mrflay 4 Posted June 6, 2013 (edited) These are some screenshots from a hang glider mod I'm working on. I originally intended to release it for Arma 2, but the lack of pilot "IK" made it look horribly stiff. While the pilot animation still could need some work, I think it's amazing what 2 memory points and 4 lines of config does (see video below). Screenshots Video Update 2014-07-14 (version 0.4b) - Fixed two memory points that caused issues with pilot legs (introduced with kart dlc). 2014-04-12 (version 0.4) - Replaced hangglider assembly/disassembly with standard builtin version. - Fixed issues with weapons (cluster bombs) - Increased view angles slightly. 2014-01-08 (version 0.3) - Fixed variometer sound not working in first person - Removed disassemble option when inside vehicle - Adjusted overall audio levels - Added black hang glider variant (aka. Night Wing) - Added Molotov cocktail - Added Cluster bombs (Night Wing) - Added Cluster mines (Night Wing) - Hide FLAY_Thermal from editor (should use module instead) 2014-01-02 (version 0.2) - Bundled pumpkin's thermal/ridge lift script (thanks pumpkin). - Fixed explosion on impact (thanks Sakura_Chan). - Fixed smoke on damage (thanks super-truite). - Fixed harness obstructing view in first-person. - Fixed low poly wheels in first-person. - Bundled Arma 2 wind noise (thanks BIS!) - Clean-up scripts & config files. - Variometer available as user action. - Leaning animation forward & backward to gain reduce speed. Keys Ground Space: Launch hang glider Forward: Move forward (use shift to run) Back: Move back. Left: Move left (glider will fall over) Right: Move right (glider will fall over) Air Forward: increase speed (good for testing, may be removed) Back: switch into landing state (holding back will decrease speed) Shift+Space: Exit hang glider. Known Issues Variometer is silent when in first-person view. Keys are not initialized properly when hang glider is spawned "flying" (i.e. not launched from ground). No transitions between animations yet. Possible to get stuck when exiting hang glider ("get in" usually takes care of it) Horrid walking animations (not sure what can be done about it) When doing a roll the pilot position flips over when going beyond 180 deg. Hang glider will stall when going below approx 45 km/h without chance of recovery (thanks froggyluv, Magirot). Credits pumpkin for fn_soaring.sqf script (used in ridge lift module) Sakura_Chan and super-truite for help resolving config issues. BIS for a great game and excellent modding support. Everyone maintaining the BIKI. Can't imagine what modding would be like without it. BRSSEB for the OFP Addon Tutorial Site Clayman for the Arma 2 Animation Viewer freesound for various sound effects. License It's now licensed under APL-SA as it includes sound files from Arma 2. FLAY HangGlider Mod v0.4 (old) FLAY HangGlider Mod v0.4b (new 2014-07-14) Edited July 14, 2014 by mrflay updated version 0.4b 1 Share this post Link to post Share on other sites
soolie 189 Posted June 6, 2013 Great job man, can't wait to play with this. Share this post Link to post Share on other sites
Harzach 2517 Posted June 6, 2013 Where's the gunship variant? Joking aside, great stuff! The variometer is a nice touch. Now we need some nice soaring scenery with thermals and ridge lift! Share this post Link to post Share on other sites
MasterDon 10 Posted June 6, 2013 (edited) That is amazing! We have archery and hang gliding. Now all we need is some camping equipment. Arma 3: Camping/Outdoor Sim Edited June 6, 2013 by MasterDon Share this post Link to post Share on other sites
lennard 447 Posted June 6, 2013 This is awesome! Very well done mr.Flay. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 6, 2013 This is awesome, looks quite fun :) Share this post Link to post Share on other sites
bad benson 1733 Posted June 6, 2013 where have you been all these years? ;) you make awesome stuff. please don't stop Share this post Link to post Share on other sites
dcal 16 Posted June 7, 2013 This is why I love the Arma series. Great work man! Share this post Link to post Share on other sites
clawhammer 10 Posted June 7, 2013 Can you put some bombs under it? Thanks for your work, it looks very nice ;) :) Share this post Link to post Share on other sites
CSLALUKI 30 Posted June 7, 2013 (edited) Excelent ! ;) Good work Edited June 25, 2013 by [CSLA]LUKI Share this post Link to post Share on other sites
Mr. Charles 22 Posted June 7, 2013 Your mods are damn awesome man! I'm happy that the IK works so nicely :D Share this post Link to post Share on other sites
Maxzy 12 Posted June 7, 2013 This is AWESOME!!! Especially I like the sound. Now waiting for FARCRY mod :). Share this post Link to post Share on other sites
kremator 1065 Posted June 7, 2013 Very, very nice indeed. Well done mate.... we have an upcoming star I believe ! Share this post Link to post Share on other sites
foffy 58 Posted June 7, 2013 Oh wow, that looks pretty fucking cool. Share this post Link to post Share on other sites
