Sarlac 1 Posted September 4, 2013 With the rc6 version on dev branch when I am the host other players do not get the revive related actions added. Is this dev branch related or am I doing something wrong? Share this post Link to post Share on other sites
vagrantauthor 174 Posted September 4, 2013 (edited) Giallustio recently looked over my rpt and revive_init.sqf files as I am having issues as well with the DEV version. He concluded that the issues had to do with the DEV build and were not in the script itself. He and the clan he is a part of play on the stable branch, so it's understandable that these scripts would be questionable on the DEV build. Now, the issues I have pertain to respawning on MHQ's designated within the revive_init.sqf. The basic function of reviving teammates still works, so try playing around with your revive_init.sqf until you find an option combination that works. Send me a pm and I'll give you a copy of mine, if you like. Of course, it might not work for you because Arma is Arma, but it does work for me and the group I play with on our dedicated server. Edited September 4, 2013 by vagrantauthor Removed unnecessary question. Share this post Link to post Share on other sites
mariodu62 5 Posted September 4, 2013 What is your issue with the respawning mhq vag ? Share this post Link to post Share on other sites
ToM666 1 Posted September 4, 2013 Hi guys I'm getting an error when joining the mission I made on our server as follows: Error in expression <;_spawn = [_x] spawn BTC_mobile_marker;{_x addAction [("<t color=""#ED2744"">") > Error position: <_x addAction [("<t color=""#ED2744"">") > Anyone know what the error is so I can change it? Many thanks ToM Share this post Link to post Share on other sites
giallustio 770 Posted September 4, 2013 Check for the BTC_objects_actions_west Share this post Link to post Share on other sites
ToM666 1 Posted September 5, 2013 Check for the BTC_objects_actions_west Hello again :p Okay, I've checked the line you suggested and it said this: BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east]; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_1,mobile_west_2,mobile_west_3,mobile_west_4,mobile_west_5];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; I then changed it to this (error code still appeared afterwards): BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = []; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_1,mobile_west_2,mobile_west_3,mobile_west_4,mobile_west_5];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; and then this: BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west,BTC_base_flag_west_1,BTC_base_flag_west_2,BTC_base_flag_west_3,BTC_base_flag_west_4]; BTC_objects_actions_east = []; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_1,mobile_west_2,mobile_west_3,mobile_west_4,mobile_west_5];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; The current error code I am getting is this: Error in expression <;_spawn = [_x] spawn BTC_mobile_marker;{_x addAction [("<t color=""#ED2744"">") > Error position: <_x addAction [("<t color=""#ED2744"">") > Share this post Link to post Share on other sites
giallustio 770 Posted September 5, 2013 Did you place these objects in map? BTC_base_flag_west,BTC_base_flag_west_1,BTC_base_flag_west_2,BTC_base_flag_west_3,BTC_base_flag_west_4 Share this post Link to post Share on other sites
ToM666 1 Posted September 5, 2013 Did you place these objects in map?BTC_base_flag_west,BTC_base_flag_west_1,BTC_base_flag_west_2,BTC_base_flag_west_3,BTC_base_flag_west_4 Yes, they are attached to vehicles named as below: mobile_west_1,mobile_west_2,mobile_west_3,mobile_west_4,mobile_west_5 Share this post Link to post Share on other sites
giallustio 770 Posted September 5, 2013 well, i'll check it at the release i guess Share this post Link to post Share on other sites
ToM666 1 Posted September 5, 2013 well, i'll check it at the release i guess Okeedoke. Share this post Link to post Share on other sites
Moon_chilD 200 Posted September 7, 2013 Hi guys, I discover some problems with the Script: (These are to seperate errors) 1. First one appears if I join as a Medic 2. One appears after I hit Respawn (It appears when I have to choose where to respawn....like "BASE") Here is my =BTC=_revive_init.sqf: ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_r_new_system = 0; //WIP - set 1 to activate it BTC_r_wait_for_revive = 1;//If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE) BTC_r_action = 0;//[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation) BTC_r_med_fa = 1;//0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit BTC_r_cpr_time = 60; BTC_r_trans_ratio = 60; BTC_revive_time_min = 5; BTC_revive_time_max = 600; publicVariable "BTC_revive_time_max"; BTC_who_can_revive = ["Man"]; BTC_loop_check = 0; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 10; BTC_lifes = 999; BTC_spectating = 0;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 1;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 0; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 0;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = []; BTC_objects_actions_east = []; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; The mission is a MP-Coop Mission and I don't want to use the Vehicle Respawn. (Thats why I'm curious about the sec. Error!) Hope you can help me. If you need any Informations, ask me! Many Greetings Moony Share this post Link to post Share on other sites
