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slendermang

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About slendermang

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    Lance Corporal
  1. slendermang

    Server not responding to master list

    Okay, so entirely user error. I forgot that I had force installed the server into the steamcmd directory! So my server was being updated, but I was still running the old version. Woops. The old directory was '/home/*/.steam/steamcmd/arma3' and by default it's under '/home/*/.steam/steamapps/common/Arma 3 Server'
  2. Can't figure out why my server isn't showing up on the master list. Worked last time I hosted months ago, hadn't touched anything besides updating to bullseye from buster and updating arma to latest. Looking at my public IP, Battlemetrics tracker show it's not responding to queries. Using SteamCMD, updated ARMA to the latest release Distro: Distributor ID: Debian Description: Debian GNU/Linux 11 (bullseye) Release: 11 Codename: bullseye Interface info: Box is sitting on 192.168.1.200/24 ip a 1: lo: <LOOPBACK,UP,LOWER_UP> mtu 65536 qdisc noqueue state UNKNOWN group default qlen 1000 link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo valid_lft forever preferred_lft forever inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: enp7s0f0: <BROADCAST,MULTICAST,SLAVE,UP,LOWER_UP> mtu 1500 qdisc mq master bond0 state UP group default qlen 1000 link/ether 22:ff:9a:93:06:f7 brd ff:ff:ff:ff:ff:ff permaddr 00:10:18:8d:88:e0 3: enp7s0f1: <BROADCAST,MULTICAST,SLAVE,UP,LOWER_UP> mtu 1500 qdisc mq master bond0 state UP group default qlen 1000 link/ether 22:ff:9a:93:06:f7 brd ff:ff:ff:ff:ff:ff permaddr 00:10:18:8d:88:e2 4: enp0s31f6: <NO-CARRIER,BROADCAST,MULTICAST,UP> mtu 1500 qdisc pfifo_fast state DOWN group default qlen 1000 link/ether 40:8d:5c:53:51:1b brd ff:ff:ff:ff:ff:ff 5: bond0: <BROADCAST,MULTICAST,MASTER,UP,LOWER_UP> mtu 1500 qdisc noqueue state UP group default qlen 1000 link/ether 22:ff:9a:93:06:f7 brd ff:ff:ff:ff:ff:ff inet 192.168.1.200/24 brd 192.168.1.255 scope global bond0 valid_lft forever preferred_lft forever inet6 2603:7080:de36:247d:20ff:9aff:fe93:6f7/64 scope global dynamic mngtmpaddr valid_lft 601260sec preferred_lft 601260sec inet6 fe80::20ff:9aff:fe93:6f7/64 scope link valid_lft forever preferred_lft forever Using UFW, allowed rules I included Steam and ARMA after not getting anything to work. sudo ufw status numbered Status: active To Action From -- ------ ---- [ 1] Samba ALLOW IN 192.168.0.0/16 [ 2] SSH ALLOW IN 192.168.0.0/16 [ 3] 2302:2306/udp ALLOW IN Anywhere [ 4] 27015 ALLOW IN Anywhere [ 5] 27015:27030/tcp ALLOW IN Anywhere [ 6] 27036:27037/tcp ALLOW IN Anywhere [ 7] 4380/udp ALLOW IN Anywhere [ 8] 27000:27031/udp ALLOW IN Anywhere [ 9] 27036/udp ALLOW IN Anywhere [10] 2302:2306/udp (v6) ALLOW IN Anywhere (v6) [11] 27015:27030/tcp (v6) ALLOW IN Anywhere (v6) [12] 27036:27037/tcp (v6) ALLOW IN Anywhere (v6) [13] 4380/udp (v6) ALLOW IN Anywhere (v6) [14] 27000:27031/udp (v6) ALLOW IN Anywhere (v6) [15] 27036/udp (v6) ALLOW IN Anywhere (v6) Port activity: sudo netstat -plunt Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name udp 131328 0 0.0.0.0:2302 0.0.0.0:* 3261/./arma3server udp 220416 0 0.0.0.0:2303 0.0.0.0:* 3261/./arma3server udp 1536 0 0.0.0.0:2304 0.0.0.0:* 3261/./arma3server udp 0 0 0.0.0.0:2314 0.0.0.0:* 3550/./arma3server udp 0 0 0.0.0.0:2316 0.0.0.0:* 3550/./arma3server udp 0 0 0.0.0.0:2326 0.0.0.0:* 3633/./arma3server udp 0 0 0.0.0.0:2328 0.0.0.0:* 3633/./arma3server udp 0 0 0.0.0.0:2338 0.0.0.0:* 3926/./arma3server udp 0 0 0.0.0.0:2340 0.0.0.0:* 3926/./arma3server sudo lsof -i -P -n COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME arma3serv 3261 arma 2060u IPv4 26437 0t0 UDP *:2304 arma3serv 3261 arma 2061u IPv4 26436 0t0 TCP 192.168.1.200:44904->213.192.54.59:443 (CLOSE_WAIT) arma3serv 3261 arma 2062u IPv4 26438 0t0 UDP *:2302 arma3serv 3261 arma 2074u IPv4 28839 0t0 UDP *:2303 arma3serv 3261 arma 2106u IPv4 27147 0t0 TCP 192.168.1.200:46304->34.238.206.176:443 (CLOSE_WAIT) arma3serv 3550 arma 2041u IPv4 35811 0t0 TCP 192.168.1.200:44920->213.192.54.59:443 (CLOSE_WAIT) arma3serv 3550 arma 2063u IPv4 27596 0t0 UDP *:2316 arma3serv 3550 arma 2064u IPv4 27597 0t0 UDP *:2314 arma3serv 3633 arma 2041u IPv4 32941 0t0 TCP 192.168.1.200:44926->213.192.54.59:443 (CLOSE_WAIT) arma3serv 3633 arma 2063u IPv4 35974 0t0 UDP *:2328 arma3serv 3633 arma 2064u IPv4 35975 0t0 UDP *:2326 arma3serv 3926 arma 2041u IPv4 40378 0t0 TCP 192.168.1.200:44932->213.192.54.59:443 (CLOSE_WAIT) arma3serv 3926 arma 2063u IPv4 41033 0t0 UDP *:2340 arma3serv 3926 arma 2064u IPv4 41034 0t0 UDP *:2338 Port forwarding on my router: https://i.imgur.com/nMse6At.png Server logs: https://pastebin.com/NSyspLiT Server launch script: ./arma3server -config=server.cfg -mod=@uflip\;@lcvp\;@czeus\;@lcvp_lib\;@viro\;@le\;@ifc\;@rhm\;@nmab\;@emr\;@cba_a3\;@asl\;@an2\;@acesaf\;@zeace\;@ze\;@cupc\;@cupm\;@cupace\;@afrf\;@aceusf\;@acegr\;@gref\;@usaf\;@saf\;@aceusaf\;@aceafrf\; >>log.${pid}_$(date +%s).txt 2>&1 Server.cfg: https://pastebin.com/Kzyu9JBD
  3. Please update the documentation for this. It's basically non-existent and frustrating. I just uploaded my repo (25 gigs, took a few hours) only to find out, I need to run the creator after I've made the JSON repo, let it enumerate the addons and then upload that.
  4. I'm back again (lol) at the moment I'm having an issue where my mission runs fine in a local server on MP, however If I attempt to run it on a dedicated server DAC simply says initializing then the hint box fades away. There is no errors in the server .rpt or my own local one. Any idea? Server .rpt: http://pastebin.com/dcC47wqv Local self hosted server: http://pastebin.com/c23hhd2s
  5. slendermang

