sickboy 13 Posted April 10, 2013 Full support is now available in Play withSIX beta build 435, a few caveats apply currently, please check http://forums.bistudio.com/showthread.php?147465-Play-withSIX-Launcher-Downloader-ServerBrowser-FULL-ARMA3-Alpha-Support-more!&p=2369496&viewfull=1#post2369496 Share this post Link to post Share on other sites
moraa 12 Posted April 10, 2013 (edited) Hi thank you so much for this great project i try every method but not working i have just ammo of Arma2 1:with the launcher 2:with steam parameter 3:with the .bat 4:with the play6 all be same thing my data is in (only ammo of a2 ;no map ;no vehicule..) arma2:C:\Programmes\Bohemia Interactive\ArmA 2 arma2oa:C:\Programmes\Bohemia Interactive\ArmA 2 (same folder arma2co) arma3:C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 if somebody make it working with a2;a2oa no steam could help me thanks sorry for my bad english see you Edited April 10, 2013 by moraa Share this post Link to post Share on other sites
the chief 15 Posted April 10, 2013 @moraa I have the same set up as you. This .bat file, that I made,worked fine for me. Try making a .bat file with the following in it: echo offstart "" "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -noSplash -nopause -skipintro "-mod=C:\Program Files (x86)\Bohemia Interactive\ArmA 2;C:\Program Files (x86)\Bohemia Interactive\ArmA 2;C:\Program Files (x86)\Bohemia Interactive\ArmA 2\Expansion;C:\Program Files (x86)\Steam\SteamApps\common\Arma 3;@AllInArma" pause Share this post Link to post Share on other sites
moraa 12 Posted April 10, 2013 thank Chief i try your .BAt but still the same i see only stratis map and when i put unit and empty staff i can add ammo from a2 and usmc russia ;insurgency only statics things no more cars ;no armored and aircraft i have in option\expansions arma 3 alpha arma 2 expansion arma 3 @allinarma this is normal ? by the way Chief i just change C:\Program Files (x86)\Bohemia Interactive\ArmA 2 to C:\Programmes\Bohemia Interactive\ArmA 2 from your file because i have 64 bit windows 7 any idea is welcome thanks Share this post Link to post Share on other sites
SaOk 112 Posted April 10, 2013 Endless thanks for this superb mod. Will be in heavy use. :) I included right away some A2/OA content to my current mission: http://forums.bistudio.com/showthread.php?147768-SP-MP-Dynamic-Whole-Map-ArmA3-Missions-by-SaOk Share this post Link to post Share on other sites
Marioshata 1 Posted April 10, 2013 Are Arma 2/OA jets playable, please someone tell? Share this post Link to post Share on other sites
.kju 3244 Posted April 10, 2013 First update available - see first post for changelog and download link. Delete the old version first and you have to adjust the modline again. Read the wiki for details. Play with SIX should support auto detection tomorrow, and will have the latest version available for download too. ---------- Post added at 11:22 PM ---------- Previous post was at 11:19 PM ---------- @ moraa Please post your rpt log file to see whats wrong. @ SaOk You are welcome. Glad it helps with your excellent work. :bounce3: @ Marioshata They work as far as I can tell. But I didnt test much yet. Share this post Link to post Share on other sites
Defunkt 431 Posted April 10, 2013 ;2368152']Basic TKOH support is available' date=' yet not recommended to run CO and TKOH at the same time yet. Read about the issues and limitations in the Known issues section. I'm installing TKOH for the first time right now because of this. I already happened to own it but I'm sure this project will bring new life and ongoing commercial value to BI's back-catalogue. Hopefully they will see the sense (and profit) in directing a few resources in support of this project (model fix-ups, DLC access, flight model et cetera). Share this post Link to post Share on other sites
slendermang 2 Posted April 10, 2013 ;2369227']@ taintmelter and SlendermangSorry to hear about your troubles. Unfortunately it is messy to set up. Can you please post your rpt file. https://dl.dropbox.com/u/33594635/arma3_2013-04-10_19-42-07.rpt Share this post Link to post Share on other sites
metalcraze 290 Posted April 11, 2013 (edited) http://i.imgur.com/OLwTdGr.jpg http://i.imgur.com/dbCWb67.jpg http://i.imgur.com/DW1tJF3.jpg http://i.imgur.com/OyQHA08.jpg http://i.imgur.com/qCyKvBy.jpg Although ~10-14 o'clock, no clouds lighting needs to be toned down a bit. It makes the world look too bright compared to the sky. Kinda surreal. Edited April 11, 2013 by metalcraze Share this post Link to post Share on other sites
chrisb 196 Posted April 11, 2013 ;2369895']First update available - see first post for changelog and download link.Delete the old version first and you have to adjust the modline again. Read the wiki for details. Play with SIX should support auto detection tomorrow' date=' and will have the latest version available for download too. ---------- Post added at 11:22 PM ---------- Previous post was at 11:19 PM ---------- @ moraa Please post your rpt log file to see whats wrong. Kju I just got this new version up and its doing this to the unit/weapon animation, also the units feet sometimes disappear into the ground slightly, when moving forward, plus gets stuck in forward or backward movement, go prone to stop the unit moving. Some empty boxes popping up too, nothing in them so just close, but these are all new things happening since new version. I had just been running your first version just prior to coming on here, so its certainly since I put this in.. Not sure if you see what’s happening here, I can see it but no idea why its happening. Great job though, I expect all the problems until you have it sorted a little, thats why I run the dev version, nice to chip in now and again..:) Share this post Link to post Share on other sites
