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Found 49 results

  1. Introduction Vehicles of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade (http://www.3commandobrigade.com) Contents Bulldog - Armoured Personnel Carrier Coyote - Tactical Support Vehicle Husky - Tactical Support Vehicle Jackal 2 - Light Patrol / Fire-Support Vehicle Land Rovers - Soft Vehicle (including Panama ROV) HX (MAN) Truck - Logistics Support Vehicle Panther CLV - Command and Liaison Vehicle Warrior - Infantry Fighting Vehicle Offshore Raiding Craft - Rigid Hull Inflatable Assault Boat Apache - Helicopter Merlin - Helicopter Wildcat - Helicopter Reaper - Drone For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-vehicles/ CHANGE LOG VERSION 10.0 Husky TSV: Added Husky variants RAF MQ-9a Reaper Drone: Added Reaper variants Fv510 Warrior: Added Warrior variants Jackal/Coyote: Added curved roll bar variant Added green variant Increased ACE cargo capacity Fixed wheel alignment Added pedals Improved IED resistance Panther: Fixed visual bug with aerials Improved IED resistance Bulldog: Improved IED resistance Servicing: Added ACE fuel cannister to servicing menu Vehicle Weapons: Updated HEAT warheads for Milan and Hellfire All vehicles: Added damage effects to vehicle engines Videos Download Current version 10, released 16 Dec 2019 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  2. INTRODUCTION Units representing British Army Soldiers, Royal Marine Commandos and Support Elements in Arctic, Desert (DDPM), MTP, Temperate (DPM), Tropical (DPM) and Woodland (DPM) camouflage patterns. By 3 Commando Brigade DESCRIPTION With a large number of units and a multitude of pre-built infantry Groups to choose from, it is easy to create whole Company sized formations for your missions. Not only that, every Troop or Platoon will look unique, thanks to an automatic randomisation routine which equips each infantryman in gear suitable to his role from the wide choice of kit available. This mod now fully utilises our 3CB BAF Equipment and BAF Weapons packs allowing the representation of 6 unique theatres / era’s: Arctic: Winter camo and contemporary weapons with LDS sights Desert: DDPM camo and period weapons with SUSAT sights MTP: MTP camo and contemporary weapons with LDS sights Temperate: DPM Temperate camo and period weapons with SUSAT sights Tropical: DPM Woodland camo and contemporary weapons with LDS sights Woodland: DPM Woodland camo and period weapons with SUSAT sights Each theme is divided into 3 factions: Army, Navy and Airforce, giving a total of 18 factions. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-units/ CHANGE LOG VERSION 4.10 Added Husky TSV to Factions Added RAF MQ-9a Reaper Drone to Factions Added Warrior to Factions Added separated MFC and FAC loadouts Added Jackal (with curved roll bar) to MTP Army and RM Units Added pistol mags to section supplies Added flashbangs to supplies Added new L85a2 RIS system to units Fixed a bug in the unit Eden customizable loadouts, when the unit has no backpack Fixed glasses randomization bug Fixed empty container bug Removed non-ACE crates when ACE crates are present SCREENSHOTS DOWNLOAD Current version: 4.10, released 16 December 2019 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  3. SOF UNITS ADDONS by massi NATO SPECIAL OPERATION FORCES STEAM Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=1162109803 Hi all, Due to real life business I’m unable to continue upgrading my old mods , since they’re too many and too big to manage in the few spare time. Anyway I’m releasing here few lightweight addons, easier to maintain and update and with no other addons requirements (that I’m using for personal use at the moment), that maybe you’ll find interesting. Those addons are completely independent each other, and they require no other addons, you’ll just need Arma 3 Apex and Marksman in order to fully enjoy them. I decided to make just one thread for all in order to better monitor and track all of them in one place, but you can choose to install just the ones you like. So here we go: US SOCOM Description: This addon provide US-SOCOM units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent US-SOCOM units in following factions: - US-SOCOM(multicam): for every kind of environment from desert to temperate and wooden areas. - US-SOCOM(AOR2): for temperate and wooden areas. - US-SOCOM(AOR1): for arid and desert environments. - US-SOCOM(Rangers): multicam uniforms and Ranger green kits. - US-SOCOM(Woodland): woodland uniforms and tan kits. - US-SOCOM(Undercover OPS): civilian clothes and tan kits. - US-SOCOM(arctic): for snow and arctic environments. - US-SOCOM(Special troops): CBRN operator and combat suit operator. - US-SOCOM(Paras): equipped with parachutes ready to be deployed fom the sky. - US-SOCOM(Divers): divers units ready to be deployed fom the sea. - US-SOCOM(Snipers): sniper and spotter in ghillie suit. - US-SOCOM(CT): sage uniforms and kits for CT/HR ops. - US-LAW ENFORCEMENT(SWAT and FBI): black/sage uniforms and kits for CT/HR ops. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt Mk-18 rifles (normal, CQB and M203 with camo variants) Glock 17 and P226 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141915433 ITALIAN SOF Description: This addon provide Italian SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent Italian SOF units in following factions: - SOF(dig-multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(vegetata): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Covert-Ops): civilian clothes and tan kits. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipped with custom Colt M4A1 rifles (normal, CQB and M203 with camo variants) and Glock 17 pistols, they're compatible with other accessories without any requirements. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Installation. Subscribe from Steam Workshop or use modfolders Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1141978995 RUSSIAN SOF Description: This addon provide Russian SOF units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian Spetsnaz units in following factions: - Russian Spetsnaz(multicam): for every kind of environment from desert to temperate and wooden areas. - Russian Spetsnaz(green): for temperate and wooden areas. - Russian Spetsnaz(arctic): for snow and arctic environments. - Russian Spetsnaz(CT): black uniforms and kits for CT/HR ops. - Russian Spetsnaz(Special troops): CBRN operator and combat suit operator. - Russian Spetsnaz(Paras): equipped with parachutes ready to be deployed fom the sky. - Russian Spetsnaz(Divers): divers units ready to be deployed fom the sea. - Russian Spetsnaz(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with custom AK-103 (including GL and camo variants), compatible with other attachements without any requirement . - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142671136 RUSSIAN VDV Units Description: This addon provide Russian VDV units to OPFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and retextured bodyarmor in order to represent Russian VDV units in following factions: - Russian VDV(EMR): for every kind of environment from desert to temperate and wooden areas. - Russian VDV(Surpat): for tropical and desert areas. - Russian VDV(Special troops): CBRN operator. - Russian VDV(Paras): equipped with parachutes ready to be deployed fom the sky. I used web sources for references. Features: - Units are equipped with custom AK-74M (including GL variants). - Units are equipped with custom opscore helmets, headgear, bodyarmor, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles and gasmask. - Paras already equipped with parachutes. