l etranger 5 Posted June 25, 2013 Hello Kju, It seems this is still not fixed in 24 version : Cheer Fixed: With A2CO content disabled, the USMC Fort_nest_M240 is still available.Fixed: With A2CO content disabled, the BIS_US Seafox_EP1 is still available. Share this post Link to post Share on other sites
asuseroako 17 Posted June 26, 2013 http://cloud-2.steampowered.com/ugc/613896087358553383/8004B4F3B4AF477571620AC4337E1AB9991FCD47/ Chernarus? Lovely! Share this post Link to post Share on other sites
OrLoK 20 Posted June 26, 2013 http://cloud-2.steampowered.com/ugc/613896087358553383/8004B4F3B4AF477571620AC4337E1AB9991FCD47/ tweaked or standard lighting? Lovely stuff... Share this post Link to post Share on other sites
fabio_chavez 103 Posted June 26, 2013 tweaked! originally for another map but i just spent half an hour driving around on chernarus, not sure if felt asleep and started dreaming or if it is just far beyond expectations... ;D the skycolor could use a littlebit more adjustment to fit bohemian skys, but even as it is now, with a lot of overcast and a slight mist... mind = blown... p.s. frostbite who? :D Share this post Link to post Share on other sites
.kju 3245 Posted June 26, 2013 @ Valken Follow the location link here: http://community.bistudio.com/wiki/arma.RPT#Location @ GvsE You brought me an idea. :) Wait for the next version and tell me what you think about the approach. @ Tinter Most BI missions use those color correction and other postprocessing effects. As one can no longer (fully) disable them since the A3 beta, people who had in the past will notice them now.. Lets hope BI returns that ability. @ L etranger Yeah my bad. Forgot to repack the changes to pbo. Alas a good moment to improve the build process. Share this post Link to post Share on other sites
Roflstomp100 10 Posted June 26, 2013 So, how can i play this mod, do i find a server running this mod? or is it mostly for singleplayer since there are no servers running this mod. Share this post Link to post Share on other sites
chrzrw79 12 Posted June 26, 2013 .kju speaks about his mod "All in Arma" @ The Arma Interviews The Arma Interviews Share this post Link to post Share on other sites
colinm9991 20 Posted June 26, 2013 Just wondering, my A3 characters are disabled which means I can't use the swap-able clothing items. Is this due to this mod and if so is it a permanent choice? Share this post Link to post Share on other sites
SethAten 10 Posted June 27, 2013 Can this be used in conjunction with ARMA 2: Free to give me some much needed tank warfare? Or is it limited to the paid games? Can features be disabled? For instance, all I really want are the tanks, no need for glitchy maps and infantry. Share this post Link to post Share on other sites
zerith 1 Posted June 27, 2013 Yes, you can use Arma 2 free. The tanks are vastly more glitchy than the maps though. The tank's weights are all wrong due to physx. Share this post Link to post Share on other sites
ghostnineone 10 Posted June 27, 2013 If I just have a2 and OA what would the command line be? Also, I can't launch the game because itd too long in windows and my mod launcher wont let me edit the mod path :( Share this post Link to post Share on other sites
SethAten 10 Posted June 27, 2013 (edited) -mod=@CBA_A3;@blend_vehInt;@tao_foldmap_a3;@sthud;@AllInArma\ProductDummies;c:\ArmA 2 Free;@AllInArma\Core;@AllInArma\PostA3 -nosplash Must have screwed up the modline? I don't see anything different in the editor. Edit: That IS NOT a space after sthud;@, no idea why it is showing up as such. Edited June 27, 2013 by SethAten Share this post Link to post Share on other sites
.kju 3245 Posted June 27, 2013 From the wiki: The quotes are needed if you have a space in any path.The quotes must enclose also the -mod parameter! Share this post Link to post Share on other sites
SethAten 10 Posted June 27, 2013 Now I get "No entry 'config.bin.tooltipDelay'" and "Shaders not valid(mismatch of exe and data?)" Share this post Link to post Share on other sites
