SSgt Decker 4 Posted May 6, 2014 PCU Jacket is looking nice fellas! Keep up the awesome work! Share this post Link to post Share on other sites
papanowel 120 Posted May 6, 2014 It looks very good indeed :) Share this post Link to post Share on other sites
fluttershy 2 Posted May 6, 2014 its good that i did not have to tell what type of Uniform it was for people to notice, therefor i did at least some things right with this model ^^ Share this post Link to post Share on other sites
Assifuah 1 Posted May 6, 2014 Indeed! I have about 5 more weeks of hell left, after that it's mass manufacturing weapons time. ;) Share this post Link to post Share on other sites
kz106 1 Posted May 7, 2014 Hi kz106, we're all very busy with IRL stuff at the moment (mainly examinations and deadlines for Assifuah and I), but there'll be more updates once we crank it up during the summer. :) looks awesome man!!!!! thanks!!! The anticipation builds!! Share this post Link to post Share on other sites
Meatball0311 79 Posted May 7, 2014 The project is steadily moving forward and keeping pace. In most of the pics I have seen with MARSOC wearing the LV-MBAV, they have had the CRYE Precision RADIO/MAG Pouch + Side Plate Cummerbund, so I have been working on this... http://gyazo.com/ba59f0dec6f64b7c104a71ba6b8d6fdc Share this post Link to post Share on other sites
Keegan 11 Posted May 7, 2014 The project is steadily moving forward and keeping pace. In most of the pics I have seen with MARSOC wearing the LV-MBAV, they have had the CRYE Precision RADIO/MAG Pouch + Side Plate Cummerbund, so I have been working on this...http://gyazo.com/ba59f0dec6f64b7c104a71ba6b8d6fdc Pretty rad looking so far, man. The two teams we had stay in our PB had a few of these and JPC's. All too Gucci for me. :( Share this post Link to post Share on other sites
mojoisdope 1 Posted May 7, 2014 That looks awesome, Meat. Keep up the good work, I can't wait for all of this to be complete and finished. Share this post Link to post Share on other sites
SSgt Decker 4 Posted May 7, 2014 Awesome Cummerbund Meatball! Looking nice! Keep up the awesome work! Share this post Link to post Share on other sites
Meatball0311 79 Posted May 8, 2014 Thanks to all.. I am uving it right now and added PRC-148 w/Whip Antenna made by JeffersPang... http://gyazo.com/7d578130b3c9679c419b2599f25abbd1 Also, mumblz is now onboard with SOC MOD.... :icon_eek: Share this post Link to post Share on other sites
fluttershy 2 Posted May 14, 2014 Small update: Today i finished the sculpting of the PCU Jacket, resulting in 1.9 Million Polys http://gyazo.com/470c265e2916504c1e74afb5818f1407 The next step will be to modify my starting model in order to create a low-poly version of the Jacket. After that it will try to UV-Unwrap this model, though i am ready to face some difficultys since it is my first try at this. Share this post Link to post Share on other sites
enex 11 Posted May 14, 2014 Godspeed with removing verticles and segments.I never UV unwraped model before, would like to see that, but I can't and that's ok. Share this post Link to post Share on other sites
zeealex 2029 Posted May 14, 2014 Small update:Today i finished the sculpting of the PCU Jacket, resulting in 1.9 Million Polys http://gyazo.com/470c265e2916504c1e74afb5818f1407 The next step will be to modify my starting model in order to create a low-poly version of the Jacket. After that it will try to UV-Unwrap this model, though i am ready to face some difficultys since it is my first try at this. do you have Maya available? Share this post Link to post Share on other sites
fluttershy 2 Posted May 14, 2014 do you have Maya available? Our team is working with 3ds max, in order to have every member capable to edit the source material we all use it. Share this post Link to post Share on other sites
