giallustio 770 Posted September 28, 2013 (edited) Untill i'll find a fix, try to use this workaround: Open the functions.sqf anc comment those lines: (143,144,148,152) _watch = 0; while {loadUniform _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; while {loadVest _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; for "_i" from 1 to _watch do {_unit removeItem "ItemWatch";}; It should work! (maybe the line's number could be different) Tested all the slots you reported and it worked great! The only thing is giving an error is the re-breather. It's a BI fault since the command loadvest returns 0 and nor 1 but i can add a work-around Edited September 28, 2013 by Giallustio Share this post Link to post Share on other sites
Sc0rc3d 1 Posted September 28, 2013 Thanks a lot =KCT=BlackMamba :) Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted September 28, 2013 Untill i'll find a fix, try to use this workaround:Open the functions.sqf anc comment those lines: (143,144,148,152) _watch = 0; while {loadUniform _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; while {loadVest _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; for "_i" from 1 to _watch do {_unit removeItem "ItemWatch";}; It should work! (maybe the line's number could be different) Tested all the slots you reported and it worked great! The only thing is giving an error is the re-breather. It's a BI fault since the command loadvest returns 0 and nor 1 but i can add a work-around awesome! I'm anxious to test this. No problems on the re-breather. I'll just have to find a workaround for my mission. I'll let you know how the test went. Share this post Link to post Share on other sites
giallustio 770 Posted September 28, 2013 Sadly my pc has just blown up....I'm a student and it's hard to find the money to buy the new components i need, so i'll be off for a while until i'll grab some money. I hope to see you soon! Have fun! Share this post Link to post Share on other sites
Foxy 1 Posted September 28, 2013 Noooooo! Sorry to hear that Giallustio. :icon_sad: Share this post Link to post Share on other sites
meatball 25 Posted September 28, 2013 So...where's the PayPal/donation account that all of us slackers that don't want to write our own healing scripts and use BTC revive can send a few dollars to and help you get the machine back up and running? :) Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted September 28, 2013 I'm down Meatball. What do you need Gialliustio. Perhaps as a community we can all chip in like 5$ and help. You've done quite a bit of work for us that's for sure. You're typing at least so what blew up? vid card? Share this post Link to post Share on other sites
Foxy 1 Posted September 28, 2013 Looks like you can donate here. Community is go, go, go! Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted September 28, 2013 done and done. Doesn't have to be much guys (and gals?) - whatever you can afford, but even if people put a dollar or two it can add up and help a major contributor to this community. Share this post Link to post Share on other sites
HaZZarD 2 Posted September 28, 2013 Grande Giallustio , ottimo script ! I love this script even if I never used it in my own mission but I really enjoyed tons of missions where the script was present so I donated , thanks Giallustio for the hard work _________________________________________________________________________________________________________________________________________________ now I' am trying to figure out how to put this script in my mission , I saw the two tutorials but I' am not sure about one thing is this script compatible with the multiple respawn modules of the vanilla Arma III ? I have 5 respawn positions made with the BIS modules , without the BTC revive all works fine but when I add the BTC I get a weird respawn issue , I respawn in the mid of the sea Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted September 29, 2013 (edited) Untill i'll find a fix, try to use this workaround:Open the functions.sqf anc comment those lines: (143,144,148,152) _watch = 0; while {loadUniform _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; while {loadVest _unit < 0.97} do {_unit addItem "itemWatch";_watch = _watch + 1;sleep 0.0001;}; for "_i" from 1 to _watch do {_unit removeItem "ItemWatch";}; It should work! (maybe the line's number could be different) Tested all the slots you reported and it worked great! The only thing is giving an error is the re-breather. It's a BI fault since the command loadvest returns 0 and nor 1 but i can add a work-around yup that worked! :) Still having issues with my AAF medic, but I think it may be because I added a backpack. Gonna try default and see what's up. Otherwise working like a charm. Was able to test some missions tonight- thanks. edit: default AAF medic works fine. :) Edited September 29, 2013 by {HoD}Ferocious Share this post Link to post Share on other sites
soldat_ryan 10 Posted September 29, 2013 (edited) Hi all Giallustio sad about your computer, i guess it will be fix soon. Your revive is a "must have" ! I have 1 question about mobile_spawn. It is possible to delay thier activation. Currently they are available at the start of the mission. In mine i don't want them at the start but after the 1st task for exemple is achieved. I m new in edtor mission and i m almost sure it is possible to do but i don't know what i have to do. :j: (shame) Other thing, it seems the scritp do not allow to keep gear. I m using V0.93 and "BTC_respawn_gear" is set 1 but we are losing some elements at the respawn. It should not i think. Thanks by advance.:) Edited September 29, 2013 by Soldat_Ryan Share this post Link to post Share on other sites
