Deadfast 43 Posted March 14, 2013 (edited) Deadfast's Third Person View Adjust the third person camera for infantry to your liking MP Compatible: Yes, client side Signed: Yes, presets only, key here Bored of the standard third person view you get for infantry by default? Would you rather have it over-the-shoulder style? Or perhaps even top-down view if you're feeling nostalgic? :D No problem, you can adjust the camera position to whatever you desire! And unlike the previous ARMA 2 version, this one has a working crosshair as well! There are several presets available, all of which are signed. You can use those online on servers that accept the DFS key. If you can't find one that you fancy you can create your own camera offset, though that one will not be signed. But you can always post it here alongside a screenshot and if it doesn't hurt fair play I might sign it and include it in the next release :) Download: @Armaholic.eu [*]Offsets: The Fast and the Dead by MacScottie Based on the addon's default Over-the-shoulder view with the camera positioned closer to the center. #define __offsetX 0.3 #define __offsetY 0 #define __offsetZ -1.2 Ghost Recon Style by Mjolnir66 This camera position is based on the third person view found in Ghost Recon, positioned on the level with the rifle, very much to the side and close to the action. #define __offsetX 0.4 #define __offsetY -0.3 #define __offsetZ -0.6 Personal Space by Operator Located over your shoulder but a fair distance away it is a blend of Over-the-shoulder and the default position. #define __offsetX 0.4 #define __offsetY -0.1 #define __offsetZ -2.1 Over-the-shoulder by Deadfast An over-the-shoulder camera created by yours truly. This is the default position found after installing the addon. #define __offsetX 0.4 #define __offsetY -0.1 #define __offsetZ -1.2 ARMA3 Default by Bohemia Interactive Default position of the camera in ARMA3. #define __offsetX 0.22 #define __offsetY -0.05 #define __offsetZ -2.2 Edited May 20, 2013 by Deadfast 3 1 Share this post Link to post Share on other sites
bugkill 7 Posted March 14, 2013 Perfect! Thanks a million. Share this post Link to post Share on other sites
Dwarden 1125 Posted March 14, 2013 neat little one ;) Share this post Link to post Share on other sites
KorroBravin 1 Posted March 14, 2013 Perfect addon, was always tired of my character blocking my view, also gives a tighter dynamic feel Share this post Link to post Share on other sites
sabre 244 Posted March 14, 2013 Looks nice mate. Good work. Share this post Link to post Share on other sites
chrisb 196 Posted March 14, 2013 I use this in A2, great little addon. Thanks for the A3 version..:) Share this post Link to post Share on other sites
Binkowski 26 Posted March 14, 2013 Good to see it in A3. Thanks! Share this post Link to post Share on other sites
Drumheller 19 Posted March 14, 2013 Deadfast, I have encountered a problem :( When I customize my 3rd person angle, the automatic indoor camera repositioning breaks. I'm talking about when you move back up to a wall and it automatically zooms in, this is not happening. My zoom is clipping through the walls behind me. You probably know what I'm talking about, but if you don't I can make a quick video demonstration some time tomorrow. Is this something you'll be able to fix via the pbo, or is it something that will have to go into the feedback tracker? I was so happy to see you put this out today too because the default 3rd person for A3 is WAY too far zoomed out. ---------- Post added at 02:34 AM ---------- Previous post was at 02:05 AM ---------- On a positive note: I call it "The Fast and the Dead" ;) It's slightly more zoomed in, higher, and not as much offset to the left as yours. #define __offsetX 0.3 #define __offsetY 0 #define __offsetZ -1.2 Share this post Link to post Share on other sites
roguetrooper 2 Posted March 14, 2013 (edited) neat little one ;) Does it mean that the default 3rd person view will be changed (without the need of an addon)? :) Or at least an option to configure it to your likes? E.g. defining the side the camera is positioned and the default zoom factor... Edit: Nice work of course, Deadfast. But to have such a thing in the vanilla version would be even better :o Edited March 14, 2013 by RogueTrooper Share this post Link to post Share on other sites
Guest Posted March 14, 2013 Release frontpaged on the Armaholic homepage. Deadfast's Third Person View [ALPHA] Share this post Link to post Share on other sites