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1170200119 OPFOR REBELS Description: This addon provide OPFOR Rebel forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of rebel units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Rebel factions from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated rebel technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142687549 INDEPENDENT GUERRILLA Description: This addon provide INDEPENDENT Guerrila forces from Europe, Middle-East, Asia, Tanoa and Africa, with units, vehicles and groups ready in the editorusing guerrilla APEX assets. This is a very simple retexture addon that aims to provide a set of guerrilla units that can fit in every type of environment/island. I used web sources for references. Features: - Units are equipped with retextured guerrilla uniforms, and A3 vests and headgear. - Guerrilla faction from Europe, Middle-East, Asia, Tanoa and Africa with related names, faces and languages (when applyable). - No requirements since they're using A3 and A3 expansions assets. - Their loadouts expand tactical capabilities of guerrilla units. - Dedicated guerrilla technicals vehicles ready in the editor. - Guerrilla groups ready in editor. - Classnames included in addon folder. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142683154 CSAT REPLACEMENT Description: This addon provide more realistic uniforms and equipment for CSAT soldiers. I used web sources for references. Features: - Units are equipped with custom uniforms, vests and headgear in order to be more realistic and less futuristic. - The addon does not modify any unit(or their loadout), it will only change the appearance of the items without modifying their characteristics. - This will not change any Campaigns or Missions beheavior. Requirements. - Arma3. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=1142693786 UK SOF Description:This addon provide UK SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent UK SOF units in following factions:- SOF(multicam): for every kind of environment from desert to temperate and wooden areas.- SOF(woodland): for temperate and wooden areas.- SOF(desert): for arid and desert environments.- SOF(arctic): for snow and arctic environments.- SOF(CT): black uniforms and kits for CT/HR ops.- SOF(Covert-Ops): civilian clothes and tan kits.- SOF(Special troops): CBRN operator and combat suit operator.- SOF(Paras): equipped with parachutes ready to be deployed fom the sky.- SOF(Divers): divers units ready to be deployed fom the sea.- SOF(Snipers): sniper and spotter in ghillie suit.I used web sources for references.Features:- Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. -Units are equipped with custom Colt L119A1 rifles (normal, CQB and M203 black and camo variants) and Sig P226 pistols, they're compatible with all other accessores without any requirements- Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms.- Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon.- Each camo class has its own faction now (Alive will spawn units with same camo now).- Custom facegear like googles, gasmask and beard.- Paras and Divers units already equipped with parachutes and diver gear respectively.- There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment.- Wide variety of groups in the editor.- Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now.- Preview pictures in the editor.- Custom flags and markers.- Classlist included in folder.- Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons.Requirements.- Arma3 with Marksman and Apex DLC.- No addons required.Bugs.Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1145621857 GERMAN SOF Description: This addon provide German SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent German SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom HK G-36C and USP pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1152857794 FRENCH SOF Description: This addon provide French SOF units to BLUFOR side; It adds several new camouflage for uniforms plus custom opscore helmets and platecarriers in order to represent French SOF units in following factions: - SOF(multicam): for every kind of environment from desert to temperate and wooden areas. - SOF(woodland): for temperate and wooden areas. - SOF(desert): for arid and desert environments. - SOF(arctic): for snow and arctic environments. - SOF(CT): black uniforms and kits for CT/HR ops. - SOF(Special troops): CBRN operator and combat suit operator. - SOF(Paras): equipped with parachutes ready to be deployed fom the sky. - SOF(Divers): divers units ready to be deployed fom the sea. - SOF(Snipers): sniper and spotter in ghillie suit. I used web sources for references. Features: - Units are equipped with HK416-HK417 derived from A3 Apex SPARs, so no other addons are required now. - Units are equipe with custom Glock 17 pistols, compatible with other optics/accessories without any requirement. - Units are equipped with custom opscore helmets, headgear, platecarriers, uniforms. - Weapons are compatible with CBA and all third party's optics/accessories compatible with CBA, even if CBA is not a requirement for this addon. - Each camo class has its own faction now (Alive will spawn units with same camo now). - Custom facegear like googles, gasmask and beard. - Paras and Divers units already equipped with parachutes and diver gear respectively. - There are 2 weapon boxes containing all weapons/ammo and custom gear/equipment. - Wide variety of groups in the editor. - Uniforms, headgear, weapons and equipment can be placed on the ground in 3d editor now. - Preview pictures in the editor. - Custom flags and markers. - Classlist included in folder. - Reduced addon size, improved cfg, improved models and textures and removed dependencies from other addons. Requirements. - Arma3 with Marksman and Apex DLC. - No addons required. Bugs. Not so far. DOWNLOAD and PICTURES http://steamcommunity.com/sharedfiles/filedetails/?id=1162059703 Thanks to BI for the great game and to all the community!