{HoD}Ferocious 0 Posted September 29, 2013 Hi allGiallustio sad about your computer, i guess it will be fix soon. Your revive is a "must have" ! I have 1 question about mobile_spawn. It is possible to delay thier activation. Currently they are available at the start of the mission. In mine i don't want them at the start but after the 1st task for exemple is achieved. I m new in edtor mission and i m almost sure it is possible to do but i don't know what i have to do. :j: (shame) Other thing, it seems the scritp do not allow to keep gear. I m using V0.93 and "BTC_respawn_gear" is set 1 but we are losing some elements at the respawn. It should not i think. Thanks by advance.:) Not sure about the first part. As for versions, you need to be using 0.94 which has been updated because of the recent patch. Should solve your gear issues and if you spawn with watches check the fix in the post above you. Share this post Link to post Share on other sites
Klipsi 10 Posted September 29, 2013 Hey, I have a problem, the Bandage Funktion is not on Work.. sry for my bad english Share this post Link to post Share on other sites
soldat_ryan 10 Posted September 29, 2013 Ha, thank you {HoD}Ferocious, i didn't pay attention to the new version. :) I will update it. If there is a solution for the 1st part i will be really happy ! :cool: Share this post Link to post Share on other sites
SavageCDN 231 Posted September 30, 2013 done and done. Doesn't have to be much guys (and gals?) - whatever you can afford, but even if people put a dollar or two it can add up and help a major contributor to this community. +1 here Share this post Link to post Share on other sites
maniac1138 10 Posted October 1, 2013 I installed version .94. I put the BTC Revive folder in my mission folder. I'm want to use this for COOP mode only, not the mobile vehicle respawn part. Right now the 'respawn' button does not disappear even though I have the setting set below to hide. Also, players can keep reviving forever even if they run out of First Aid Kits. Any help on either of these two problems? Here are my settings. int.EXT: call compile preprocessFile "=BTC=_revive\=BTC=_revive_init.sqf"; Description.EXT: Respawn = 3; RespawnDelay = 1; RespawnDialog = 0; #include "=BTC=_revive\=BTC=_respawn.h" ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_r_new_system = 0; //WIP - set 1 to activate it BTC_r_wait_for_revive = 1;//If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE) BTC_r_action = 0;//[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation) BTC_r_med_fa = 1;//0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit BTC_r_cpr_time = 60; BTC_r_trans_ratio = 100; BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_loop_check = 0; BTC_disable_respawn = 1; BTC_respawn_gear = 1; BTC_active_lifes = 1; BTC_lifes = 10; BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 1; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = []; BTC_objects_actions_east = []; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; ////////////////// Don't edit below \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Share this post Link to post Share on other sites
phil671 12 Posted October 3, 2013 Hi guys, is it possible with the BTC revive to have on the same side (west) , two or more respawns points option , when the delay time is finished ? (BTC_revive_time_max = 600;) Thanks ;) Share this post Link to post Share on other sites
FireWalker 329 Posted October 4, 2013 (edited) I'm having a respawn problem. When I respawn, I can not raise the gun I'm carrying or hip fire. I have to switch guns first, then I can shoot or ADS as normal. I feel like somewhere on these forums I read a similar problem once, but I can't find the thread now. Anyone have any insight on this? Thank you Edit: I've tried these mods every which way, and I can get everything to work until I try to respawn using the independent/guer faction. I don't believe its mod issues. BluFor works perfect. Edited October 4, 2013 by FireWalker Share this post Link to post Share on other sites
giallustio 770 Posted October 4, 2013 (edited) I want to thank you all the guys that support me in this tough period, i don't know if you want to share who you are, but i think that helping it's a good thing and the gratitude is a good one too, so, an immeasurable thanks to Hazzard, John, Meatball, David, Foxy and SavageCDN! You are great guys! Thank you again! Edited October 4, 2013 by Giallustio Share this post Link to post Share on other sites
Sethenor 1 Posted October 6, 2013 Is it possible to disable the respawn button of your script completely? So both the onscreen button and the action menu button? So people have to use the respawn button from the 'escape' menu. Share this post Link to post Share on other sites
gmjaken 10 Posted October 7, 2013 Giallustio, I know you're having computer troubles, but I'm very interested in the development of your WIP healing system. Without ACE, this is the best option, however after a single COOP, we encountered a shipload of problems. I haven't seen much chatter about it in the past five or so pages, so I was wondering what progress we can see in the next update (whenever you find time to work on it). If it helps, here are two consistent bugs my unit discovered: 1) Occasionally upon being revived, a player has no control of his character and still has a free-moving cursor on his screen. Killing him and reviving again usually fixes the problem. 2) When trying to put someone down from Carry, the carrier goes to a black screen and the carry-ee just floats mid-air. I post this mainly to show that there is interest to see your WIP healing system improve, and I look forward to using it when it is more reliable. Share this post Link to post Share on other sites
giallustio 770 Posted October 7, 2013 It requires A LOT of work and my free time is not that much. It's used by very few people and honestly i think that it's not worth the trouble. When i'll be operative I want to start a new project and i've to release a new game mode that i made, so... Share this post Link to post Share on other sites
phil671 12 Posted October 7, 2013 Hi guys , i´m here , just to let you know that in between the VAS and the BTC REVIVE , there is a conflict ........10000 watches are loaded in backpack, uniforms etc after the respawn or the "revive action". How can we fix it .I went to the VAS thread and Tonic says that there is some conflict with other addons.....Sometimes..... That´s all fox ....... ;) Share this post Link to post Share on other sites