killswitch 19 Posted June 22, 2013 Any news about updated CBA ? We've found the issue with CBA and the new ArmA 3 beta - the fix is undergoing testing right now. Stay tuned. :-) Share this post Link to post Share on other sites
gliptal 25 Posted June 22, 2013 Great, can't wait to try those new missions with CBA and all the Mods working! :D Yay! Share this post Link to post Share on other sites
vipermaul 246 Posted June 22, 2013 (edited) Thanks to Killswitch this issue between CBA_A3 Beta 3 and A3 Beta (Dev Branch) is fixed. There will be a hotfix for developers only released in the ticket below. This means no sigs for this file. https://dev-heaven.net/issues/72116 Beta 4 and sigs will be released soon. Thanks to Gliptal for bringing this to our attention. ---------- Post added at 09:00 ---------- Previous post was at 08:30 ---------- Hotfix file uploaded https://dev-heaven.net/issues/72116 The intent of this file is to allow mod developers to work through the weekend on their mods for A3 Beta. The CBA team will continue its work on testing XEH and AiA with the A3 Beta. Our intent is have Beta 4 available when A3 Beta hits the main branch. Edited June 22, 2013 by ViperMaul Share this post Link to post Share on other sites
ck-claw 1 Posted June 22, 2013 So just to clarify? Do we the public need to use this hotfix Viper? Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 22, 2013 Love u guys right now :o: Share this post Link to post Share on other sites
vipermaul 246 Posted June 23, 2013 So just to clarify?Do we the public need to use this hotfix Viper? Hey ck-claw, That's a negative. :) The hotfix doesn't fix what the public needs unfortunately. Only those that need to test their mods on the (Development Branch) before A3 Beta is released to the main branch. Share this post Link to post Share on other sites
ck-claw 1 Posted June 23, 2013 Thanks Viper, found out myself, as i then later swapped out the Pbo and still got the repeated radio messages :) Share this post Link to post Share on other sites
pawelkpl 29 Posted June 23, 2013 So just to clarify?Do we the public need to use this hotfix Viper? I've replaced cba_xeh file both on server and client and sthud mod works ok. Share this post Link to post Share on other sites
griffz 1 Posted June 24, 2013 zeu_aiskill seems to work too. Share this post Link to post Share on other sites
gliptal 25 Posted June 24, 2013 Just be patient another while, and everything will be fine, promise! :D Yay! Share this post Link to post Share on other sites
vipermaul 246 Posted June 25, 2013 (edited) CBA Beta 4 released. This release addresses the all known bugs and to support the initial release of Arma 3 Beta Dev Branch. Thanks to the CBA Team and special thanks to a small few active people in the community to did some sanity testing for us. Key Changes ADDED: Support for A3 Beta ADDED: Xeno's lazy eval changes and optimizations from CBA_CO branch ADDED: Support for the All in Arma (AiA) Mod FIXED: CBA for A3 Causes Radio Messages to Play Twice on Infantry and Helicopter Showcases FIXED: Function Initialization. Reducing the amount of "Attempt to override..." messages IMPROVED: FlexiMenu's protection against bad Menu Definitions Change Log for Beta 4 - https://dev-heaven.net/versions/1476 ROADMAP for Beta 5 - https://dev-heaven.net/versions/1483 Hosted at the following: Dev-Heaven.net - https://dev-heaven.net/attachments/download/20793/CBA_A3_beta4.7z MEGA - https://mega.co.nz/#!bZgXSLIS!M0sZ1WZW_LmHUub9rXc09iaFBFlpL1gh1C2rDvrGQvI Signatures are included. Submit Bugs at https://dev-heaven.net/projects/cba-a3/issues/new Thanks for your patience everyone! It is always fun and challenging to keep up with a moving target! Edited June 25, 2013 by ViperMaul Share this post Link to post Share on other sites
Guest Posted June 25, 2013 Updated beta version frontpaged on the Armaholic homepage. Community Base addons A3 [bETA] beta4 Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2013 To all the CBA modders and testers ... THANKYOU. Your work is very much appreciated! Share this post Link to post Share on other sites
w4lkn 10 Posted June 25, 2013 CBA for ArmA 3 Beta avaible on CFr-ArmA.net ;) Community Base addons A3 [bETA] beta4 Share this post Link to post Share on other sites
gliptal 25 Posted June 25, 2013 Great work! :D Yay! Share this post Link to post Share on other sites
KeyCat 131 Posted June 25, 2013 Thanks to everyone involved as well as to FoxHound for always being among the first sites with the latest! /KC Share this post Link to post Share on other sites
terox 316 Posted June 25, 2013 Big thx for all the effort on what is by far THE MOST IMPORTANT ADDON for ArmA3 Share this post Link to post Share on other sites
gliptal 25 Posted June 26, 2013 I'm posting here since I think CBA is the culprit: there is a chance (meaning it doesn't always happen) that when loading savegames all CBA related Mods won't work anymore... If it happens, subsequent reloadings don't seem to fix the issue (meaning that once it happens they will stay disabled until the mission is completely restarted)... Yay! Share this post Link to post Share on other sites
.kju 3244 Posted June 26, 2013 Can you please post the rpt log file. Share this post Link to post Share on other sites