  4. Background The 20th Armoured Infantry Brigade was founded in November of 2015 by friends without sufficient time or hardware enough to fully commit to a proper MilSim unit- but still want to play professionally as a part of a team. Mission Our current aim is to provide a professional unit that realistically recreates the role of British Armoured Infantry. In this role, the FV510 WARRIOR sees use within the section for the infantry to fight with and out of. We are also well versed in dismounted infantry tactics for varied operations, and for operations with other units where the use of Warrior wouldn't be necessary. Our overall goal is to provide a unit which uses realistic British SOP's as best as possible, whilst also having fun and banter. Who We're Looking For We are looking for people who are motivated to create a unique MilSim experience. Since we aim to recreate a realistic representation of the British Army, we'd love to find personnel with previous military experience, with experience using WARRIOR and Armoured Infantry, and those with leadership and management experience. As it is, we currently have a fair amount of members who are current or former service members of the British, US, Danish, and Croatian Armed Forces, including members who have served within the actual 20th AIB itself. If you would like to advise or help out, please give us a shout, and we will do our best to accomodate you! We're also looking for modders to help with the creation of realistic in-game variants of the FV510, FV103, FV107, and AS90. We are indeed willing to donate to those willing to help. If you'd like to join a MilSim unit, but do not have the time for regular attendance, consider checking us out. We offer a reserves programme which accommodates your availability once you've completed your training. Things to Note Regular trainings are on Wednesdays and Operations are on Saturdays, both at 1900 UK time, unless we are doing special events or joint operations. We are looking for people aged 16 and up, especially those with prior military or cadets experience Please do not ask us to merge with your unit. We will not accept any offers. We are open to joint operations provided you use ACRE2 and allow joint training to be conducted beforehand. We do not have Sodexo Catering or friday afternoon weapons cleaning, and when you finish your CIC we give you a virtual daysack (which also works at night). We are a Military Simulation unit. We do our best to implement tactics and SOP's that are in use within the British Army. As such, we have a strenuous training programme and qualifications to be earned, and we expect a certain level of maturity and discipline from our members. We do not, however, require members to address each other by rank or act a certain way outside of the game. This is, after all, a video game and lines have been drawn that we do our best not to cross. Summary and Contact Info We're a tight-knit MilSim unit focussed on British Armoured Infantry. Looking for those with military, cadets, or leadership experience. Training/Operations wednesdays/saturdays, 1930 UK. Realistic training and performance, without the real army bullshit. Custom in-house mods and a strong forces-based membership Our communications assets can be found here: WEBSITE: 20th Armoured Infantry Brigade TWITTER: @20XMilSim TEAMSPEAK: ts.20thaib.org.uk STEAM PAGE: http://steamcommunity.com/groups/20thaibmilsim DISCORD LINK: https://discord.gg/uNzFHz9 Thanks for your time and consideration, Charlie1210 and the 20th AIB Team
  5. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion created for the vanilla 2035 setting, designed to mesh perfectly with existing content. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Plenty of older, cut / unfinished content has also been reintroduced, such as various shotguns, the F-35F, and tons of infantry equipment. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Art by Mr.Mustache Addons Credits Content Steam Workshop Discord Patreon
  6. The 1RRF are looking for mature individuals who are interested in joining a community based around teamwork, communication and real-world tactics. We run 3 hour operations every Sunday from 7 pm to 10 pm UK time. 1RRF is an arma 3 milsim unit based on the First Battalion, Royal Regiment of Fusiliers, an Armoured Infantry battalion in the British Army. Opened first in 2016 and now reopened in 2020, we strive to attain a level of Realism unlike any other. Our organisation, equipment and tactics are based as accurate as possible on the British Armed Forces and the Fusiliers. Renowned for our accuracy and delivering our members a true authentic in the field experience. DISCIPLINE At 1RRF maturity and discipline is at the heart of our focus. When recruits conduct their formal interview with a member of RRO one of the things they are tasked with is to define and describe an understanding of discipline and chain of command. Without this knowledge and understanding they are unable to continue. Discipline continues through into our procedures as well. A primary example would be use of radio. Generally, recruits and fusiliers are asked to keep comms clear. Instead we rely on an echoing system by which orders or remarks are passed up and down the line. While this frees up radios for IC’s and 2IC’s to deliver snap orders it also gets the lads into a habit of communicating well with one another and improves drills. The unit is rigorous in its approach to recruitment as we seek to cultivate the right group of people in order to get the most out of the game we play and achieve the unit’s goals of innate realism and full authenticity. Specifically, we seek to recruit those with a natural interest in the modern British Army, and who are thus looking for the closest experience possible. There are no Hollywood firefights in 1RRF, only realistic engagements and authentic operations. Recruits can expect to be trained fully by proper ITC staff through Phase 1 training, then after some experience in a rifle company they may branch out to a variety of supporting roles; everything from Warrior drivers and gunners to mortar operators and section commanders. There is something for everyone in 1RRF, or at least something for someone willing to put in the legwork to get where they need to be. OAFAAF Contact us on [discord]
  7. INTRODUCTION Weapons of the British Royal Marine Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/ CHANGE LOG VERSION 3.0 Added L85a3 Rifle and attachment system Added L85a3 Rifle + L123 UGL Added L85a2 RIS attachment system Added L85a2 RIS rail cover system, with Desert, Green, and Winter options or none Added new attachment options to L129a1 Added BI, RHS, and 3CB Faction weapons magazine compatibility Fixed Airburst round flash bug at night on certain maps Improved hand animations for L85a2, RIS and L86 rifles Updated HEAT warheads for NLAW, Javelin and ILAW SCREENSHOTS DOWNLOAD Current version: 3.0, released 16th Dec 2019 Download from Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  8. Hello all, I am pleased to present my second attempt at making a map - Ypres 1917. Background The map is a WW1-based terrain set during the Third Battle of Ypres, 31st July-10 November 1917, also known as the Battle of Passchendaele although the heightmap and satellite are randomly generated/custom made. For this reason, the Arma 3 WW1 mod is highly recommended. When the map is released in full it is possible that it will also become integrated into that mod, but for now any earlier version will be independently released. Features Map Size - 2km by 2km. The map features over 2.5km of trenches, both front line and communication trenches. Various underground bunkers/ dressing stations. The map features transitions from a small rear area, untouched by war, into the front line and no man's land. There is an airfield behind the lines in this area. Several fortified strong points along the front line, including a ridge with several pillboxes and outposts as well as a sector of the trench that is integrated into the ruins of a village. Different types of sectors along the front line. Because of the size of the map, a single, unbroken continuous trench line would be boring to make and play on. Instead, I've tried to add some variety to the terrain in different parts. One sector of the front line is flooded partially and composed of multiple outposts or fortified shellholes. Another sector features several separated but mutually supporting slit trenches in a forest. The fairly small gaps between different sectors are covered by barbed wire and pillboxes etc. A few artillery positions/emplacements. 2 half-destroyed towns. No man's land - ranges between 300-100m between the opposing trenches. Covered with shell-holes with varying depths that offer cover. Gameplay/playability One of the main issues about making a WW1 map is the Arma 3 AI. The AI aren't really capable of moving within the longer lines of trenches, but I've altered the map in some areas to improve AI playability. Some parts of the trenches are separated for 5-10m which allows the AI to pass through the front line into the rear, or likewise to pass through trenches on the way to attack. At some point I am going to add some better sheltered forming-up positions which will allow the AI to attack or reinforce with ease, making it possible for them to gather for an attack but out of sight of the opposing trench. The AI can't really enter or jump into the opposing trench line unless there are gaps, but they will attack it and stand on the parapet,letting them shoot into the trench. They are however capable of defending trenches pretty easily, and quite effectively, as they just need to be placed on the fire-steps. The AI perform much better around the less complex slit-trenches, which they sometimes are capable of entering/moving around. The shorter the distance between waypoints the better. Sometimes the AI will try to avoid passing through trenches completely and will detour huge distances to get to a waypoint behind the front line. However, this can be avoided if waypoints are placed close to each other. I highly recommend VCOM AI for attacking AI, although it should be disabled on defending AI to prevent them moving and glitching through the trench models. Gameplay - The map requires some skill/planning to attack an opposing trench. E.g. A frontal mass infantry assault in daylight without artillery will fail. However, in order to pull off a successful attack it's necessary to carefully use smoke and artillery, and make use of the cover in shell holes. Anyone willing to playtest the map is welcome. The mod uses assets from IFA3 as well as the WW1 mod, so both are required. To-do list / problems Add more reserve lines of trenches. This should allow for scenarios with multiple stages of attack. Polish the map and tidy up some of the messier sectors of trenches. Add more textures to the map. The current satellite image is provisional, and might be changed. Add more cover to no man's land in the form of craters, debris etc. Make the map in general, but specifically the trenches more easy for AI to use Screenshots Any feedback is welcome.
