weekend ill have that done.http://i1335.photobucket.com/albums/w673/DMM_Jones/AC130/ac130showcase1_zpsd0438f1f.png (435 kB) Looks promising :) Share this post Link to post Share on other sites
super-truite 54 Posted September 29, 2013 Great mod. Me and some friends have experienced some visual glitch though: A big black shadow-like stuff appears sometimes. It could be caused by a shadow volume LOD overlapping the resolution LOD imo. Share this post Link to post Share on other sites
kgino1045 12 Posted September 29, 2013 Want autopilot to automatically circles around D: Share this post Link to post Share on other sites
j0nes 194 Posted September 29, 2013 it already has that, but a better version is coming Share this post Link to post Share on other sites
j0nes 194 Posted September 29, 2013 some more updated pictures :) AC130u AC130J (proposed version using the AC130Ws 30mm and Griffen missiles on C130J chassis) http://i1335.photobucket.com/albums/w673/DMM_Jones/AC130/2013-09-2917_55_24-ac130j-Oxygen2PersonalEditionforArmA2_zpsb5a4c3d4.jpg (113 kB) Share this post Link to post Share on other sites
kgino1045 12 Posted September 30, 2013 so smothe and rounds Can't wait it. great job :) Share this post Link to post Share on other sites
claudiu111 10 Posted September 30, 2013 Looks great but it has a bug. It kicks out anyone in the gunner seats when you switch from pilot to autopilot. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted September 30, 2013 (edited) I'm really glad that someone is trying to get the AC-130 into the game this soon. For Arma 2 I had to wait almost 3 years before somebody came with the idea. But I was wondering what you plans are for the future. I mean, how far are you going to develop the mod? I would really like some of the Lurchi Der Lurch (LDL) AC-130 script functionalities to return. Like being able to fix the camera on a target or point on the ground. He also implemented a lot of functionality surrounding the circular path the AC-130 follows in order to properly allign the guns with targets on the ground. Anyway, at this point it doesn't have flares yet, or the ability to switch to the gunners seat when its in autopilot. But I'm sure you are working on that ;) Also, what are you going to do with the interior? You could've just used a placeholder from the Arma 2 C-130. But it was all untextured so that suggests that you might be working on something of your own. Just curious. Edit: Also have you seen this?: The latest variants of the AC-130 also carry missles. Laser/GPS guided Griffin. Would be pretty cool to have :P. Good luck with the continuation of development. I really hope this will one day come together!! Edited September 30, 2013 by CyclonicTuna Share this post Link to post Share on other sites
j0nes 194 Posted September 30, 2013 @CyclonicTuna Most of the LDL scripts will return with this update however the reason you could fix the camera onto places like a vehicle or a point on the map is because it was a scripted camera, while this AC130 uses just vanilla turrets like any other helo or tank, just with some extra stabilizers, so unfortunately I wont be able to do that. There will be some targeting and tracking features similar to LDL, but not that one specifically. Ive decided not to do an interior (aside from the cockpit) just because 1. theres really not to many details available about the inside layout of the control room 2. its a ton of extra work for something that people would only spend 3 seconds in before switching to optics to kill stuff. 3. even with the PIP, on multiplayer its so slow to refresh that you couldnt aim properly, not to mention you dont get the benefits of the updated HUD that Ive been working on the AC130W (your vid above) is also included in this pack :) however its an even more futuristic version of it called the AC130J. its all of the same tech thats used on the AC130W with the missiles and the 30mm cannon, but its fitted on an AC130J fusalage. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted September 30, 2013 @CyclonicTunaMost of the LDL scripts will return with this update however the reason you could fix the camera onto places like a vehicle or a point on the map is because it was a scripted camera, while this AC130 uses just vanilla turrets like any other helo or tank, just with some extra stabilizers, so unfortunately I wont be able to do that. There will be some targeting and tracking features similar to LDL, but not that one specifically. Ive decided not to do an interior (aside from the cockpit) just because 1. theres really not to many details available about the inside layout of the control room 2. its a ton of extra work for something that people would only spend 3 seconds in before switching to optics to kill stuff. 3. even with the PIP, on multiplayer its so slow to refresh that you couldnt aim properly, not to mention you dont get the benefits of the updated HUD that Ive been working on the AC130W (your vid above) is also included in this pack :) however its an even more futuristic version of it called the AC130J. its all of the same tech thats used on the AC130W with the missiles and the 30mm cannon, but its fitted on an AC130J fusalage. Thanks for you reply J0nes! I'm looking forward to future releases, and look I'm not much of a modder but I do good research so just yell if you need me alright ;) Share this post Link to post Share on other sites
mindbl4ster 10 Posted September 30, 2013 i'm wondering if you are planing to implement not only further variants of the gunship but also the transport versions like the lockheed mc-130? btw great mod! i love what you have done so far :D Share this post Link to post Share on other sites
LoneCrow66 10 Posted October 1, 2013 Eagerly awaiting this to work in Altis :) Share this post Link to post Share on other sites
BadHabitz 235 Posted October 1, 2013 When you release the next update, please include a *bisign and *.bikey... PM me if you need help with that. Share this post Link to post Share on other sites
kgino1045 12 Posted October 1, 2013 105 and 40mm sound is too loud reduce this please ex : shooting 105 near friendly user about 200m it's sounds like almost ear rape :( it's not about clients volume control it'a about valance of sound with other addons and vanila :( Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted October 1, 2013 105 and 40mm sound is too loud reduce this pleaseex : shooting 105 near friendly user about 200m it's sounds like almost ear rape :( it's not about clients volume control it'a about valance of sound with other addons and vanila :( Definitely realistic then. Share this post Link to post Share on other sites
kgino1045 12 Posted October 1, 2013 Definitely realistic then. well then other guns and arma 3 is unrealistic Share this post Link to post Share on other sites