    Advanced Towing

    How exactly do you use the standalone script version? I have it being executed on the server if (isServer) then { execVM "scripts\fn_advancedTowingInit.sqf"; }; However I can't seem to deploy ropes from the action menu, does it need to be run for every client? I'm using a RHS Ural and a D30 howitzer if that affects it.
  6. slendermang

    RHS Escalation (AFRF and USAF)

    Was dragging/carrying the D30 removed? It no longer appears in my ACE interactions.
  7. Is CUP Chernarus compatible with the LandTex mod? http://forums.bistudio.com/showthread.php?t=84082
  8. That is the curious thing. I'm not referencing those two 'count 40' or the '_group' handle anywhere. The only thing I've used is the script you see above. However I fixed the position and it seems to be working now. It still gives out the "...set [count 40, _group]" error however
  9. Got it now, thanks bro. I have another question now. I'm using a .sqf to spawn a zone using the following. [] spawn { waitUntil {sleep 1; time > 0}; waitUntil {sleep 10; (!alive refinery) && (alive mi24)}; hint "It worked!"; deleteVehicle mi24; [helo] call DAC_Activate; }; [] spawn { waitUntil { sleep 1; time > 0}; waitUntil {sleep 10; (!alive refinery)}; _cnt = {alive _x} count [hmmv_1,hmmv_2,hmmv_3,hmmv_4]; if (_cnt > 0) then { _values = ["vic_reinf",[19,0,0,0],[],[_cnt,4,1,15],[],[],[1,1,8,0,2]]; [(position [5219.493,6786.812,0]),40,40,0,0,_values] call DAC_fNewZone; {deletevehicle _x} forEach thisList [hmmv_1,hmmv_2,hmmv_3,hmmv_4]; [vic_reinf] call DAC_Activate; hint "Humvees activated"; }; }; However upon destroying the refinery DAC spams in the .rpt non-stop 21:56:31 Error in expression <40 set [count 40,_group]> 21:56:31 Error position: <count 40,_group]> 21:56:31 Error count: Type Number, expected Array,String,Config entry Can anyone discern the reason? It appears to be tied to the activation of the vic_reinf zone.
  10. slendermang

    Syntax error in counting array?

