jefferspang 2 Posted April 17, 2013 The most anticipated A2 units finally delivered, thank you & Ardy for the countless hours creating, testing and fixing them :) Share this post Link to post Share on other sites
proingy747 1 Posted April 17, 2013 I'm addicted to these fellas. Already made several missions. I'll touch up the missions and might even upload them. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 17, 2013 I kinda forgot Lennard PMed me about using that grippod model for this (was a pleasant surprise to see my name in the credits :D), but I'm very happy I was able to contribute in some very small way with that model and the AFG handanim I did for RH. This is a bloody excellent looking addon made by some top blokes. :) Congrats to all involved. Share this post Link to post Share on other sites
Binkowski 26 Posted April 17, 2013 Good work, thanks for the release. Share this post Link to post Share on other sites
evil_brownie 17 Posted April 17, 2013 (edited) Awesome units IMHO. Just one suggestion if I may. Add some custom icons for the weapons, because it would help to quickly distinguish them in a weapon box packed with them as well as other guns, as well as looking just a tad better :p Edited April 17, 2013 by Evil_Brownie forgot something... Share this post Link to post Share on other sites
Rhodesy77 11 Posted April 17, 2013 Ok, here are some bugs found after CTB play tested em tonight. - ACRE 117 and 119 packs dont seem to show on the unit SBE_SOTG_TL (not tested by myself.) - Mk48 with the eotech cant be used with NVG's - Units seem to speak russian. (not heard by me, as i have those sounds turned off.) May be more, will talk to the guys and see what they found. Share this post Link to post Share on other sites
heroes maker 10 Posted April 17, 2013 very good detailed textures, i would love to see them in arma 3 but in the meanwhile i think i'll try to make a mission for CO with them. Share this post Link to post Share on other sites
scarecrow398 43 Posted April 17, 2013 Ok, here are some bugs found after CTB play tested em tonight.- ACRE 117 and 119 packs dont seem to show on the unit SBE_SOTG_TL (not tested by myself.) - Mk48 with the eotech cant be used with NVG's - Units seem to speak russian. (not heard by me, as i have those sounds turned off.) May be more, will talk to the guys and see what they found. Repo'ed all 3. Share this post Link to post Share on other sites
SuicideCommando 333 Posted April 17, 2013 Glad these are finally out. Congrats and thanks to all those who put in the work. Share this post Link to post Share on other sites
DJankovic 401 Posted April 17, 2013 heyyy man...great units i am downloading wright now :D can u tell me what weapon do you use for those??? is that some mod or??? tnx for the great addons! Regrads Share this post Link to post Share on other sites
da12thMonkey 1943 Posted April 17, 2013 can u tell me what weapon do you use for those??? is that some mod or??? These units come with their own weapon pack Share this post Link to post Share on other sites
Spaceman0372 19 Posted April 17, 2013 (edited) Great work Sabre! any chance of a quick config to get the weapons to function in A3? Not talking about reworking them to use the attachment system but just get the weapon in the box accessible the way they are. Edited April 17, 2013 by The Spaceman Share this post Link to post Share on other sites
purepassion 22 Posted April 17, 2013 Truly astonishing collection of work! :) The absolutely persistent quality of the whole content made me let the past 20 minutes just fly around in the editor, looking at all the details. Everyone involved did an excellent job :) Have you already planned to put them in the new engine as well? Thanks a lot! Share this post Link to post Share on other sites
SqueekyMidget 1 Posted April 17, 2013 Sabre do you think you can make the weapons able to use the flashlight and IR? Share this post Link to post Share on other sites
m1n1d0u 29 Posted April 17, 2013 oh god , i love your pack ! i test it through arma 3 and that's perfect that's quiet bad we don't have your unit in arma 3 and your weapons ! anyway that's perfect ! Share this post Link to post Share on other sites
