

tholozor
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It seems that pushing off walls only works if the Sprint command is bound to a keyboard button, mouse buttons don't work. Any possibility of implementation, or is it an engine limitation?
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Very nice look on the PVS-15s, I've always loved the spray-paint look, and most of the NVG models out there are sparkling clean.
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US Naval Special Warfare (WIP)
tholozor replied to arkhir's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those are indeed Sabre's Ops-Cores from SOTG, not sure if he's a part of the RHS Team now or donated the models. If you're asking if I'm Jeffers Pang then no, I'm not. Also in reference to the post asking about NWU Type 1, that camouflage is not worn by members of Naval Special Warfare. -
US Naval Special Warfare (WIP)
tholozor replied to arkhir's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just now noticed the last picture has one of my snakeskin-painted helmets too. I can provide screen-caps of my Photoshop files if necessary. -
US Naval Special Warfare (WIP)
tholozor replied to arkhir's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those AOR1 and AOR2 Ops-Cores are my re-textured RHS Ops-Core helmets. Please do not use those without permission. -
Known issue: https://forums.bistudio.com/topic/181471-acre2-stable-release/page-8#entry2909619 If you click and hold the mouse button over the respective button, drag the mouse off the button and release it will work.
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Just encountered a strange issue, when pressing the Down Arrow on the 148, or Keypad 6 on the 152, the radio closes. Pressing and holding the button, dragging off the radio and releasing seems to work fine though. Thoughts?
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It's recoil padding.
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Very nice! It always bothered me how much the heavier vehicles would "throw" themselves around and slide all over the place. That tank actually looks like it has the appropriate weight and handling for a vehicle with that much tonnage.
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Preview release: Nimitz for Arma3 (0.103)
tholozor replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wouldn't it be possible to disable the AI's ability to move and then re-enable it upon takeoff? https://community.bistudio.com/wiki/disableAI -
It's so strange, I actually managed to get the UNA Targets to work in Arma 3 just recently, now I may not need them at all!
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Now you're talking my language! Can't wait!
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Great Success! Can't wait for more!
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Very much excited! Best of luck!
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HB, hiddenSelectionsMaterials has to be put into the unit that the uniform uses for its uniformClass. The config will use the uniformClass unit to determine the rvmat for the uniform.