zeealex 2029 Posted May 14, 2014 ah right, i was about to say, if you had Maya, do it there, UV mapping is much easier in Maya, it automatically arranges the components into suitable sections of the UV map Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 14, 2014 Could try RoadKill, which is a fairly simple and free UV mapping application: http://www.pullin-shapes.co.uk/page8.htm You basically just select where you want the seams in the UV and it will unwrap to a fairly optimal layout, which you can then import back into Max to move around and scale the UV islands and merge them with the UV layout of other objects on the texture space to your liking. IIRC the chap who made it went on to work on the UV tools in Blender. It's a bit clunky as it often selects edges that you don't intend to select in the 3D viewport, so have to deselect them from the 2D UV space afterwards, but it makes things fairly simple. There are better apps around (like headus UVLayout) but RoadKill is alright for a free one. Are you sculpting in Max as well, or something like ZBrush? I ask since ZBrush 4 has some pretty neat ways of allowing you to reduce topology from the high-poly sculpts into fairly workable game models. Share this post Link to post Share on other sites
fluttershy 2 Posted May 14, 2014 Could try RoadKill, which is a fairly simple and free UV mapping application:http://www.pullin-shapes.co.uk/page8.htm You basically just select where you want the seams in the UV and it will unwrap to a fairly optimal layout, which you can then import back into Max to move around and scale the UV islands and merge them with the UV layout of other objects on the texture space to your liking. IIRC the chap who made it went on to work on the UV tools in Blender. It's a bit clunky as it often selects edges that you don't intend to select in the 3D viewport, so have to deselect them from the 2D UV space afterwards, but it makes things fairly simple. There are better apps around (like headus UVLayout) but RoadKill is alright for a free one. Are you sculpting in Max as well, or something like ZBrush? I ask since ZBrush 4 has some pretty neat ways of allowing you to reduce topology from the high-poly sculpts into fairly workable game models. My Sculpting is done in Mudbox as it was the easiest for me to pick up, interface and money wise. Thanks for the tip on the Plugin, i will take a look at that. About the lowpoly i am less concerened as my Mid-level model, which was the base for the highpoly, only has arround 7k Polys, so a light reduction and overhaul to make it compatible with Arma and it should be fine. Share this post Link to post Share on other sites
Cunico 995 Posted May 17, 2014 Hey, figured I would show you guys the LBT I have been working on the last couple of days. Havn't had much time to work on it but its coming together nicely. http://i.imgur.com/qDCHoj8.jpg http://i.imgur.com/x6kEp2q.jpg these pictures are a bit older have added a few new things but just thought it would be cool to share Share this post Link to post Share on other sites
chmura 10 Posted May 18, 2014 OUTSTANDING, keep you work up pal Share this post Link to post Share on other sites
astast 12 Posted May 18, 2014 (edited) Hey, figured I would show you guys the LBT I have been working on the last couple of days. Havn't had much time to work on it but its coming together nicely. http://i.imgur.com/qDCHoj8.jpg http://i.imgur.com/x6kEp2q.jpg these pictures are a bit older have added a few new things but just thought it would be cool to share Please don't post your own work here use a thread of your own. Lets stick to the SOC mods work and don't hotlink pictures of stuff that isn't SOC related Edited May 18, 2014 by astast Share this post Link to post Share on other sites
Ckrauslo 12 Posted May 18, 2014 Astast he is offering for you, you know being kind Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted May 18, 2014 Please don't post your own work here use a thread of your own. Lets stick to the SOC mods work and don't hotlink pictures of stuff that isn't SOC related I think he meant he wanted to contribute to the project. But that's just what I took from it. Share this post Link to post Share on other sites
Yoshi 10 Posted May 18, 2014 Contribute or not this isn't his topic, if you wanted to have them look at it then it would have been better to PM rather post on someone's topic that is used only for their work. Share this post Link to post Share on other sites
astast 12 Posted May 18, 2014 (edited) I think he meant he wanted to contribute to the project. But that's just what I took from it. As Yoshi says he should contact one of us privatly Edited May 18, 2014 by astast Share this post Link to post Share on other sites