  9. The 6th Airborne Division (6th AB) is a realism unit based in ArmA 3, As a realism unit we strive to play ArmA 3 in a realistic fashion using British military tactics and equipment to try and simulate modern British forces. Who we are. The 6th Airborne bases itself on the modern British parachute regiments, its namesake coming from a parachute division from World War Two. The unit was formed in 2008, originally as a realism unit for the Half Life 2 modification, Resistance & Liberation. Then we moved to ArmA 2: Combined Operations. We now operate on ArmA 3 for a more realistic, large scale and modern gaming experience. What modifications do we use. As a British realism unit, the 6th uses several excellent mods to assist in keeping our game play both realistic and interesting. These mods include: Task Force Radio (TFR). Advanced Combat Environment (ACE). 3CB Weapons. 3CB Equipment. Many more! Ranking System. We have a concrete rank system based on British ranks; the rank structure ensures chain of command and realistic leadership responsibilities. As a member you are expected to respect these ranking systems whilst in training/operations. Our Training Times. The 6th have two operations or trainings a week on Thursdays 20:00 and Sundays at 19:00 GMT but we also strive to host community made games on a day-by-day basis. Our operations are cleverly scripted by an excellent team of mission makers that are a part of the 6th Airborne and all are hosted on our dedicated server managed by our outstanding tech team. Our Community. We have an expanding and active community that frequent both our forums and our TeamSpeak. We encourage a friendly and relaxed atmosphere for all our members, where we hope people can have fun chatting and gaming together. Our Prerequisites. To join the 6th Airborne you must: Be over the age of 17, 16 for exceptional candidates. Be mature, responsible and dedicated. Have the TeamSpeak client and a working microphone. Be able to attend both Thursday and Sunday trainings at 19:00/20:00 GMT. Own a copy of ArmA 3. Joining Us. If this sounds like your kind of thing, or even if you want to get a little bit more insight into the community that is the 6th Airborne, feel free to apply on our website (http://www.6thab.co.uk/) or join our TeamSpeak if you have any questions (62.104.20.44:10098)! Yours, Cpl. B. McFly The 6th Airborne Division. Website: http://www.6thab.co.uk/ Teamspeak: 62.104.20.44:10098 (no password) Discord: https://discord.gg/Nf9K4rC Twitter: https://twitter.com/6THARMA
  10. Mission Statement Reaper crew is a professional ArmA 3 unit looking to balance quality gameplay with military style realism and tactics. A great deal of ArmA 3 units are based around a specific military organisations and, coupled with the desire for realism often comes with the added encumbrance of less than exceptional gameplay and tedious training sessions. Here at Reaper Crew, we aim to embody our mentality of 'prevail through professionalism', providing our members with a level of serious, professional and immersive gameplay without detracting from a simple fact. We're all here to have fun. We are based in the UK. Operations and Events Our regular main weekly event is every Saturday at 20:00 UK Time (GMT) Core Principles As a unit, we aspire to embody some core priciples that are the basis for our community: Be professional - At the core of everything we do is professionalism. We strive to create an environment that everyone can be proud of. Quality over quantity - We are far from the largest unit, and with this comes a requirement to perform at our maximum ability. Put the work in, and the experience is greatly enhanced for all Your input matters - Everyone's opinions are important. If you have something you feel you want to say. Say it! Give & take - We aim to be as accepting as possible of real life, plans change, emergencies happen. We don't seek to discipline or criticse those who cannot turn up every now and again. We encourage this give and take attitude to go both ways. Can't make the weekly event? No worries! Perhaps host something during the week for your fellow community members as a way of giving back! What are we looking for? If you would like to get involved, you must have meet the below criteria with no exceptions: Be aged 16+ Speak English to a good level Be willing to commit to regular events All new members will go through a very basic training course to ensure that the base level of tactics and procedures are understood, any additional training is usually acquired 'on the job'. How do I apply? Simply go to: https://reapercrew.co.uk/application-form/ and join the discord link provided!