    It would appear you're correct. It seems I misunderstood thisList, I assumed it was to specify arrays. Upon re-reading it just means all units in a trigger's radius? However now it tells me 16:52:06 Error in expression <0and%20Kings.lingor3\alivecheck.sqf" [] spawn waitUntil { sleep 1; time > 0; };> 16:52:06 Error position: <spawn waitUntil { sleep 1; time > 0; };> Looking at another example [] spawn { waitUntil {something}; hint "cache 1 is down"; }; [] spawn { waitUntil {something different thats possible at the same time}; hint "cache 2 is down"; }; It looks right? EDIT: Woops! I forgot to enclose it in brackets as a new scheduled script.
  11. Hello, I'm trying to activate a trigger and have an integer passed by using the count command and deteremining the number of vehicles left alive. However I'm running into a syntax error, I've checked the count and array page but I'm abit lost on what exactly I'm doing incorrect. [] spawn waitUntil { sleep 1; time > 0; }; waitUntil { sleep 10; (!alive refinery) && (alive mi24); }; hint "It worked!"; deleteVehicle mi24; [helo] call DAC_Activate; [] spawn waitUntil { sleep 1; time > 0 }; waitUntil { sleep 10; (!alive refinery) }; _cnt = {alive _x} count thisList [hmmv_1,hmmv_2,hmmv_3,hmmv_4]; if (_cnt == 0) then { exitWith{hint "There's less than 0 Humvees"}; } else { _values = ["vic_reinf",[19,0,0,0],[],[_cnt,4,1,15],[],[],[1,1,8,0,2]]; [[5219.493,6786.812,0],40,40,0,0,_values] call DAC_fNewZone; {deletevehicle _x} forEach thisList [hmmv1,hmmv2,hmmv3,hmmv4]; [vick_reinf] call DAC_Activate; hint "Humvees activated"; } The .rpt tells me that the highlighted line is incorrect. 16:16:06 Error in expression <ry) }; _cnt = {alive _x} count thisList [hmmv_1,hmmv_2,hmmv_3,hmmv_4]; if (_cnt > 16:16:06 Error position: <[hmmv_1,hmmv_2,hmmv_3,hmmv_4]; if (_cnt > 16:16:06 Error Missing ; What is the correct method of using count to determine this using an array?
  12. So I suppose making the player die from the explosion of say a MANPAD rather than the crash is out of the question?
  13. What exactly am I doing wrong? The event config refuses to pass my script to spawned vehicles _Events_Vehicle = [ ["[_vehc] execVM "dispersion.sqf""], [], [] ]; It spits out this in the .rpt 14:30:31 Error in expression <; _Events_Vehicle = [ ["[_vehc] execVM "dispersion.sqf""], [], [] ]; }; case 2:> 14:30:31 Error position: <dispersion.sqf""], [], [] ]; }; case 2:> 14:30:31 Error Missing ] 14:30:31 Error in expression <; _Events_Vehicle = [ ["[_vehc] execVM "dispersion.sqf""], [], [] ]; }; case 2:> 14:30:31 Error position: <dispersion.sqf""], [], [] ]; }; case 2:> EDIT: The handle can't be enclosed in brackets
  14. Hey, is there a way to make units in Helicopters land and disembark rather than parachute? I looked through the Documentation and couldn't find anything. Also, if I use a trigger to switch independent being friendly with Blufor mid mission will this break DAC? The documentation mentions this "DAC_Res_Side = 1", is it a problem if I switch it mid-mission? If so is there a way to switch the config for DAC as well? EDIT: I'm having a weird bug where my wheeled vehicle zones are spawning in my waypoint zones, I'm not sure the reason. I know its considering spawning them at unit zones because it said the WP zone for them was too small but when I zeus out they're waaaay all over the WP zone in the middle of nowhere. Is it because I'm spawning the unit zones within the WP zone? I have another Helo Zone that doesn't do it, it doesn't spawn in the WP zone. A bit weird.
  15. Can someone clarify on how to use the ambiance sound module? I'm trying to point it to a soundfile within a mission folder. How would I do that? Does it also understand relative filepaths? I ask this because playSound3D doesn't when the mission is put into a .pbo and the mission maker needs to specify i.e. playSound3D ["mpmissions\__Weapon_Trade.fata\sound\sfxsound.ogg", false, [4246.172,3496.474,165.538], 10, 1, 50];
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