whiztler 137 Posted June 18, 2014 Nou is it only you that is currently working on ACRE2? Share this post Link to post Share on other sites
jsmuk 13 Posted June 18, 2014 Hey Nou I'm curious, do you have multiple ArmA copies running to allow you to test or is there something else going on? Share this post Link to post Share on other sites
noubernou 77 Posted June 18, 2014 Hey Nou I'm curious, do you have multiple ArmA copies running to allow you to test or is there something else going on? I have two copies. One on my main desktop, another on my Macbook Pro under Bootcamp. It'd be impossible to develop otherwise! Share this post Link to post Share on other sites
noubernou 77 Posted June 21, 2014 So I have partially implemented (the hard part, yay) a feature that I am pretty sure exists in no other voice client in any other game out there... Here is a hint. Share this post Link to post Share on other sites
noubernou 77 Posted June 21, 2014 Oh great, the new feature has even summoned the bots... :coop: Share this post Link to post Share on other sites
artisanal 22 Posted June 21, 2014 Distortion effect ? Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted June 21, 2014 Encryption? And that is what it sounds like without the right info entered? Share this post Link to post Share on other sites
BL1P 35 Posted June 21, 2014 Encryption? And that is what it sounds like without the right info entered? +1 for this Share this post Link to post Share on other sites
bullhorn 18 Posted June 21, 2014 That's not how it sounds in real life though, at least not with any type of military encryption I have used from 2007 through 2010. Share this post Link to post Share on other sites
DJankovic 401 Posted June 21, 2014 Disortion by distance! :) Share this post Link to post Share on other sites
saltatormortis 12 Posted June 21, 2014 you cant be serios a actual working auto translation software inside teamspeak? dude you are great :-D can zues "hack" into players? and hear the conversations over distance? Share this post Link to post Share on other sites
noubernou 77 Posted June 21, 2014 Think reverse translate. Turn english (or whatever) into gibberish. Share this post Link to post Share on other sites
laxemann 1673 Posted June 21, 2014 Think reverse translate. Turn english (or whatever) into gibberish. So you'll hear bullshit as soon as you try to overhear the enemy radio when not having a variable defined that makes you know their "language"? Share this post Link to post Share on other sites
noubernou 77 Posted June 21, 2014 (edited) So you'll hear bullshit as soon as you try to overhear the enemy radio when not having a variable defined that makes you know their "language"? Not only radio (though they sorta sound like robotos). Edited June 21, 2014 by NouberNou Share this post Link to post Share on other sites
meat147 1 Posted June 21, 2014 That is cool. Do you have any eta on a Public testing ? Share this post Link to post Share on other sites
sanguinius51 11 Posted June 22, 2014 Mother of Clint Eastwood... Salvation is here. Share this post Link to post Share on other sites
Variable 322 Posted June 22, 2014 NouberNou, will you hear gunfire and other ambient noise through the radio? Share this post Link to post Share on other sites
blackpixxel 53 Posted June 22, 2014 NouberNou, will you hear gunfire and other ambient noise through the radio? This would be the BEST feature I could imagine... Like the default Arma radio sounds that you hear in the vehicles sometimes. There is also some shooting and it sounds very authentic. Share this post Link to post Share on other sites
DJankovic 401 Posted June 22, 2014 We are gonna be able to barbecue the goat? hahaha Mybe that radio sound from vehicles will be possible to do? so anyone who is around vehicle with no doors can hear transmitions? Share this post Link to post Share on other sites
enex 11 Posted June 22, 2014 I found interesting function check for 148 https://www.youtube.com/watch?v=7IMdzCtLzSo Share this post Link to post Share on other sites
toadball 35 Posted June 22, 2014 We are gonna be able to barbecue the goat? hahahaMybe that radio sound from vehicles will be possible to do? so anyone who is around vehicle with no doors can hear transmitions? Another feature already present in ACRE1 as part of the vehicle racks. While I doubt it will be in the initial release candidate, I expect it will make an appearance in a later version. Share this post Link to post Share on other sites
Harzach 2517 Posted June 22, 2014 Think reverse translate. Turn english (or whatever) into gibberish. Wow, I was just thinking about how a function like this would make pvp so much better, and here you are making it a reality. Outstanding! Sent from my SPH-L720 using Tapatalk Share this post Link to post Share on other sites
noubernou 77 Posted June 22, 2014 NouberNou, will you hear gunfire and other ambient noise through the radio? Sadly this is a technical limitation of Teamspeak, in that local sounds on the radio from that position would have to come across Teamspeaks voice stream from that person, which would be going to everyone, including the people around them that wouldn't be hearing them on the radio, so they'd hear gunfire noises and stuff coming from the mouth of the person talking on the radio. It'd just be confusing. Share this post Link to post Share on other sites