mrflay 4 Posted June 7, 2013 Where's the gunship variant? Joking aside, great stuff! The variometer is a nice touch. Now we need some nice soaring scenery with thermals and ridge lift! I left the back in Arma 2, where it belongs :) It was a little bit too much, even for me. I have something else in mind for Arma 3... Unfortunately, I'm having some issues with it at the moment, though. It seems I can only fire a single round with the rifle, it will not chamber another round. I'm well aware that this probably isn't a very common use case in Arma, but it sure would be nice if it worked. This is the relevant config entries I'm using to get the pilot's gun visible and enabled: class CfgVehicles { class FLAY_HangGliderWpn: FLAY_HangGlider { ... hideWeaponsDriver = false; }; }; class CfgMovesMaleSdr: CfgMovesBasic { class Default; class States { ... class HangGlider_PilotWpn: HangGlider_Pilot { ... rightHandIKCurve[] = {0}; disableWeapons = 0; canPullTrigger = 1; }; }; }; And then, in order to actually fire the weapon. gameLogic action ["useweapon", player, player, 22]; // 22 is the weapon/muzzle index. I know this is a dirty hack, but with all those config entries it's hard to tell if it's a valid use case or not. Share this post Link to post Share on other sites
EDcase 87 Posted June 7, 2013 Excellent job mrflay!!! Small comments: Beeping is a bit annoying Would be great to have more wind noise. Perhaps volume related to speed. Looking forward to jumping off a high mountain in Altis.... ;) Share this post Link to post Share on other sites
Harzach 2517 Posted June 7, 2013 I left the back in Arma 2, where it belongs :) Ho-lee ballz. Share this post Link to post Share on other sites
noblesteve 1 Posted June 7, 2013 Woah! You made that! That looks like amazing dude! A great addition to Arma 3. Looking forward. Share this post Link to post Share on other sites
chrisb 196 Posted June 7, 2013 Used some hang gliders and the other motorised type, stored on one of my hdd’s somewhere, not used them for a while. Originally made for arma (I think) ported to A2 a good while back, they’re great fun. Look forward to yours here, looks great..:) Share this post Link to post Share on other sites
Pomi Git 256 Posted June 10, 2013 Great to see people pushing the boundaries. Love it, cant wait to try it Share this post Link to post Share on other sites
mrflay 4 Posted June 10, 2013 Excellent job mrflay!!!Small comments: Beeping is a bit annoying Would be great to have more wind noise. Perhaps volume related to speed. Looking forward to jumping off a high mountain in Altis.... ;) Yes, beeping (especially the sink sound) can be annoying after a while. However, it is possible to turn the sound off. Used some hang gliders and the other motorised type, stored on one of my hdd’s somewhere, not used them for a while. Originally made for arma (I think) ported to A2 a good while back, they’re great fun. Look forward to yours here, looks great..:) Have been looking for those, but could not find any working downloads for them. In particular, there was a hang glider mod from a guy called mohax that looked very good. Great to see people pushing the boundaries. Love it, cant wait to try it I will release some kind of alpha test shortly (this evening most likely). Just need to sort out some annoying glitches. Share this post Link to post Share on other sites
vasmkd 12 Posted June 10, 2013 The video really makes me want to hang glide, great work and would love to see it in A3:) Share this post Link to post Share on other sites
mrflay 4 Posted June 11, 2013 (edited) Ok, so it took a little longer to get it all sorted than I thought, but here it is anyways if anyone wants to try it out (links below). I would really appreciate some feedback regarding: general handling when on ground (moving, enter, exit, take off) general handling when in air. landing (regular landings should be manageable, precision landings e.g. on roof-tops should be challenging) thermals (i.e. good as they are or need more work?) swooping (too hard, too easy?) Suggestions and improvements are very welcome too. Keys Ground Space: Launch hang glider Forward: Move forward (use shift to run) Back: Move back. Left: Move left (glider will fall over) Right: Move right (glider will fall over) Air Forward: increase speed (good for testing, may be removed) Back: switch into landing state (holding back will decrease speed) Radio 1: toggle variometer on/off. 2: toggle variometer audio on/off. 3: toggle debug on/off (i.e. display thermals) Known Issues Variometer indicators are not displayed correctly until a few dives and climbs have been done (odd). Hang glider explodes when it crashes (can't seem to get rid of it). Hang glider turns over easily when moving on ground (need dampers). No transitions between animations yet. Possible to get stuck when exiting hang glider ("get in" usually takes care of it) Inaccurate geolod (on purpose to get the right feel... needs tweaking) Horrid walking animations (not sure what can be done about it) When doing a roll the pilot position flips over when going beyond 180 deg. Hang glider will stall when going below approx 45 km/h without chance of recovery (thanks froggyluv, Magirot). Note The wind flapping sound is not included in the addon. If you have Arma 2, create a folder c:\flay_hangglider and copy the padak_let.wss from \Ca\sounds\Air\Noises to this folder. This will make flying much more enjoyable. Downloads (alpha) @FLAY.zip hangglider.Stratis.zip Edited June 11, 2013 by mrflay Share this post Link to post Share on other sites