ardvarkdb 104 Posted July 18, 2014 Everything is pretty much ready to go minus a few little things (HUGE HUGE HUGE thanks to da12thMonkey for all his help!) EXCEPT for hand animations. I can't seem to get the new hand animations to work with the latest BI tools. Does anyone have any experience / info on what needs to be done to not get the freaky skeleton anymore? I'm making the animations in O2, just as I made the other ones already used in the MK18 pack, but suddenly the new ones don't work. Share this post Link to post Share on other sites
jelskipro 32 Posted July 18, 2014 ask Toadie. he's really good with anims Share this post Link to post Share on other sites
gvse 10 Posted July 18, 2014 da12th monkey is your friend. I always use his super easy to follow tutorial and files. Works well in a3 o2 Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 18, 2014 Yeah, I followed that, it's how I made the animations that were in the previous releases and they worked fine. Seems like something isn't working now with that process. Might be a binarization thing with the new tools or something. Share this post Link to post Share on other sites
gvse 10 Posted July 18, 2014 did you remember to place model.cfg in your animation folder before binarizing? Share this post Link to post Share on other sites
SSgt Decker 4 Posted July 18, 2014 Everything is pretty much ready to go minus a few little things (HUGE HUGE HUGE thanks to da12thMonkey for all his help!) EXCEPT for hand animations. I can't seem to get the new hand animations to work with the latest BI tools. Does anyone have any experience / info on what needs to be done to not get the freaky skeleton anymore? I'm making the animations in O2, just as I made the other ones already used in the MK18 pack, but suddenly the new ones don't work. Does this mean that if you can fix the hand animations, you will include the M203 versions in the next update? :D Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 18, 2014 Yeah, I have the model.cfg in there. I've tried it with binarizing the .rtm and just copying over the .rtm through addon builder and they both produce the same results :/ As for the 203, the model is done, I've changed it quite a bit, but we'll see. No ETA at this point Share this post Link to post Share on other sites
TheMightyKovacs 6 Posted July 18, 2014 I wish I could help, but I'm just a player...so I'll just say take your time! Share this post Link to post Share on other sites
gvse 10 Posted July 19, 2014 hmm, strange. perhaps it's sth really simple like a spelling mistake in the line of your config which references the animation? Ive done a number of hand animations now using da12thmonkey's method and its all been smooth so far. I do use a version of the addon builder that doesn't come with steam, though: AddonBuilder_67083. also, how's your addonbuilder set up? you sure the .rtm is not on he list of exceptions (files to be copied directly)? Share this post Link to post Share on other sites
igu@na 53 Posted July 22, 2014 Cant wait for this! gl handguard barrel animation? is possible? or I misunderstood. :bounce3: Share this post Link to post Share on other sites
warlord554 2065 Posted July 23, 2014 Cant wait for this! gl handguard barrel animation? is possible? or I misunderstood. :bounce3: As far as I know it's still not possible. Waiting for BI to incorporate it for my GLs and underbarrel shotguns. are your animations deformed ingame? Share this post Link to post Share on other sites
Elmango 10 Posted July 26, 2014 Any chance of a small sound hotfix? just so we can use the mk18 with missions that requires it? Share this post Link to post Share on other sites
jcae2798 132 Posted July 26, 2014 If the Modder cant provide a hotfix, I don't mind sharing my changes that have been working as a temp solution. I'll wait for his approval if that's the case. I to am waiting for the bigger update :) Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 26, 2014 (edited) Feel free to release your temp fix. I am getting close to finishing the update, but as with anything arma related there are always 6 extra steps to get things working the way you want. New update should include a few new variants of the MK18's and some new sounds. Edited July 26, 2014 by ardvarkdb Share this post Link to post Share on other sites
jcae2798 132 Posted July 26, 2014 Sounds exciting dude, cant wait. For the community, here's a temp sound fix (I will not support any issues if found, sorry): https://www.dropbox.com/s/gh7c1y6qmrbj6mm/RHARD_MK18_cfg.pbo Share this post Link to post Share on other sites
disco.modder 116 Posted July 26, 2014 Feel free to release your temp fix. I am getting close to finishing the update, but as with anything arma related there are always 6 extra steps to get things working the way you want.New update should include a few new variants of the MK18's and some new sounds. Nice midnight post. :D Really keen to try out the update mate. I hope GL variants are amongst new ones coming! The Aussie SOTG A2 units would look great with these rifles. Do you have any plans to port them over sometime in the future? Share this post Link to post Share on other sites
papanowel 120 Posted July 26, 2014 The Aussie SOTG A2 units would look great with these rifles. Do you have any plans to port them over sometime in the future? The answer is here. ;) Share this post Link to post Share on other sites
vagrantauthor 174 Posted July 26, 2014 I know working on this rifle pack has been a pain in the @$$ for you, but I'm happy to know you're still chipping away at it. I cannot wait to put them to use once again. Share this post Link to post Share on other sites
handicap 19 Posted July 28, 2014 I know working on this rifle pack has been a pain in the @$$ for you, but I'm happy to know you're still chipping away at it. I cannot wait to put them to use once again. ^This^ These rifles are beautiful and we couldn't appreciate them anymore than we already do even if they came with a free box of thin mints. Take your time boss. We'll be here waiting no matter how long it takes. Share this post Link to post Share on other sites
oxy132 10 Posted July 30, 2014 The sounds are not working. I was wondering when you will have a fix for this? Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 30, 2014 http://forums.bistudio.com/showthread.php?156804-MK18-Mod-1&p=2740026&viewfull=1#post2740026 Share this post Link to post Share on other sites
oxy132 10 Posted July 30, 2014 Where do I save that file in? Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 30, 2014 replace the RHARD_MK18_cfg.pbo in your addons folder with this new file that you downloaded Share this post Link to post Share on other sites
oxy132 10 Posted July 30, 2014 What if I have Play with 6? Share this post Link to post Share on other sites