sanguinius51
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Project ASTFOR - Astelandic Armed Forces
sanguinius51 replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you guys considered a Eurocopter Tiger as an attack helicopter? I understand you have an AS550 planned, however that wouldn't really fit into the role of an attack helicopter, it would be more of an armed reconnaissance helicopter. The two variants I could envision you using are the HAP (France, more of a conventional gunship as opposed to gun-less UHT) and ARH (Australia, arguably a more advanced version of the HAP due to upgraded optics, weapons systems and engines.) Both are essentially the same, however just using different weapons systems. I think it would definitely provide a unique feel to your mod to have that incorporated. Or you can just go the Netherlands route and get an Apache, however considering Astoria is an island, it would make more sense to use a Tiger.- 657 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
sanguinius51 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is the team's plan as far as integration of new content? Obviously you'd want to bring back everything from ACE2, but then what? Will you integrate mods like RHS, or just stick with the Core for a while? Also as a note, the A-10D does not currently have a HMD, I'm sure this will be added, just wanted to check. -
If AGM succeeds in MANW, they may be able to implement fast-roping in the final version.
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Which faction do you prefer to play as
sanguinius51 replied to fn_Quiksilver's topic in ARMA 3 - GENERAL
ION Inc. -
Maybe he was a marine? This video is bloody famous now. Anyway, there's a very large possibility that due to a small error in aiming, you hit the helmet. In which case... Yeah, he could survive, This bloke's head snapped back, and he almost fell into a crouch. So... Plus, I too am annoyed by the terrible armou system, but you can't just claim from one piece of anecdotal evidence that the game is broken. Helmets are meant to be bulletproof.
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RHS Escalation? Why does this thread continue?
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RHS Escalation (AFRF and USAF)
sanguinius51 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Trying to download off PWS, the mirror's are overloaded. :mad:- 16549 replies
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RHS Escalation (AFRF and USAF)
sanguinius51 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can't wait to have some Russian V Bundeswehr engagements... mmm...- 16549 replies
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F/A-18 Super Hornet and Su-35S Flanker E
sanguinius51 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, people re-use ship names all the time. -
F/A-18 Super Hornet and Su-35S Flanker E
sanguinius51 replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you playing multiplayer? I have encountered that bug too with helicopters, and your character acts as if he is dead - you can still fly, but, First Person is munted. I would recommend exiting and entering the aircraft again. -
Hawt.
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Pick the correct rifle for the role as well - if you're doing a recon across a desert, it is most beneficial to take a Mk18 or MXM, as you will be spotting and engaging targets from long distances (generally.) If you're doing recon in a small valley covered with fog, obviously, you would want to take a smaller weapon and perhaps more powerful weapon, such as a Mk200 or Zafir. Take a silencer in every instance. Depending if you're using vanilla or modded weapons, you may or may not have to deal with the dreaded effect of the silencer. In Vanilla Arma 3, when you equip a silencer, your ammunition is automatically made less powerful. But, it gets better. You STILL have the supersonic crack, so enemies still realise they are being fired upon in the first few seconds. However, in close quarters situations, or when you are using a heavy calibre, you will still be able to engage targets and kill them without having your position revealed as readily. Some modpacks actually CORRECTLY simulate silencers and subsonic ammunition, where if you equip a silencer, it doesn't change the effect of your ammo - it reduces your gunshot noise, but your ammo stays the same no matter what you use. So if you use supersonic ammunition, you will have the same damage and the same supersonic crack, but a quieter gunshot. If you use subsonic ammunition, you will have reduced damage, and no supersonic crack, so it becomes extremely difficult to detect you. And yes, before you ask, recon teams are allowed to take heavy machine guns and rocket launchers.
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Example: I see a group of enemy infantry moving north-west. They are 6 strong, and I saw them at 0610. Map marker would be a black dot. They also appear to have a UAV backpack, and a mortar, showing they are a fire support team. EI x 6 HEADED NW 0610HRS DART UAV + MORTAR. Clear and concise - EI is Enemy Infantry, there are six, heading NW, spotted at 0610 hours, with a Darter UAV and a Mortar. Tank Squadron moving south along the main highway, two M2A1 Slammer UPS, two M4 scorchers, with a spacing of 100 meters between each. E ARMR 2 x SLAMR UP 2x SPG HEADED SOUTH THRU HIGHWAY 100 METER SPACING. That there is a wealth of easily accessible information.
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I can have more fun playing Arma 2, simply because of ACE 2. It also has a lot more serious gameplay in the multiplayer, which makes it a lot more enjoyable for me. When RHS: Escalation, and a complete replacement to ACE 2 appears, then yes, I will have more fun. With ACRE 2 out, hopefully we are a lot closer.
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what is the most annoying thing for you in arma 3 ?
sanguinius51 replied to sgtsev3n's topic in ARMA 3 - GENERAL
I was going to say a lack of immersion, because I went straight from playing ACE in a tactical server to Arma 3, and I just... it's simply not the same. But, since that can easily be rectified with the right amount of mods, I'll have to go with multiplayer. I mean, honestly, I enjoy Altis life once in a while, but I want to see really TACTICAL servers... patrolling down a street and getting blown up by an IED, or landing in a hot LZ, securing it, and then steadily moving outwards is what I can never really find... and it annoys me.