  11. Rather than continuing to release Spearpoint as a monolithic mega-mod, I'm breaking it down to enable faster updates and to give players the customisation to create a set up that suits their group (in the same vein as 3CB and others). This post details the weapons packs of this mod. Coming soon: Fully featured FN Fal & more Latest release: L2 Sterling SMG Get it now on Steam Workshop The L2, ubiquitously known as the "Sterling" after its place of manufacture, is a British submachine gun in service with the British Army from 1953 to 1994. Originally developed by George William Patchett during World War II as a replacement for the Sten gun, the Sterling submachine gun enjoyed post-war success both domestically and internationally. It continues to be used by some police and military forces around the world. First release: Lee Enfield No.4 & L42A1 pack Get it now on Steam Workshop Post WW2 the Lee Enfield became one of the most widely available weapons in the world. Cheap, reliable and accurate, it saw use by nations big and small, insurgencies and police forces and more. Want to keep up to date on all Spearpoint releases? Subscribe to the core Spearpoint mod here, all future releases will be added as dependencies. Also, Join the Discord! Credits License
  12. INTRODUCTION Equipment of the British Royal Marines Commandos and other UK Armed Forces. By 3 Commando Brigade DESCRIPTION The modern Royal Marines Commando or British Army soldier carries a lot of kit in addition to his weapon. This mod aims to recreate some of that equipment. In current MTP camo, we provide updated combat uniforms, Mk4 vests, ‘Bergen’ backpacks, Mk7 helmets, berets and tactical glasses. A huge variety of options enables each player to give their character a unique look on the battlefield, whether it be as an Officer, Forward Air Controller, Medic, Sapper, Signaller, Engineer, Point Man, Grenadier, Marksman, Machine Gunner or just plain Rifleman! We’ve now expanded the range of combat uniform camouflage patterns to include DPM Woodland, DDPM (desert), DPM Temperate and Arctic. Along with these come accompanying sets of new Mk 2 vests, webbing, Mk 6 helmets and backpacks. We haven’t forgotten support forces either, with new uniforms, vests and helmets for RAF / RN pilots and tank crews. For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-equipment/ VERSION 2.6 Revised armour values to be inline with RHS using the 4 level NIJ system SCREENSHOTS DOWNLOAD Current version: 2.6, released 5 November 2018 Download from: Steam Workshop License and DisclaimerFor details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer
  13. 2nd Canadian Parachute Brigade The 2nd Canadian Parachute Brigade is a casual milsim unit based in Arma3, we strive to realistically yea fun World War 2 experience. We achieve this goal by providing our players with professional and high-quality environments for everyone's enjoyment. This unit does use many mods to improve our experience. What we are looking for We are looking for anyone who wants to have a fun time playing Arma, It does not matter if you are new to the game or played it for years. We will offer everything we have available for you. What is your schedule? We are operating on a weekly basis to keep our unit and members active. Every week we are scheduling 2 kinds of events. The first thing is the main Operations were we play our WW2 Campaign. We do also offer at least one training per week. We do not require any attendance. Timezone: GMT Thursday - Training 18:00 UTC +00:00 Friday - Operation 18:00 UTC +00:00 Saturday - Possible Main Operation 18:00 UTC +00:00 What roles are available for me? We have a broad range of roles that are available for all different types of personnel. These can be found below, and all roles are accessible after basic training. For Airborne Troops we offer: - Rifleman - Medic - Machine Gunner - Anti Tank Gunner - Radioman For Pilots we offer: -Pilot -Pilot Trainer For Tankers we offer: -Tank Commander -Gunner -Driver If you have experience or skills at commanding we offer the roles of: -Section Commander -Assistance Section Commander -Training Staff Special Offers If you live in an area outside of EU we do offer you to start a regional sub-unit to the 2nd Canadian Parachute Battalion. By this, you are able to control it your self while using our communities servers and Teamspeak. The only thing we require is that you are holding more or less one WW2 Event per week. I am interested, how can I sign up? If you feel our unit suits you just hop into our Discord and we will sort everything out for you! Join our discord here: https://discord.gg/DHubyDk Or visit our Website or steam group. Website: https://2ndparas.wixsite.com/website Steam: https://steamcommunity.com/groups/2ndParachuteBattalion
  14. 42 COMMANDO MILSIM UNIT GRIFFIN HAR2 RHS RETEXTURE -------- About: Two distinct Griffin variants are in RAF service, the HAR.Mk 2, operated by 84 Squadron as a multi-role helicopter from its RAF Akrotiri base, and the HT.Mk 1, flown by 60(R) and 202(R) Sqns as part of the Defence Helicopter Flying School (DHFS). In the support helicopter role, the Griffin HAR2 carries six fully-equipped troops, or up to eight if operationally essential. It also employs underslung Bambi Buckets for fire fighting and has a vital search and rescue (SAR) mission, as well as taking force protection, military aid to civilian authorities and ISTAR roles. The Griffin HAR2 is equipped with night-vision goggles and a FLIR/ TV turret, which affords its crews a relevant night capability. Owing to the hot, arid climate of its Cyprus base, the HAR2 regularly employs its crucial fire fighting capability across the region. Other capabilities include search and rescue. The HT1 lacks the weather radar and one or two other of the HAR2’s operational features, but is equipped to deliver comprehensive multi-engine helicopter training to future frontline pilots and rear crew. It also equips 202(R) Sqn, formerly the SAR Training Unit, providing UK military helicopter pilots with SAR and mountain flying training. RHS UH1Y Retexture of the Griffin HR2 Helicopter. Contents: - Griffin HAR2 - Griffin HAR2 Armed - Griffin HAR2 (Jungle) - Griffin HAR2 (Jungle) Armed - Griffin HT1 / Bell 212 - Griffin HAR2 (Rescue) Plans: - N/A Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1763424519 Images: Known Bugs: N/A Changelog: V1.0 - Griffin HAR2 - Griffin HAR2 (Jungle) - Griffin HT1 V1.1 - Fixed Static fire animation on Armed versions - Fixed Passenger loading for Armed versions V1.1.1 - Fixed inheritance issue with unarmed version V1.1.2 - Textures all reworked slightly - Added Griffin HAR2 Rescue - Now Requires 42 Commando Common Dependencies: RHSUSAF - https://steamcommunity.com/workshop/filedetails/?id=843577117 42COMMON - https://steamcommunity.com/workshop/filedetails/?id=1765316352 Credits: - RHS (Model) - TomTuckar (Config) - Flynn (Textures) - RabidusUK (Morale) Social Media: https://www.42commando.co.uk/ https://twitter.com/42_unit
