g00d69 2 Posted April 24, 2013 Awesome can't wait for the update! Any chance you could make a mod to allow us to use the GM6 lynx? Like you did with the ghillie suits (which are awesome) I don't know if this is possible but thought it wasworth the try to see if your awesome skills could do it. :D thanks once again g00d69 for your awesome contributions to the game of Arma3! Unfortunatly files of gm6 are not yet included in alpha,atm there is only recoil values in weapons config file and nothing more. Share this post Link to post Share on other sites
Tomsz 1 Posted April 24, 2013 (edited) Unfortunatly files of gm6 are not yet included in alpha,atm there is only recoil values in weapons config file and nothing more. oh that's a tease haha though I am looking forward to your new update! Edited April 24, 2013 by Tomsz Share this post Link to post Share on other sites
PTW-105 10 Posted April 26, 2013 I've downloaded the latest version and am quite happy with the inclusion of the muzzle flash. I agree with Tomsz that it would be nice to have a functional bi-pod, however this is likely done on a whole game level rather than the gun level. Seeing that the FHQ Accessories have been released, hopefully you'll make them useable on the M107. Great work as always! Share this post Link to post Share on other sites
g00d69 2 Posted April 26, 2013 (edited) I've downloaded the latest version and am quite happy with the inclusion of the muzzle flash. I agree with Tomsz that it would be nice to have a functional bi-pod, however this is likely done on a whole game level rather than the gun level.Seeing that the FHQ Accessories have been released, hopefully you'll make them useable on the M107. Great work as always! hi For now i have no idea how to do for the bipod ....:( I have made a New Update V1.5 .Please, see first frontpage post for Changelog , credits and download link.:) Edited April 26, 2013 by g00d69 Share this post Link to post Share on other sites
Guest Posted April 26, 2013 New version frontpaged on the Armaholic homepage. Barret M107/M82 "Blackened" [ALPHA] v1.5 Share this post Link to post Share on other sites
Val 10 Posted April 26, 2013 New explosive_muzzle sounds interesting but a little bit quiet in my opinion though. Would be interesting to listen to how it sounds if LordJarheads sound will be mixed somehow with the new one. I agree that bipods are nice feature, but I suggest waiting for BIS to respond on implemention of bipods in Arma 3 (just to have something to start with). Still beautiful rifle. Cant wait till it gets fully animated. :) Share this post Link to post Share on other sites
wickerman 10 Posted April 28, 2013 Please next Update with server Keys . . . . thanks Share this post Link to post Share on other sites
Predator.v2 10 Posted April 28, 2013 Any serverkeys/bisigns? Share this post Link to post Share on other sites
gmjaken 10 Posted May 31, 2013 Great mod. Just in case you were unaware, since .58 went live, the M107 does not make any sound (at all) while the silenced barrel end is attached. This is due to a new format for sound files in ArmA 3. Fortunately, since it only seems to affect the silenced variant, as a map maker I don't see a need to stop using it, since all my M107 engagements that use suppressors are at 500m+ at night. Keep up the great work! Share this post Link to post Share on other sites
g00d69 2 Posted June 1, 2013 Great mod. Just in case you were unaware, since .58 went live, the M107 does not make any sound (at all) while the silenced barrel end is attached. This is due to a new format for sound files in ArmA 3. Fortunately, since it only seems to affect the silenced variant, as a map maker I don't see a need to stop using it, since all my M107 engagements that use suppressors are at 500m+ at night.Keep up the great work! Thank you for your report. So i will fix the problem. Share this post Link to post Share on other sites
snakeplissken 96 Posted June 20, 2013 Great mod. Just in case you were unaware, since .58 went live, the M107 does not make any sound (at all) while the silenced barrel end is attached. This is due to a new format for sound files in ArmA 3. Fortunately, since it only seems to affect the silenced variant, as a map maker I don't see a need to stop using it, since all my M107 engagements that use suppressors are at 500m+ at night.Keep up the great work! The Mod of the M107, because after the update ArmA 3, muzzle Muzzle_Explo was no sound, if you can fix it will be very good. And if you can put the bolt carrier effect of M107, it would be very good too. Share this post Link to post Share on other sites
g00d69 2 Posted June 20, 2013 Hi Yes i don't forget these issues but i am waiting for the beta to come back to this addon Share this post Link to post Share on other sites
Predator.v2 10 Posted June 20, 2013 Does this weapon still have overpowered low recoil, extreme refire rate and thermal sniper scopes? Share this post Link to post Share on other sites
gmjaken 10 Posted July 5, 2013 Is this a new update for this in the works? Share this post Link to post Share on other sites
barakokula31 10 Posted August 14, 2013 Could you please make the scope a 3D scope? Share this post Link to post Share on other sites
B1n4ry 10 Posted August 18, 2013 Does this weapon still have overpowered low recoil, extreme refire rate and thermal sniper scopes? Look at this: As for the added recoil in the new version not right from what I've read. The barrel and stock absorb the recoil of the shot on RL counterpart. I've shot them quite a few times and thought the recoil needed toned down a hair from V1.3 not up Share this post Link to post Share on other sites
gagi 10 Posted October 10, 2013 Huge bugs with the release : weapon not accessible in inventory when used with VAS Sent from my iPhone using Tapatalk - now Free Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted October 11, 2013 gagi, you would better use R3F´s M107, because G00d69 is awol since July... I guess this and the HK430/M4 shotty (and that never released Mk18 Mod0) may never see further updates... =/ Share this post Link to post Share on other sites
gagi 10 Posted October 12, 2013 That´s what I thought We already use the R3F one, see my posts in the r3f weapons thread. I'm trying to find a wat to use such a weapon in our Domination but for the moment : I have no clue I'm not sure about the balistic, I mean we should be able to stop a shopper or an ifrit But that´s not the case!!! I'm a bit lost so I asked my team not to use such weapons until I find more answers. Thanks for your help Sent from my iPhone using Tapatalk - now Free Share this post Link to post Share on other sites
Aggr0 20 Posted October 27, 2013 Can you please key and sign the mod? Would be nice to play this well made mod in multiplayer. Share this post Link to post Share on other sites
gagi 10 Posted October 28, 2013 Hey dude... You can always sign it by yourself !!! Why waiting for a signature when you can do it ;) Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
Aggr0 20 Posted October 28, 2013 Tried that yesterday.. I totally failed.. I haven´t found also a good tutorial for it.. Do you know one? Share this post Link to post Share on other sites
gagi 10 Posted October 28, 2013 Google a bit dude ! There are tons of examples arround the web. Short : create private key-sign mod with it-put the public key in keys directory on your server That´s all you need !!! Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
johnnygitarr 7 Posted January 7, 2014 hi g00d69 any news for an update? please can you bring the attachments to arma 3 standard? thnx for your work! Share this post Link to post Share on other sites
johnnygitarr 7 Posted February 15, 2014 hi g00d69, after several tests, can i give you some feedback?. - in the inventory the m107 exists twice (in the first slot for mainweapon, and in the second slot for rocketlaunchers) - i can't attache optics from other mods, same for vanilla optics, or for other vanilla attachments like lasers, lights, ... so please update to the arma 3 standards - please add bipod compatibiliy with tmr modular realism alternate mod http://forums.bistudio.com/showthread.php?170579-TMR-Modular-Realism-Alternate hope you find time for a ongoing developement for this very good mod. thnx for your spended time so far. Share this post Link to post Share on other sites