bhaz 0 Posted April 11, 2013 My god this is amazing. Makes me wonder if other mods can just be config'd to run in Arma3. (I44 / ACE2 :)) My game also keeps asking me to run @CBA_OA and @CBA_A2, but my Play withSIX doesn't list them as a dependency. Is this actually a requirement? Share this post Link to post Share on other sites
Marioshata 1 Posted April 11, 2013 Tested and the A-10, Su-25 and Su-34 don't seem to work. Something strange going on with the new Arma 3 ground and old jet models. Try for yourself: -In editor add yourself -Add empty plane from the above (F-35b works kinda) -Preview Result: Plane is "glued" to ground and won't budge. However, works great in flying formation with the "player moveInDriver" init line, but not very practical for missions :(. If u can fix that your god man! Share this post Link to post Share on other sites
PMartin 1 Posted April 11, 2013 KjuI just got this new version up and its doing this to the unit/weapon animation, also the units feet sometimes disappear into the ground slightly, when moving forward, plus gets stuck in forward or backward movement, go prone to stop the unit moving. Some empty boxes popping up too, nothing in them so just close, but these are all new things happening since new version. I had just been running your first version just prior to coming on here, so its certainly since I put this in.. Not sure if you see what’s happening here, I can see it but no idea why its happening. Great job though, I expect all the problems until you have it sorted a little, thats why I run the dev version, nice to chip in now and again..:) Also getting this. Maybe it has something to do with the new devlopment branch version (I guess it is 55. something), since it changed several animations. Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ Slendermang The log shows you have -mod twice and the modline is cut off. Remove the second definition as the first looks correct (for the first release). @ bhaz CBA is no requirement. @ Marioshata Will look into it today. Could be PhysX related. @ ChrisB and PMartin Please post your rpt/modline. From the looks of it you have a problem there. Share this post Link to post Share on other sites
moraa 12 Posted April 11, 2013 hi kju here the link for my rpt files http://dl.free.fr/uCHvq05Ge im impatient to test the mod somebody could tell me if the mssion from a2 can play in a3 with this mod ? thanks Share this post Link to post Share on other sites
twisted 128 Posted April 11, 2013 hmm. tkoh basic support. does that mean it's flight model into. arma3. because that would be huge. thanks for amazing work. Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ moraa Are you sure this path is correct: C:\Programmes\Bohemia Interactive\ArmA 2? It doesnt seem to find the pbos there. Can you make a screenshot of the folder where it shows the path please. @ twisted From the wiki: No RTD FM or related SQF commands available (TKOH merge) BI first needs to port/activate the FM in the A3 engine. For now the TKOH choppers use the standard Arma FM (it seems to me at least). However there are some problems with taking off from the ground with planes and choppers. If set already flying, they do work here. Share this post Link to post Share on other sites
moraa 12 Posted April 11, 2013 hi KJU when i make screenshot of my folder i get some idea i check with cmd command line and i think i find what wrong let me check that Share this post Link to post Share on other sites
chrisb 196 Posted April 11, 2013 Hi kju In the spoiler is my .bat file I am using to launch the game (k is my external HDD used for mods). Thanks echo off start "" "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -showScriptErrors -noSplash -world=empty "-mod=C:\Program Files\Bohemia Interactive\ArmA 2\expansion; C:\Program Files (x86)\Steam\SteamApps\common\Arma 3;@AllInArma;k:\arma21tb\a3\@dfs3rdperson;k:\arma21tb\a3\@gntcessna" pause Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ ChrisB This would be the correct modline for the new version: "-mod=k:\arma21tb\a3\@dfs3rdperson;k:\arma2 1tb\a3\@gntcessna;@AllInArma\ProductDummies;C:\Program Files\Bohemia Interactive\ArmA 2;C:\Program Files\Bohemia Interactive\ArmA 2\expansion; C:\Program Files (x86)\Steam\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3" Share this post Link to post Share on other sites
gvse 10 Posted April 11, 2013 A great update! Now we have the sky and lighting of A3 in A2 maps. Thank you so much! I love the shadows that objects now cast inside buildings. :) Share this post Link to post Share on other sites
moraa 12 Posted April 11, 2013 hi KJU is working !!!! thank you amazing mod weapon ;vehicules,map missions ... GREAT JOB my probleme was the path of ARMA 2 is not Programmes but Program Files (but in my directory is Programmes) this is windows 64 bit (sh*****t) but now i can play WOWWWW COOL thank again "Long life of CHENARUS" Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 Happy to hear. :bounce3: --- You can also find the All in Arma.bat in the files section now to launch AiA. You only need to update your local game path and parameters with a text editor inside the bat file. Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 11, 2013 thanks very much for the new release. Is it possible to unlock the lighting sliders in the editor? Share this post Link to post Share on other sites