  15. RKSL Studios presents the Official Port of our Puma HC1. NOTE: I'm not entirely happy with this release but im getting pretty frustrated with custom animations. So much so i need a break from it, lest it get binned. So I'm releasing it as a BETA and taking a little break from the project to work on fixes for the Foxhound and some other things. The Puma HC1 first entered service in 1971, and the RAF currently has a fleet of 34 aircraft available to the front-line Support Helicopter Force. The aircraft are operated by Nos 33 and 230 Squadrons, both based at RAF Benson. The combined Puma Force is separated into 5 operational flights and an operational conversion flight, which offers flexibility in its role with both desert warfare and arctic warfare specialist equipment available for fitting to the aircraft. RKSL Studios Puma HC1 Image Gallery LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. END USER LICENSE AGREEMENT You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archive is the sole intellectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: Puma HC1 v3.090 ADDON FEATURES RKSL Dynamic Rotor System Sling Load Camera Countermeasures Sling loading upto 3000kg Custom Advanced Flight model Unique Lighting system Multiple paint schemes. Flat NATO Green 90's Two Tone Green 90's Two Tone Snow 70/80's Three Tone Green and Grey (Northern Ireland Scheme) Tiger Meet 2005 United Nations White Desert Pink '90/91 Fictional Dark Tiger Fictional Royal Navy Coastal Scheme A BIT OF HISTORY AND CURRENT STATUS. This model was first made in 2008. And bar a few tweaks and fixes hasn't really changed too much. The UV mapping and poly count were designed for the ArmA1 game engine. ArmA3 is far more capable and flexible than anything we had back then. Which means that this particular model is not going to be developed any further. I will continue to support the release until the new models for the HC2 and AS330 Series helos comes online. PLEASE NOTE: This build of the Puma uses a lighting system. To turn on the dash and cabin lights just turn on the aircraft lights. To turn off the external lights all you need do is retract the landing gear. PLANNED FUTURE FEATURES 100% new model. HC2 varient including: Full glass cockpit Increased power to simulate the Turbomeca Makila engines, new gearboxes and tail rotors Add option to control individual lights FINDING THE ADDON IN THE EDITOR You can find the Puma under: BLUFOR UK Armed Forces Helicopters Puma HC1 FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Puma to its limits.. Speed and Limits: Vne = 257kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Notes: The Puma HC1 has a very high centre of gravity. Be careful when: taxiing during rolling landings. Max safe speed for rolling landing is 75kph Watch for loss of lift when making sharp braking turns. In AFM Try not to use too much rudder about 160kph. Similarly, be careful about pulling up rapidly and over torquing the main rotor. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. The Puma has been designed from the ground up to use the Advanced Flight Model. A lot of effort has gone into developing it, give it a try. Its pretty forgiving and damage tolerant. Take the time to learn it and you won't be disappointed. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. HISTORY Only milestones are mentioned. 3.090 - Public BETA Release (largely due to frustration) 3.085- Flight model and Damage Tweaks. 3.075 - Removed custom anims 3.068 - Added extra skins. 3.059 - Custom Anims for Pilot and Gunners. 3.045 - Rebuilt Turrets Config completely 3.037 - Door Gun build and retexture. 3.036 - Internal lighting test rig 3.035 - External lighting 3.034 - Advanced Flight Model hover trimming 3.033 - Advanced Flight Model damage limits increase 3.031 - Advanced Flight Model milestone power 3.030 - Advanced Flight Model milestone 3.025 - Advanced Flight Model reverted 3.024 - Advanced Flight Model matlab calculated 3.022 - Advanced Flight Model tweaks 3.019 - Advanced Flight Model BIS02 adapted 3.017 - Advanced Flight Model tweaks 3.016 - 1st Advanced Flight Model attempt 3.013 - Sling Load camera 3.012 - Sling Load addition 3.002 - Basic Flight Model tweaks 3.001 - initial ArmA3 Port KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Puma HC1 BUG TRACKER CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: Jamo of 4IB for helping understand the Rototlib/AFM setup. The lads of DAR-V Mathias aka ToxicLemon Siddy for constant nagging. Research & Information British Army Website Royal Air Force Website Aerospatiale AS330E Flight Manual Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Gordon formerly of Westland Helicopters (RIP - 2014) Stephen C ex RAF Master Aircrew Oggy M - photo collection ex RAF Regiment John ex 230 Squadron Thanks Rock Jan 4th 2018 DOWNLOAD MIRRORS: @RKSL Studios - Puma HC1 v3.090 @Steam Workshop - Puma HC1 v3.090 @Armaholic - Puma HC1 v3.090
  16. SBS Fenrir Company is a European based unit which aims to have realistic intentions and having fun. Here we aim to have fun roleplaying as the British Royal Navy’s special forces called the “Special Boat Service”. Our missions are based around a lot around stealth, sabotage, intelligence gathering, high value target terminations and much much more. Our main code in this group is as follows: 1. Respect All players, staff and guests are to be treated with respect at all times. 2. Communication In this group we do not talk about each other, we talk with each other. 3. Fun We are a basically a group of people just wanting to have some fun together. Don’t be that guy that changes because of a rank or that is being a meme all the time We have Campaign Operations every weekend (Usually on a Saturday, just whenever the host is free) and Training every week to constantly improve on being a good, consistent Arma player whilst enjoying our time. If this has grabbed your interest just hop in the discord and we can recruit you into our ranks: https://discord.gg/67ZYkpC I hope to see you amongst our other brothers! Best regards, Sergeant "Dagger"
  17. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  18. British Armed Forces: Generations The goal of the British Armed Forces: Generations is to change the foreseeable grind that always takes over the hearts and minds of the finest Arma III players. BAF: Generations instead of only fighting in one era or one campaign, we are an evolving unit. Over the course of time we will spend a couple months in one War or Engagement and once we conclude we adapt and move to a new war, always keeping it fresh with intense ops that never grow stale. With plenty of opportunities for advancement, there is plenty of room to grow with friends. Open to recruitment from all countries! Structure: Our current unit consists of: 2nd Battalion, Parachute Regiment 1 Platoon "Wolf" - Section One: "Grizzly - Section Two: "Templar" - Section Three: "Pathfinder" - Fire Support Group: "Odin" Royal Army Medical Corps - 1 Carrier HMLS "Howler Monkey" Contact us! Captain Peter Duke Corporal PolarBeats Our Current Combat Era: Currently we find ourselves moving to Korea, after we complete our listed objectives we plan to move on to the next conflict which is currently undermentioned! Keep tuned for updates! Our Previous Era(s): WWII: (1942)
  19. 2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC
  20. Who We Are: 1st the Queen’s Dragoon Guards is a European ArmA 3 Milsim community which simulates a a Light Cavalry Troop and focuses on adversarial and cross community cooperative game-play. We play across a range of periods from with our main focus on the twilight years of the Cold War. As light cavalry we simulate a self-reliant and highly mobile force which makes use of light vehicles such as the Land Rover WMIK. We habitually functions as small independent teams in order to inform and guide friendly forces whilst also disrupting and confusing our enemies. We are also one of the leading members of the cross community organisation Nato Forces of ArmA 3 [NFA]. As part of which we host a persistent Hearts and Minds Scenario for cross community cooperative play and monthly adversarial operations which have attracted over 60 players and 5 participating communities. Our Schedule: Our sessions are ran on Thursdays and Sundays at 2000 UK time (GMT / GMT +1 season dependent). Typically our Thursdays focus on crew development and trade skills (such as observation posts or close target reconnaissance. Our Sunday events are dedicated to cooperative and adversarial operations, on occasion these are reallocated to Saturdays when doing major adversarial operations as part of NFA. Our Community: We are a tight-knit and well natured community of friends who play all kinds of other games besides ArmA 3. We pride ourselves on a good community atmosphere and our ability to have a laugh. We also provide support to those members who wish to develop skills like leadership, tactical knowledge and mission creation. How To Join: If you're interested in joining or just want to know more about what we do, please get in contact via ts or discord. Our recruitment process is as follows: Step 1: Fill out an application form on the Discord registering interest and post it on the Community Application channel in the discord. Link can be found below. Step 2: Respond to the invitation to interview and arrange a suitable time and date. This will be conducted on our TS. Step 3: Attend Interview. Step 4: If successful at interview respond to a request for suitable dates and times to conduct your phase 1 training. Step 5: Complete Phase 1 Training. This takes around one hour thirty minutes. - At the completion of the phase 1 training you will become a full member of the community. Community Contact Details: Teamspeak: 95.172.92.241 Discord: https://discord.gg/2kebban Operational Media:
