Aggr0
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20 ExcellentAbout Aggr0
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Version 2.5! We are pleased to officially announce BWMod version 2.5 is available to you today. In addition to the NH90, which was already shown a few months ago, MELLS also finds its way as infantery based version. When using ACE3, the missiles will be NLOS guided. This also applies to the missiles used by the Puma IFV. The Ops Core helmets have also been updated and Crye G3 uniforms were added. In addition to the new features, bug fixes are of course also part of the update. Changelog:
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At least that is what we intended for the containers. I need to look into it and find the cause for the bug. It's noted.
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@Damian90 I already saved every picture I could find of the Leopard 2A7V. Thank you for the hint. We still try to get insights of the interior. Especially the screens of each station.
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It's still not possible for me to recreate the issue. Could you please verify the BWMod files within the launcher? If the issue still persist could you please provide us a rpt file? Our optics are build around the CBA scripted optics frameworks, but I don't want to blame the problem on them for the moment.
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I can't reproduce the issue on my side to be honest. Could you please try loading only CBA and BWMod and check if the problem still exists?
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The G95 is on our list, but it's not in active development.
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@Damian90 To be honest, I don't know the exact reason why the tank was renamed. I will change it back to MBT Leopard 2A6M. The naming of the Puma on the other hand is a somewhat more complicated issue. While PSM has given the designations S1 and S2, the Bundeswehr refers to the current Puma as the VJTF configuration. Our Puma is based on a pre-production vehicle and is therefore not really in line with the official designations.
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At the moment there is no point in creating a Haenel MK556 for the BWMod as the procurement process was stopped last year.
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There shouldn't be any difference whether the turret is on a plane or on a helicopter for that purpose.
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@Lau Jah Feel free to directly ask us here in the Forum. If you need any code examples you can also check out our source code on Gitlab.
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Aggr0 started following Boxer M.I.V
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_unit addWeapon "BWA3_Pzf3_Loaded";
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Is it possible for you to add different textures? For example a Luftwaffe one for the Tornado?
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RKSL 3 - A new start... Discussion
Aggr0 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking forward to an EF in Arma :) The Screen.. Could it be the A400M? -
Tried that yesterday.. I totally failed.. I haven´t found also a good tutorial for it.. Do you know one?
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Can you please key and sign the mod? Would be nice to play this well made mod in multiplayer.