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mrflay

FLAY Hang Glider Mod

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These are some screenshots from a hang glider mod I'm working on. I originally intended to release it for Arma 2, but the lack of pilot "IK" made it look horribly stiff. While the pilot animation still could need some work, I think it's amazing what 2 memory points and 4 lines of config does (see video below).

Screenshots

exfuxqz.jpg

4sA66CJ.jpg

NtGEoaE.jpg

Video

Update

2014-07-14 (version 0.4b)

- Fixed two memory points that caused issues with pilot legs (introduced with kart dlc).

2014-04-12 (version 0.4)

- Replaced hangglider assembly/disassembly with standard builtin version.

- Fixed issues with weapons (cluster bombs)

- Increased view angles slightly.

2014-01-08 (version 0.3)

- Fixed variometer sound not working in first person

- Removed disassemble option when inside vehicle

- Adjusted overall audio levels

- Added black hang glider variant (aka. Night Wing)

- Added Molotov cocktail

- Added Cluster bombs (Night Wing)

- Added Cluster mines (Night Wing)

- Hide FLAY_Thermal from editor (should use module instead)

2014-01-02 (version 0.2)

- Bundled pumpkin's thermal/ridge lift script (thanks pumpkin).

- Fixed explosion on impact (thanks Sakura_Chan).

- Fixed smoke on damage (thanks super-truite).

- Fixed harness obstructing view in first-person.

- Fixed low poly wheels in first-person.

- Bundled Arma 2 wind noise (thanks BIS!)

- Clean-up scripts & config files.

- Variometer available as user action.

- Leaning animation forward & backward to gain reduce speed.

Keys

Ground

Space: Launch hang glider

Forward: Move forward (use shift to run)

Back: Move back.

Left: Move left (glider will fall over)

Right: Move right (glider will fall over)

Air

Forward: increase speed (good for testing, may be removed)

Back: switch into landing state (holding back will decrease speed)

Shift+Space: Exit hang glider.

Known Issues

  • Variometer is silent when in first-person view.
  • Keys are not initialized properly when hang glider is spawned "flying" (i.e. not launched from ground).
  • No transitions between animations yet.
  • Possible to get stuck when exiting hang glider ("get in" usually takes care of it)
  • Horrid walking animations (not sure what can be done about it)
  • When doing a roll the pilot position flips over when going beyond 180 deg.
  • Hang glider will stall when going below approx 45 km/h without chance of recovery (thanks froggyluv, Magirot).

Credits

  • pumpkin for fn_soaring.sqf script (used in ridge lift module)
  • Sakura_Chan and super-truite for help resolving config issues.
  • BIS for a great game and excellent modding support.
  • Everyone maintaining the BIKI. Can't imagine what modding would be like without it.
  • BRSSEB for the OFP Addon Tutorial Site
  • Clayman for the Arma 2 Animation Viewer
  • freesound for various sound effects.

License

It's now licensed under APL-SA as it includes sound files from Arma 2.

news_download_a3_3.png

FLAY HangGlider Mod v0.4 (old)

FLAY HangGlider Mod v0.4b (new 2014-07-14)

Edited by mrflay
updated version 0.4b

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Where's the gunship variant?

Joking aside, great stuff! The variometer is a nice touch. Now we need some nice soaring scenery with thermals and ridge lift!

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That is amazing! We have archery and hang gliding. Now all we need is some camping equipment. Arma 3: Camping/Outdoor Sim

Edited by MasterDon

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This is awesome, looks quite fun :)

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where have you been all these years? ;)

you make awesome stuff. please don't stop :yay:

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This is why I love the Arma series. Great work man!

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Can you put some bombs under it?

Thanks for your work, it looks very nice ;) :)

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Excelent ! ;) Good work

Edited by [CSLA]LUKI

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This is AWESOME!!! Especially I like the sound. Now waiting for FARCRY mod :).

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Very, very nice indeed. Well done mate.... we have an upcoming star I believe !

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Where's the gunship variant?

Joking aside, great stuff! The variometer is a nice touch. Now we need some nice soaring scenery with thermals and ridge lift!

I left the

back in Arma 2, where it belongs :) It was a little bit too much, even for me. I have something else in mind for Arma 3...