  21. Metropolitan Police Specialist Firearms Command is looking for new recruits to join our Milsim group. MPSSFC has decided that there really is little to no real Police Milsim units available to join we decided to base ourselves on the UK SFC with sub-divisions of CTSFO and SC&O19 we would like to think that we are not that serious of a Milsim unit we don't command an ultimate level of professionalism and seriousness we just ask that people act appropriately depending on the scenario but for the most part we just want people to enjoy themselves. We accept anyone from anywhere (You don't have to be from the UK to join that is not the case) as long as the applicant meets the application criteria and 16+ and able to speak English. If you wish to join our unit please fill out this simple application form: https://goo.gl/forms/Elj8HX51kFnHHIcw1 Alternatively, you can join our Teamspeak server and find out more and come have a chat with a member of staff! Teamspeak:194.147.122.228:10130
  22. Annnd we're back. After a 6month hiatus for personal reasons things have finally settled down and we're slowly starting to pick up where we left off. To that end I am delighted to announce that we will soon be releasing the ArmA3 native Typhoon v3.000. All the joys of ArmA3 features and the usual RKSL ones... Fully working mirrors BIS flares Engine & Smoke effects PhysX support Tweaked Flight model Improved Air Weapons Pack All previous ArmA2 plugins brought over to ArmA3 And a few more... Frequently Asked Questions Q: Will WIP Wednesdays be returning? A: Yes but only once at the end of each month. As much fun as they were they turned into a bit of a monster in terms of time to prepare and publish. They took quite a lot of time away from the actual act of making content which wasnt the point. Q: Will you be bringing all the old RKSL content over? A: Yes, eventually. One by one we will port the existing models over and include the new ArmA3 features. The first releases will be direct ports with the basic A3 features etc. Later releases will see improvements or in some cases new models. Q: What about new content? A: Yes there will be some new content but we are going to focus on the stuff we have shown you already in the previous WIP Wednesdays. Q: When are you going to release XXXXX addon(s) A: If you've been hanging around in this community long enough you already know the answer to that. If you are new... (Old timers all together now)... "When its done!!" :P Q: Whats happening with IAP? (Ilhas Africanos Project) A: We'll create a new thread for that at the appropriate time. Thats all for the moment. Keep an eye on the RKSL website for more details. www.RKSLStudios.info
  23. As promised, the RKSL Christmas tradition continues, Here's the second release. RKSL Studios presents the Official Port of our Foxhound LPPV. The Ocelot Foxhound LPPV was specifically designed to meet the UK MoD’s £200m LPPV programme requirements and replace the Snatch Land Rovers in use with the army. The Snatch Land Rovers have been criticised for their inability to provide protection against IEDs and roadside bombs in Iraq and Afghanistan. The LPPV programme’s objective was to have 400 light protected patrol vehicles production ready by 2010. The UK MoD purchased two Ocelot Foxhound vehicles for testing in April 2010. The invitation to tender (ITT) was issued in May 2010. In September 2010, the Ocelot Foxhound LPPV was selected under the programme against the contender Supacat and NP Aerospace consortium’s SPV400. An initial £180m order for 200 Ocelot Foxhound vehicles was made through urgent operational requirements (UOR) process in November 2010 In December 2011 a further 100 Ocelot Foxhounds were ordered as part of a £400m package of protected vehicles and Counter-Improvised Explosive Device (C-IED) technology for British Forces in Afghanistan. The contract was finalised in June 2012. The UK MoD also plans to acquire additional 25 vehicles at a cost of £30m. ArmA2 to ArmA3 This is an improved port of the original A2 release into the A3 game engine. The model itself is largely unchanged with some minor edits to add features and fix some old material bugs. This version also supports some of the newer A3 features such as texture customisation. END USER LICENSE AGREEMENT You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archive is the sole intellectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD OR RE-UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA [Click to read more]. POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request [Click to read more]. FULL DOCUMENTATION: Foxhound LPPV v3.100[Click to read more]. ADDON FEATURES MRAP capability 2x GPMG Thermal Imaging all around Cameras Thermal Image Reversing Camera Turn In/Turn Out on the turrets 3x Skins Desert Tan NATO Green United Nations A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilities are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. GPMG Iron sights - When I asked an RAF Regiment Gunner (that spent 3 tours on the Foxhound) how easy was it to use the iron sights on the Foxhound he replied, "Nearly impossible, the pivot system doesn't let you in most angles unless you are very tall and can twist yourself in knots." When I asked him how he aimed he replied, "That's what tracers are for". Engine Power - The current engine/physx setup approximates the real world power. ArmA simply cannot simulate the range of the real world gearbox. Simply put these are not as fast as the vanilla ArmA MRAPS but they are easier to use at patrol speeds. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.100 - PUBLIC RELEASE 3.059 - Numerous Fixes 3.052 - Limited Release to Friends 3.050 - DAR-V Build #9 3.044 - Stable internal Test 3.039 - Revert to earlier turret build 3.031 - Tweaks 3.030 - Numerous Fixes 3.029 - Turnin/out option added (Huuuge mistake) 3.028 - Test Release 3.026 - Damper damage drama. 3.025 - Revert to modified MRAP01 torque and gearbox settings as its gutless going up hills 3.024 - PreRelease Testing - limited circle 3.023 - Revert to previous value. 3.019 - Refinements. Engine values - real world attempt #3048 3.018 - Private Test Build 3.015 - Refinements. New Normals map 3.014 - Refinements. Upscale bake new smdi new rvmats 3.014 - Refinements. MRAP01 gearbox 3.010 - AI Testing build fixes to view and fire geos. 3.008 - Refinements. PhysX changes new gearbox 3.007 - DAR-V Play build 3.003 - Internal Test build 3.002 - Improvement build Added internal screens New rvmats 3.001 - Initial ArmA3 build Added PhysX 2.05BETA - ArmA2 main release 2.04BETA - Internal prerelease build KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Foxhound BUG TRACKER CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Model: Messiah ex UKF & RKSL Textures: Messiah ex UKF & RKSL Turret Animation Setup: Da12thMonkey Config: Rock Testing: Jamo [4IB] - Out of the 20 or so people to test hes the only one to post bugs. Thanks! The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Chris & Paul RAF Regiment, Honington Thanks Rock Dec 25th 2017 MIRRORS: @RKSL Studios - DOWNLOADS Page @Steam Workshop - Foxhound LPPV QUICK NOTE: About Steam Workshop reuploads. We will remove any re-uploaded content. If you don't know there is a tool that crawls the Steam Workshop and matches files so even if you upload it for "Private/clan use" we will find it and we will issue a DMCA Take down request. Instead, Just create a Collection and save us all the trouble.