gliptal 25 Posted June 26, 2013 ;2424425']Can you please post the rpt log file.Where can I find it?Yay! Share this post Link to post Share on other sites
.kju 3244 Posted June 26, 2013 http://community.bistudio.com/wiki/arma.RPT#Location Share this post Link to post Share on other sites
gliptal 25 Posted June 26, 2013 Here it is: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash Exe timestamp: 2013/06/26 13:10:27 Current time: 2013/06/26 13:15:51 Type: Public Beta Branch: Development Version: 0.71.106951 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== Cannot register unknown string STR_USRACT_CURATORINTERFACE Item str_disp_hintc_continue listed twice Item str_lib_info_author listed twice Item str_a3_showcase_commanding_i_showcase_summary_text listed twice Updating base class Church->House_F, by a3\structures_f\civ\belltowers\config.bin/CfgVehicles/Church_F/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Wrong action = "walkRunTemp" Wrong action = "landGear" Wrong action = "landGearUp" ==== Loaded addons ==== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 0 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 49584 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f.pbo - 50012 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f_beta.pbo - 49972 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f.pbo - 50264 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f_beta.pbo - 47573 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f.pbo - 50050 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f_data.pbo - 49920 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f.pbo - 49762 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f_beta.pbo - 50304 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\baseconfig_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f.pbo - 49953 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f_beta.pbo - 50006 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\cargoposes_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f_beta.pbo - 50079 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\data_f.pbo - 50062 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f.pbo - 47573 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f_beta.pbo - 48659 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f_data.pbo - 49956 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\editor_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\functions_f.pbo - 50273 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f.pbo - 49990 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f_beta.pbo - 50002 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f_beta.pbo - 50095 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_data.pbo - 45245 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis.pbo - 50057 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data.pbo - 49811 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data_layers.pbo - 49811 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\misc_f.pbo - 50044 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f.pbo - 50199 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta.pbo - 50157 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_data.pbo - 48940 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_video.pbo - 49010 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_data.pbo - 48854 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_video.pbo - 48854 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f.pbo - 49989 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta_data.pbo - 48466 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_data.pbo - 47686 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f.pbo - 49985 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f_music.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\plants_f.pbo - 48424 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\roads_f.pbo - 50002 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\rocks_f.pbo - 44998 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\signs_f.pbo - 49898 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f.pbo - 49960 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f_beta.pbo - 50314 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f.pbo - 50202 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_vehicles.pbo - 49794 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_weapons.pbo - 49990 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f.pbo - 49888 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f_beta.pbo - 49898 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f.pbo - 50057 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_data.pbo - 49639 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_households.pbo - 49606 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_ind.pbo - 49686 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_mil.pbo - 49607 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_wrecks.pbo - 49974 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f_data.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f.pbo - 50311 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f_data.