9rGpFoY.jpg

A35tsfu.jpg

Unfortunately, I'm having some issues with it at the moment, though. It seems I can only fire a single round with the rifle, it will not chamber another round. I'm well aware that this probably isn't a very common use case in Arma, but it sure would be nice if it worked.

This is the relevant config entries I'm using to get the pilot's gun visible and enabled:

class CfgVehicles {
   class FLAY_HangGliderWpn: FLAY_HangGlider
   {
       ...
       hideWeaponsDriver = false;
   };
};

class CfgMovesMaleSdr: CfgMovesBasic
{
   class Default;
   class States
   {
        ...
        class HangGlider_PilotWpn: HangGlider_Pilot {
            ...
            rightHandIKCurve[] = {0};
            disableWeapons = 0;
            canPullTrigger = 1;
        };
   };
};

And then, in order to actually fire the weapon.

gameLogic action ["useweapon", player, player, 22]; // 22 is the weapon/muzzle index.

I know this is a dirty hack, but with all those config entries it's hard to tell if it's a valid use case or not.

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Excellent job mrflay!!!

Small comments:

Beeping is a bit annoying

Would be great to have more wind noise. Perhaps volume related to speed.

Looking forward to jumping off a high mountain in Altis.... ;)

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I left the
back in Arma 2, where it belongs :)

Ho-lee ballz.

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Woah! You made that! That looks like amazing dude! A great addition to Arma 3. Looking forward.

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Used some hang gliders and the other motorised type, stored on one of my hdd’s somewhere, not used them for a while.

Originally made for arma (I think) ported to A2 a good while back, they’re great fun.

Look forward to yours here, looks great..:)

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Great to see people pushing the boundaries. Love it, cant wait to try it

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Excellent job mrflay!!!

Small comments:

Beeping is a bit annoying

Would be great to have more wind noise. Perhaps volume related to speed.

Looking forward to jumping off a high mountain in Altis.... ;)

Yes, beeping (especially the sink sound) can be annoying after a while. However, it is possible to turn the sound off.

Used some hang gliders and the other motorised type, stored on one of my hdd’s somewhere, not used them for a while.

Originally made for arma (I think) ported to A2 a good while back, they’re great fun.

Look forward to yours here, looks great..:)

Have been looking for those, but could not find any working downloads for them. In particular, there was a hang glider mod from a guy called mohax that looked very good.

Great to see people pushing the boundaries. Love it, cant wait to try it

I will release some kind of alpha test shortly (this evening most likely). Just need to sort out some annoying glitches.

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The video really makes me want to hang glide, great work and would love to see it in A3:)

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Ok, so it took a little longer to get it all sorted than I thought, but here it is anyways if anyone wants to try it out (links below).

I would really appreciate some feedback regarding:

  • general handling when on ground (moving, enter, exit, take off)
  • general handling when in air.
  • landing (regular landings should be manageable, precision landings e.g. on roof-tops should be challenging)
  • thermals (i.e. good as they are or need more work?)
  • swooping (too hard, too easy?)

Suggestions and improvements are very welcome too.

Keys

Ground

Space: Launch hang glider

Forward: Move forward (use shift to run)

Back: Move back.

Left: Move left (glider will fall over)

Right: Move right (glider will fall over)

Air

Forward: increase speed (good for testing, may be removed)

Back: switch into landing state (holding back will decrease speed)

Radio

1: toggle variometer on/off.

2: toggle variometer audio on/off.

3: toggle debug on/off (i.e. display thermals)

Known Issues

  • Variometer indicators are not displayed correctly until a few dives and climbs have been done (odd).
  • Hang glider explodes when it crashes (can't seem to get rid of it).
  • Hang glider turns over easily when moving on ground (need dampers).
  • No transitions between animations yet.
  • Possible to get stuck when exiting hang glider ("get in" usually takes care of it)
  • Inaccurate geolod (on purpose to get the right feel... needs tweaking)
  • Horrid walking animations (not sure what can be done about it)
  • When doing a roll the pilot position flips over when going beyond 180 deg.
  • Hang glider will stall when going below approx 45 km/h without chance of recovery (thanks froggyluv, Magirot).

Note

The wind flapping sound is not included in the addon. If you have Arma 2, create a folder c:\flay_hangglider and copy the padak_let.wss from \Ca\sounds\Air\Noises to this folder.

This will make flying much more enjoyable.

Downloads (alpha)

@FLAY.zip

hangglider.Stratis.zip

Edited by mrflay

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