connorwarman 60 Posted June 19, 2014 I think moving them to Opfor would be a solid idea. Share this post Link to post Share on other sites
h0ppus 10 Posted June 19, 2014 On my opinion, that would be awesome since i could fight against my beloved russians foe with my independent units. Neverthe, wouldn't it be possible to put your russian units both Indep & OPFOR side ? This way, everyone could be happy ! Share this post Link to post Share on other sites
R0adki11 3949 Posted June 19, 2014 ALSO I WOULD LIKE TO ASK IF YOU WANT ME TO MOVE RUSSIANS TO OPFOR? As a suggestion i would have them on independent and opfor. That way a map or mission maker can choose which side they go on. :) Share this post Link to post Share on other sites
Flemdot Jr 10 Posted June 19, 2014 nice update, I would suggest that you keep them as independent and flesh out the terrorists in opfor Share this post Link to post Share on other sites
sudden 14 Posted June 19, 2014 Ok, got it. ;-)) Thank you all, guys. Especially to those who want to be friends! ;-))) They will stay in Independent, but there would be an additional optional config adding them to OPFOR as well. Share this post Link to post Share on other sites
redarmy 422 Posted June 19, 2014 (edited) Sudden huge thanks for the update. I have a problem with the radio protocol. The ai squad mates are speaking russian.But my player character is not.He is speaking like a US marine. I personaly cannot play like:) Is this intentional or do i have conflict? Iv already deleted other mods that add voice over such as kaelies south zagorian mod. Help would be appreciated been at this all day. EDIT; I might add that,if i load into the editor with russian group,and make the player "not" the leader,then use teamswitch to play as leader,my player will infact speak russian.But thats not a solution for me as i use certain others scripts that disable teamswitch. Edited June 19, 2014 by redarmy Share this post Link to post Share on other sites
Guest Posted June 19, 2014 Thanks again for informing us about the new release mate :cool: Updated version frontpaged on the Armaholic homepage. Russians v3.6 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Azza FHI 50 Posted June 19, 2014 What is the radio protocol? Share this post Link to post Share on other sites
redarmy 422 Posted June 19, 2014 What is the radio protocol? I assume its comms between units via radio.However isnt it supposed to mean that the player should also be speaking the language the mod has laid out for those units?In this case russian. The russian units speak russian as sudden has implimented,however when my character is a russian,he doesnt speak the same as they do. Share this post Link to post Share on other sites
user124 10 Posted June 19, 2014 Hello! Thank you for nice mod, you did a great job! My problem is: after arma3 was updated, i can't attach any scope to Pecheneg-M. Share this post Link to post Share on other sites
djotacon 190 Posted June 19, 2014 Bug: No entry config bin _SUD_VSS_PS01 Using the ru ammo box Share this post Link to post Share on other sites
lao fei mao 21 Posted June 19, 2014 Hello! Thank you for nice mod, you did a great job! My problem is: after arma3 was updated, i can't attach any scope to Pecheneg-M. Confirmed, can't see pso mounted on AK Share this post Link to post Share on other sites
oliie 1 Posted June 19, 2014 Sudden, would you be interested in some better custom sounds for your guns? PM me if you are interested. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 19, 2014 Sudden, your units are being seen as OPFOR by MCC and VTS. Also, MCC is only able to spawn the 4 groups designed as Specops, not the other. Share this post Link to post Share on other sites
maquez 141 Posted June 20, 2014 (edited) Hi Sudden, your signatures seem to be broken or old v1, server kicks all when running with signatures check v2 could you please fix this? edit: checked also server v1 signatures enabled server kicks with message ... sud_russians...pbo's not signed Edited June 20, 2014 by maquez Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 20, 2014 Confirmed, can't see pso mounted on AK Probably conflict with other optics and weapon mod, thou I have the ASDG support Lukrop did for sud units a while ago, and everything works fine... again, Sudden, you should try ASDG railsystem to get rid of complaints like that ;) cheers! Share this post Link to post Share on other sites