katipo66 94 Posted March 14, 2013 One of my must haves, thanks! Share this post Link to post Share on other sites
gvse 10 Posted March 14, 2013 Extremely useful. Thank you for this! Btw, I do not experience the bug with the camera clipping through walls (as reported earlier). Everything works just fine. :D Share this post Link to post Share on other sites
Deadfast 43 Posted March 14, 2013 Deadfast, I have encountered a problem :(When I customize my 3rd person angle, the automatic indoor camera repositioning breaks. I'm talking about when you move back up to a wall and it automatically zooms in, this is not happening. My zoom is clipping through the walls behind me. You probably know what I'm talking about, but if you don't I can make a quick video demonstration some time tomorrow. Is this something you'll be able to fix via the pbo, or is it something that will have to go into the feedback tracker? I'm not aware of that. I haven't actually done much testing indoors though. A video would be welcome, I'll see if I can work out what the problem could be later today. And thank you for the offset, added to the OP ;). Release frontpaged on the Armaholic homepage. Thank you! Share this post Link to post Share on other sites
bboy 11 Posted March 14, 2013 Thank you for this one man! I loved it in Arma 2, I'll love it even more in Arma 3! :D Share this post Link to post Share on other sites
Drumheller 19 Posted March 14, 2013 Made a video of the clipping issue Dead: Share this post Link to post Share on other sites
Deadfast 43 Posted March 14, 2013 Made a video of the clipping issue Dead: Thanks, I had a look and I can reproduce it. Sadly I have no idea how to fix it :(. If anyone has any ideas please let me know. Share this post Link to post Share on other sites
SmallBlackSheep 0 Posted March 17, 2013 neat little one ;) dwarden why is this not the default 3rd person perspective for infantry? :) Share this post Link to post Share on other sites
Ilarnek 10 Posted March 18, 2013 (edited) Has anyone got coordinates to create a helmet cam style third person? I've figured out a good position but it seems the camera moves around an axis not central to the body so it moves quicker than the 3rd person 'helmet' it's attached too and clips through it. Any ideas? Edited March 18, 2013 by Ilarnek Share this post Link to post Share on other sites
Redphoenix 1540 Posted March 18, 2013 Yes, thank you so much! Great Addon and I love playing with that. Free banana's for you! :yay: :yay: Share this post Link to post Share on other sites
Inflam3 1 Posted March 18, 2013 I can't actually get this to work, I've used someones settings above and done everything it has asked and uploaded all documents. rather confused :) Share this post Link to post Share on other sites
mjolnir66 48 Posted March 18, 2013 How about my Ghost Recon style side cam: Just wish you could switch sides in game. #define __offsetX 0.4#define __offsetY -0.3 #define __offsetZ -0.6 Share this post Link to post Share on other sites
Deadfast 43 Posted March 18, 2013 I can't actually get this to work, I've used someones settings above and done everything it has asked and uploaded all documents. rather confused :) Could you elaborate a bit as to what exactly is the problem? How about my Ghost Recon style side cam: Added to the OP, thanks! Share this post Link to post Share on other sites
Inflam3 1 Posted March 18, 2013 Um yeah sure, just same as normal ingame without the mod installed. Currently using: #define __offsetX 0.3 #define __offsetY 0 #define __offsetZ -1.2 which is someones view in the first page which I really liked. I added the folders in the folders it said too and the steam parameters. But when I then load up the game, it's same as usual (First person) Share this post Link to post Share on other sites
chrisb 196 Posted March 18, 2013 Um yeah sure, just same as normal ingame without the mod installed.Currently using: #define __offsetX 0.3 #define __offsetY 0 #define __offsetZ -1.2 which is someones view in the first page which I really liked. I added the folders in the folders it said too and the steam parameters. But when I then load up the game, it's same as usual (First person) Try see if that makes a difference, won't be what you want, but it will check if its working or not.. You have got the dfs config in the players: userconfig ? #define __offsetX 0.2 #define __offsetY -0.4 #define __offsetZ -4 Share this post Link to post Share on other sites