giallustio 770 Posted September 7, 2013 The first one is related to a modified =BTC= revive, so don't ask me. The second one is related to the dev build and it has been reported....well, the page back, and for all the page...And my answer is always the same: I don't play with the beta and i stopped to support it. Wait for the new release or roll back to the stable! Share this post Link to post Share on other sites
mariodu62 5 Posted September 8, 2013 (edited) hi, BTC_vehs_mobile_civ_str = []; is missing in the init file. and it looks like _array is not define in r_load and r_change_target. @moon try this BTC_r_load = { _list = call BTC_r_get_list; _list_name = _list select 0; _list_units = _list select 1; _n = 0;_side = "";_array = []; and BTC_r_change_target = { _var = lbText [119,lbCurSel 119]; _target = objNull;_side = "";_array = []; Edited September 8, 2013 by Mariodu62 Share this post Link to post Share on other sites
colt45755 10 Posted September 9, 2013 When the moble respawn is destroyed it spawns back in empty,except for some med kits.Is there a way i can have it respawn with my custom loadout? Share this post Link to post Share on other sites
colt45755 10 Posted September 9, 2013 (edited) Sry for double post. Edited September 9, 2013 by colt45755 Share this post Link to post Share on other sites
cyperevenge 10 Posted September 9, 2013 Hello Gallustio! I made a small mission and thereby inserted this script. If I play the mission with my friends on my PC i have no problems. Only when I play the mission on our server I have the problem that the squad leader never dies, He was shot he wakes up again in the same place. Do I need to change the settings in the script ? Ciao Gallustio! ho fatto una piccola missione e inserito il tuo script. Se gioco la missione con i miei sull mio PC non ho problemi. Solo se metto la missione sull ns. Server e la gioco la con i miei il Sqadleader muore mai, se viene sparato nasce di nuovamente al stesso posto. Devo modificare qualcosa negli impostazioni degli script? Share this post Link to post Share on other sites
mariodu62 5 Posted September 9, 2013 When the moble respawn is destroyed it spawns back in empty except for some med kits.How can i have it respawn with my custom loadout? add them in the function mobile respawn : BTC_vehicle_mobile_respawn Share this post Link to post Share on other sites
giallustio 770 Posted September 9, 2013 (edited) @CypeRevenge I think you're missing something in your mission. Check the description.ext and make sure you have a "respawn_x" marker (x is the side). @Mariodu62 You're right! It's weird that i don't get any error in the stable! Edited September 9, 2013 by Giallustio Share this post Link to post Share on other sites
Sarlac 1 Posted September 9, 2013 I sent that PM, I'm still having the issue but I'm not sure I was clear. I host the mission on my own pc and also play. It is not dedicated. If others connect and play we all have the btc first aid, drag, and carry options. If a player disconnects for whatever reason and then later reconnects while the mission is still running he/she will no longer have the first aid, drag, or carry options. In short players who reconnect don't get the addaction items. Share this post Link to post Share on other sites
-ami- mofo 13 Posted September 10, 2013 hi guys I opted for the arma dev build a few days ago just to check out the new huge map and noticed that now when you get revived you stand up rather than staying on the ground after revival. I'm using the same version of the 0.93 revive which I downloaded a month or two ago so should I be re downloading it? Share this post Link to post Share on other sites
ramius86 13 Posted September 10, 2013 Dev versions aren't obviously supported Share this post Link to post Share on other sites
saetheer 9 Posted September 11, 2013 Will this take long to implement to work with full release tomorrow? Share this post Link to post Share on other sites
ramius86 13 Posted September 11, 2013 Maybe, maybe not.. Let's wait for see what the update will maybe broke Share this post Link to post Share on other sites
clements 11 Posted September 12, 2013 Hello, Got an error message while trying to run this script.. <--- Image Everything seemed to still be working fine. It was just quite annoying having this message on my screen from mission start. Mobile Respawns work fine, and all the other functions seemed to be working. Anyone have an idea of how I can fix this? Thanks Share this post Link to post Share on other sites
mariodu62 5 Posted September 12, 2013 Hello, Got an error message while trying to run this script.. http://4st.me/h2wJa.png <--- Image Everything seemed to still be working fine. It was just quite annoying having this message on my screen from mission start. Mobile Respawns work fine, and all the other functions seemed to be working. Anyone have an idea of how I can fix this? Thanks One mobile is not define at startup. Do you create the mhq or put it with the editor ? Share this post Link to post Share on other sites