  24. 51st Infantry Brigade Headquarters Scotland Milsim Unit Who are we? We are the 51st Infantry Brigade, established in early 2016 we have created a community emulating the 51st and using Her Majesty’s Armed Forces tactics, ranks and doctrine. As a whole our community consists of like-minded lads who wish to play Arma 3 together in a structured, professional yet fun environment. Our in-house training program has a realistic yet applicable training regime called the Combat Infantryman's Course and teaches recruits all they need to know to operate within a training, live-fire exercise or a deployment around the globe. When do we play? Our official events are hosted on Saturday's at 19:30 GMT, those who wish to attend must have completed at least phase one training. Throughout the remainder of the week we offer unofficial events which individuals can partake in regardless of their Phase 1 training status, these range from section based training's to playing in-house missions created by our G3 staff office. Although we are an Arma 3 military simulations unit, we host other events within games such as Squad or Digital Combat Simulator along with the many other simulation based games. Available Roles Fundamentally, each and every member who goes through our phase training program is trained as an Infanteer although everyone will receive specific specialist role training. Upon completing your Phase 1 and 2 training you’ll be assigned to an infantry section by one of our G1 staff members. We have support assets attached to our brigade, these range from Medical, Signals, Artillery and Engineers. Those who display an interest in entering one of our assets will have to serve time in one of our infantry sections (1 month active service - exception being an Urgent Operational Requirement) before transferring to their desired role within the brigade itself. What are we looking for? - A mature and professional attitude. - Willingness to learn new things. - A working headset & microphone. - The ability to set aside time for our main events at 19:30 - 22:30GMT. - Dedication to the unit and adhere to our no dual-clanning policy. - Have a sense of character & humour. Under the Age of 17? Although we have a 17 year old and above age limit, those who don’t meet our age requirements and are between 12 - 16 years of age are eligible to apply for our cadet programme and will undergo the same training regime as the regulars themselves. Those in the cadet programme are monitored through an extended probationary period to gauge their level of maturity and level of professionalism. If they meet our standards they can take up a leadership position within the cadets or they can be reassigned to the regular portion of the unit before they meet the age requirements. Either way once they reach the age limit of 17 they will be moved to the regulars. The Application Process There are a few ways you can get involved, you can simply join our TS server and join the ‘Looking for a G1 Recruiter’ and ask any questions you have on joining the 51st Infantry Brigade. You can also make your way to our website which is available at the bottom of this post, create an account on the forum and reference the ‘Information for Applicants’ post in the Enlistment area. Website: http://51stinfantrybrigade.com/ Twitter: https://twitter.com/51IB_A3
  25. 2 PARA is a British Realism unit. We started off in ARMA 2 in 2014, but have now returned in ARMA 3, with many of our old members joining back to re-create the fun we had back then. Our aim is to provide a realistic, but fun experience to all of our members through our high quality missions every Saturday at 8pm GMT (Or BST during summer). We use a variety of mods, such as ACE, ACRE, and a collection of British Unit and vehicle mods to allow us to emulate the parachute regiment. Why join us? We play Arma in a tactical, realistic way, using teamwork to achieve our objectives. We have a simple phase one training, therefore this group is perfect for those that want a mature, tactical community, but maybe don’t have the time or the interest in hyper-realistic milsim groups as we don't try to match the real world procedures. The term we use to describe this is 'casual milsim'. If you cannot attend every mission due to other commitments or uncertainty, you can also join the reserves; this allows you to join in when you’re able, although you won’t be able to have any specialist roles. Requirements We have some basic requirements we ask from people joining, but the most important is for people to be mature when we are playing: Mature Working Microphone Own Arma 3 (No DLC required) Speak English fluently Can attend trainings/missions at times above (unless reserves) Not in another group already (that clashes with our times) Extra Info We use highly modified and simplified British tactics to fit the game. Our main aim is to have fun. We aim to achieve this by using teamwork in an efficient and professional manner. The ranks we have are 'functional’. They only exist to fit their own function. For example, as we are only up to one section currently, there is only a need for a Cpl to lead them. We are based on the Parachute Regiment, therefore our main role in conventional warfare will be para-drops and air assaults. Whereas, in counter insurgency campaigns, we will be replicating what most modern forces do in conflicts like Afghanistan and Iraq. You do not need a specific interest in the Parachute Regiment or the British Army to join, although you will get most out of the unit if you do. If this post has managed to persuade you to sign up or at least ask a few more questions of what we can do for you, then either sign up on the website - https://2-para.co.uk/ - or, add me on Steam - razer313 Thanks for reading, hope to see you soon!
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