ardvarkdb 104 Posted April 18, 2013 Thanks for all the positive comments and feedback. Also, thanks for all the bug reports :) Going through and testing everything can be a real bear, and we'd still miss things that people have found. I have fixed all the bugs mentioned so (Acre and Ace backpacks not showing on Secco FAPC unit, MK48 eotech not working with NVGs, alternate optics on Shortdots not working with NVGs and Secco VAC not having 203 rounds) The only issue I am not sure of is the Russian voices issue. In the config I have: identityTypes[] = {"Language_BAF","Head_RU_Camo","USMC_Glasses"}; I'm assuming that I've done something wrong or that Language_Baf is being overwitten by the head_ru_camo or something. If anyone knows a solution to this that doesn't involve removing the Head_RU_Camo please PM me or post something here. These fixes will show up in the next update, along with weapon icons for the crates. If you spot any other issues please let me or Sabre know. Thanks! Share this post Link to post Share on other sites
jamiedp88 10 Posted April 18, 2013 Would it be possible at all to get a replacement pack to replace the base in game delta guys with these models. That would be amazing, and Thank you good work on the mod. Share this post Link to post Share on other sites
tholozor 18 Posted April 18, 2013 Congrats on the release! Share this post Link to post Share on other sites
sabre 244 Posted April 18, 2013 Ok so here is 0.2. Ardy was able to fix most of the issues and we finished up the weapon icons. As of this version they still speak Russian but we are aware of that. Changelog 0.2 ---------- Fixed: SBE_SOTG_TL now shows all ACRE and Ace backpacks Fixed: MK48 eotech no longer turns off NVGs Fixed: M4a5 Shortdot variants no longer turn off NVGs when using alternate optics Fixed: Secco VAC now has ammunition for m203 launcher Fixed: Torch and Peq both turning on. Added: Weapon icons Added: Groups in the editor for units Added: X300 to USP SD Link: https://dl.dropboxusercontent.com/u/56844908/AddonReleases/SOTG/SBE_SOTG_0.2.7z Share this post Link to post Share on other sites
Sasuke 1 Posted April 18, 2013 Awesome works guys, I'm sure everyone here would also look foward to a replacement pack if you plan on making one! Share this post Link to post Share on other sites
Kushluk 21 Posted April 18, 2013 These units are much appreciated :) Share this post Link to post Share on other sites
Byngo 10 Posted April 18, 2013 Hey PLEASE PLEASE make a replacement pack for this, it's such an amazing mod and I would love to see a Replacement pack. Well done with the beautiful textures BTW. Share this post Link to post Share on other sites
Guest Posted April 18, 2013 New version frontpaged on the Armaholic homepage. Australian SOTG - Commandos v0.2Arma 2 Share this post Link to post Share on other sites
scarecrow398 43 Posted April 18, 2013 if its not too much hastle could you also include the public bikey for server admins? Also, any chance of you talking to sickboy about getting this on the six network? it would make it a bit easier for groups to use it :) Share this post Link to post Share on other sites
Messiah 2 Posted April 18, 2013 Thanks for all the positive comments and feedback. Also, thanks for all the bug reports :) Going through and testing everything can be a real bear, and we'd still miss things that people have found. I have fixed all the bugs mentioned so (Acre and Ace backpacks not showing on Secco FAPC unit, MK48 eotech not working with NVGs, alternate optics on Shortdots not working with NVGs and Secco VAC not having 203 rounds) The only issue I am not sure of is the Russian voices issue. In the config I have: identityTypes[] = {"Language_BAF","Head_RU_Camo","USMC_Glasses"}; I'm assuming that I've done something wrong or that Language_Baf is being overwitten by the head_ru_camo or something. If anyone knows a solution to this that doesn't involve removing the Head_RU_Camo please PM me or post something here. These fixes will show up in the next update, along with weapon icons for the crates. If you spot any other issues please let me or Sabre know. Thanks! Just by proxy of how other ArmA inheritances work, have you considered moving language_BAF to the end of that string? Share this post Link to post Share on other sites