Valken 623 Posted June 27, 2013 Now I get "No entry 'config.bin.tooltipDelay'" and "Shaders not valid(mismatch of exe and data?)" Your bat file is pointing to the wrong Arma 3 directory. Try to run the automatic detection bat file first. Then edit the manual bat file to match the correct directories where your ARMA games are installed in. Share this post Link to post Share on other sites
SethAten 10 Posted June 27, 2013 I've only got ARMA2Free, so I've just been editing the launch parameters in steam. So..no bat. Share this post Link to post Share on other sites
zerith 1 Posted June 27, 2013 If you use the manual bat you can change the directory path to the arma 2 folder. Share this post Link to post Share on other sites
KeyCat 131 Posted June 27, 2013 Last night I had a chance to test this awesome mod! Really surprised how well the new stance system worked with the old A2 soldiers :) Don't know if it's my GPU or drivers (nVidia GTX 260 using 301.42 WHQL) but I do get a graphic artifact showing like white line around me. Looks like it's just on the edge on the clutter distance, anyone else seeing this or have any ideas how to fix it? Thanks again for making and sharing kju and I'm looking forward to see what your new persistent, realwar MP game mode is all about (as hinted in the intervju @ The Arma Interviews)! /KC Share this post Link to post Share on other sites
OrLoK 20 Posted June 27, 2013 Hello there I cannot help directly but the artifact isnt common to AIA AFAIK. I dont have it. Rgds LoK Share this post Link to post Share on other sites
pressytcn 10 Posted June 27, 2013 this could allow me to add mods like the f18 and the typhoon from arma 2 but how exatly do i add mods when i load aia? Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 27, 2013 when will some more fixes come out for this mod? i.e. muzzle flash and weapon reloading sounds literally too quiet, and some error pop ups :) Share this post Link to post Share on other sites
eymerich 11 Posted June 27, 2013 I am doing something wrong since i can't add as "empty" air vehicles from arma3 wich is strange since I have access to the olp Arma2 maps. This is my Manual.Bat File *** rem rem Adjust the path with your local path rem set _ARMA3_PATH=E:\Giochi2\Steam\SteamApps\common\Arma 3 rem set _ARMA1_PATH=C:\Program Files (x86)\Steam\SteamApps\common\ARMA Gold set _ARMA2_PATH=E:\Giochi2\Arma2 set _ARMA2OA_PATH=E:\Giochi2\Arma2\Expansion rem set _TKOH_PATH=C:\Program Files (x86)\Steam\steamapps\common\Take On Helicopter rem rem Define your additional modfolders rem set _CUSTOM_MODS=@My rem rem Adjust your parameters rem set _DEFAULT_PARAMETERS= -nosplash -skipintro rem -nosplash -skipintro -world=empty -noFilePatching set _DEVELOPMENT_PARAMTERS= rem -window -showScriptErrors set _PROFILE_PARAMETERS= rem "-profiles=%_ARMA3_PATH%" "-name=UserName" rem /////////////////////////////////////////////////////////////////////////// rem rem DONT MODIFY ANYTHING BELOW rem rem /////////////////////////////////////////////////////////////////////////// cd /D "%_ARMA3_PATH%" arma3.exe %_DEFAULT_PARAMETERS% %_DEVELOPMENT_PARAMTERS% %_PROFILE_PARAMETERS% "-mod=%_CUSTOM_MODS%;@AllInArma\ProductDummies;%_ARMA1_PATH%\DBE1;%_ARMA1_PATH%;@AllInArma\A1Dummies;%_ARMA2_PATH%;%_ARMA2OA_PATH%;%_ARMA2OA_PATH%\Expansion;%_TKOH_PATH%;@A1A2ObjectMerge;%_ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit *** Thanks in advance :) Share this post Link to post Share on other sites
fabio_chavez 103 Posted June 27, 2013 @keycat: do you have that problem on every map? p.s. moar AiA impressions: Share this post Link to post Share on other sites
OrLoK 20 Posted June 27, 2013 when will some more fixes come out for this mod?i.e. muzzle flash and weapon reloading sounds literally too quiet, and some error pop ups :) Hello there .kju brings out regular updates patience is key :) @fabio will you release your map configs so we can experience the loveliness you get to play? Rgds LoK Share this post Link to post Share on other sites