redarmy 422 Posted June 20, 2014 (edited) ;2713549']Probably conflict with other optics and weapon mod' date=' thou I have the ASDG support Lukrop did for sud units a while ago, and everything works fine... again, Sudden, you should try ASDG railsystem to get rid of complaints like that ;)cheers![/quote'] Sorry guys can anyone confirm the player character is supposed to speak russian just like the ai? Im not sure the way its meant to work and if pc is meant to be speaking russian i cant gigure out why mine aint. Also,how is one supposed to activaate the SUD_Plane?? Edited June 20, 2014 by redarmy Share this post Link to post Share on other sites
Ghosthawk 10 Posted June 22, 2014 Nice Update. But I have one problem: I can't delete the NV Googles of the russians soldiers. I tried: this unassignItem "NVGoggles_INDEP"; this removeItem "NVGoggles_INDEP"; this unassignItem "NVGoggles_Opfor"; this removeItem "NVGoggles_Opfor"; this unassignItem "NVGoggles"; this removeItem "NVGoggles"; None of these Codes work, with your soldiers, but with the vanilla units. Is there a specific classname for the NVGoogles? I did not find anything in the readme. The NVGoogles look like Blufor ones. Thanks Share this post Link to post Share on other sites
sudden 14 Posted June 23, 2014 (edited) Sorry guys can anyone confirm the player character is supposed to speak russian just like the ai? Im not sure the way its meant to work and if pc is meant to be speaking russian i cant gigure out why mine aint.Also,how is one supposed to activaate the SUD_Plane?? The bug with language could happen if you use the developer's branch. In this case create the identity in description.ext with russian language for the mission and give the player this identity. What do you mean by activating SUD_Plane? You can find it in the editor under Objects (Training) -> Static Plane. Place it in the sky, and place player in there. Something like _plane modelToworld [0,0,-4] should work. Remember that Arma3 automatically engages the HALO script on heights above 100m, so you will need to place switchMove "" command after a second of the mission start to prevent player from flying inside the plane. After that you will be able to walk in the plane and jump out. Nice Update. But I have one problem:I can't delete the NV Googles of the russians soldiers. I tried: Didn't I mention the new NVG I made in the readme? :-))) The NVG I use is called SUD_NVG. It features new reticle and is not displayed on the model when not activated. Sadly, BIS made this config option depending only on nightvision, not depending on headgear. You should use command: this unassignItem "SUD_NVG"; Edited June 23, 2014 by sudden Share this post Link to post Share on other sites
redarmy 422 Posted June 23, 2014 Thank you sudden. But im not using the dev branch.And the static objects,didnt know to look there. Cheers Share this post Link to post Share on other sites
Ghosthawk 10 Posted June 23, 2014 The bug with language could happen if you use the developer's branch. In this case create the identity in description.ext with russian language for the mission and give the player this identity.What do you mean by activating SUD_Plane? You can find it in the editor under Objects (Training) -> Static Plane. Place it in the sky, and place player in there. Something like _plane modelToworld [0,0,-4] should work. Remember that Arma3 automatically engages the HALO script on heights above 100m, so you will need to place switchMove "" command after a second of the mission start to prevent player from flying inside the plane. After that you will be able to walk in the plane and jump out. Didn't I mention the new NVG I made in the readme? :-))) The NVG I use is called SUD_NVG. It features new reticle and is not displayed on the model when not activated. Sadly, BIS made this config option depending only on nightvision, not depending on headgear. You should use command: this unassignItem "SUD_NVG"; Oh i didn't see that. Thank you very much. I will try that. Your mod is just perfect for Chernarus ;D Share this post Link to post Share on other sites
sonsalt6 105 Posted June 24, 2014 update v3.6 at withSIX. Download now by clicking: Share this post Link to post Share on other sites
rhyswilliams999 10 Posted June 24, 2014 update v3.6 at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@sud_russians.png changelog?? Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 24, 2014 changelog?? V3.6 *Russian radio protocol (still WIP, but works) *New units (specnaz and paratroopers) *New weapons VAL and VSS *Retextured BTR-K *Cool static plane for HALO missions (look readme.txt for ramp animations) *Couple of US style soldiers in Multicam with M4A1 *A lot of small tweaks and fixes *Zeus compatible Share this post Link to post Share on other sites
maquez 141 Posted July 4, 2014 could you please fix signatures ? server kicks player using any signatures checks (v1/v2) thanks Share this post Link to post Share on other sites