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f.pbo - 50307 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f_beta.pbo - 50304 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@WEAPREST_CBA\addons\vts_weaponresting.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@VAULT_CBA\addons\jumpmf.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@STHUD_CBA\addons\sthud.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@MAGPACK_CBA\addons\outlw_magrepack.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@KILLHOUSES\addons\mbg_killhouses_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FULLNVG\addons\brf_nvg.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FOLDMAP_CBA\addons\tao_foldmap_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@ENLARGE\addons\bg_compassa3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@COMMAND\addons\mycontrolmenua3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@BALLISTIC_CBA\addons\vts_ballistic.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ai.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_arrays.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_common.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_diagnostic.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_events.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_extended_eventhandlers.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_hashes.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_help.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_network.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_strings.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui_helper.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_vectors.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_versioning.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh_a3.pbo - unknown ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : AMD Radeon HD 7800 Series - adapter vendor ID : 4098 - adapter device ID : 26649 - adapter subsys ID : 3793229643 - adapter revision : 0 - dedicated video memory : 2128814080 - dedicated system memory : 0 - shared system memory : 2166087680 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 PhysX3 SDK Init started ... PhysX3 SDK Init ended. No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [491,29.139,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [491,29.576,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDfl.InterpolateTo: Bad move AmovPevaMevaSrasWpstDfl config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWnonDnon.ConnectTo: Bad move AdvePercMstpSnonWrflDnon_putDown config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWnonDnon.ConnectTo: Bad move AbdvPercMstpSnonWrflDnon_putDown config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWnonDnon.ConnectTo: Bad move AsdvPercMstpSnonWrflDnon_putDown Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_advepercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_asdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_abdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getin.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getout.rtm not found or empty a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? a3\structures_f\households\wip\unfinished_building_02_f.p3d: house, config class missing [549,46.82,0,"XEH: PostInit Started"] [549,46.871,0,"CBA_VERSIONING: cba=1.0.4.198, "] [549,46.908,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [549,46.851,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] a3\structures_f\households\stone_small\d_stone_housesmall_v1_f.p3d: house, config class missing a3\structures_f\households\stone_big\d_stone_housebig_v1_f.p3d: house, config class missing control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueLanguage]: Unexpected control type [42] control[CA_ValueLanguage]: Unexpected control type [42] control[CA_ValueSubtitles]: Unexpected control type [42] control[CA_ValueSubtitles]: Unexpected control type [42] control[CA_ValueRadio]: Unexpected control type [42] control[CA_ValueRadio]: Unexpected control type [42] control[CA_ValueBlood]: Unexpected control type [42] control[CA_ValueBlood]: Unexpected control type [42] control[ValueTutorialHints]: Unexpected control type [42] control[ValueTutorialHints]: Unexpected control type [42] control[ValueVehicleFreelook]: Unexpected control type [42] control[ValueVehicleFreelook]: Unexpected control type [42] control[ValueStreamFriendlyUI]: Unexpected control type [42] control[ValueStreamFriendlyUI]: Unexpected control type [42] control[CA_ValueFloatingZone]: Unexpected control type [3] control[CA_ValueFloatingZone]: Unexpected control type [3] control[CA_ValueHeadBob]: Unexpected control type [3] control[CA_ValueHeadBob]: Unexpected control type [3] control[OverallDifficulty]: Unexpected control type [4] control[OverallDifficulty]: Unexpected control type [4] control[CA_ValueDifficulties]: Unexpected control type [5] control[CA_ValueDifficulties]: Unexpected control type [5] control[CA_SliderCadetFriendlySkill]: Unexpected control type [3] control[CA_SliderCadetFriendlySkill]: Unexpected control type [3] control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4] control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4] control[CA_SliderCadetEnemySkill]: Unexpected control type [3] control[CA_SliderCadetEnemySkill]: Unexpected control type [3] control[CA_ValueCadetEnemyLevel]: Unexpected control type [4] control[CA_ValueCadetEnemyLevel]: Unexpected control type [4] control [listTags]: Unexpected control type [5] control [listTags]: Unexpected control type [5] control [listVariables]: Unexpected control type [5] control [listVariables]: Unexpected control type [5] control [listPresets]: Unexpected control type [5] control [listPresets]: Unexpected control type [5] control[sliderColorR]: Unexpected control type [3] control[sliderColorR]: Unexpected control type [3] control[sliderColorG]: Unexpected control type [3] control[sliderColorG]: Unexpected control type [3] control[sliderColorB]: Unexpected control type [3] control[sliderColorB]: Unexpected control type [3] control[sliderColorA]: Unexpected control type [3] control[sliderColorA]: Unexpected control type [3] control[MissionsTree]: Unexpected control type [12] control[MissionsTree]: Unexpected control type [12] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [5155,180.611,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=showcase_infantry, worldName=stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [5155,180.663,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro25 Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro25 not found Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro28 Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro28 not found LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] [5157,184.162,0,"XEH: PostInit Started"] [5157,184.177,0,"CBA_VERSIONING: cba=1.0.4.198, "] [5157,184.216,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=BIS_player, _playerType="B_Soldier_GL_F", _playerGroup=B Alpha"] [5157,184.164,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] Fresnel k must be >0, given n=2.51,k=0 Unknown attribute _ Unknown attribute _ Unknown attribute a_ Unknown attribute al_ Unknown attribute ali_ Unknown attribute alig_ Unknown attribute align_ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute s_ Unknown attribute sh_ Unknown attribute sha_ Unknown attribute shad_ Unknown attribute shado_ Unknown attribute shadow_ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. WARNING: Function 'name' - Kerry is dead WARNING: Function 'name' - Kerry is dead control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Yay! 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gliptal 25 Posted June 26, 2013 Second part: Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [42282,1259.27,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [42282,1259.32,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [42284,1260.34,0,"XEH: PostInit Started"] [42284,1260.35,0,"CBA_VERSIONING: cba=1.0.4.198, "] [42284,1260.36,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=3, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [42284,1260.34,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] control[MissionsTree]: Unexpected control type [12] control[MissionsTree]: Unexpected control type [12] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [50918,1516.26,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [50918,1516.31,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [50920,1517.46,0,"XEH: PostInit Started"] [50920,1517.47,0,"CBA_VERSIONING: cba=1.0.4.198, "] [50920,1517.49,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=4, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [50920,1517.46,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] control[islandsBox]: Unexpected control type [5] control[islandsBox]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] control[ToolboxSection]: Unexpected control type [6] control[CA_ValueSide]: Unexpected control type [4] control[CA_ValueSide]: Unexpected control type [4] control[CA_ValueFaction]: Unexpected control type [4] control[CA_ValueFaction]: Unexpected control type [4] control[CA_ValueClass]: Unexpected control type [4] control[CA_ValueClass]: Unexpected control type [4] control[CA_ValueVehicle]: Unexpected control type [4] control[CA_ValueVehicle]: Unexpected control type [4] control[CA_ValueSpecial]: Unexpected control type [4] control[CA_ValueSpecial]: Unexpected control type [4] control[CA_ValueControl]: Unexpected control type [4] control[CA_ValueControl]: Unexpected control type [4] control[CA_ValueLock]: Unexpected control type [4] control[CA_ValueLock]: Unexpected control type [4] control[CA_ValueRank]: Unexpected control type [4] control[CA_ValueRank]: Unexpected control type [4] control[CA_ValueAge]: Unexpected control type [4] control[CA_ValueAge]: Unexpected control type [4] control[CA_ValueSkill]: Unexpected control type [3] control[CA_ValueSkill]: Unexpected control type [3] control[CA_ValueHealth]: Unexpected control type [3] control[CA_ValueHealth]: Unexpected control type [3] control[CA_ValueFuel]: Unexpected control type [3] control[CA_ValueFuel]: Unexpected control type [3] control[CA_ValueAmmo]: Unexpected control type [3] control[CA_ValueAmmo]: Unexpected control type [3] control[CA_ValuePresence]: Unexpected control type [3] control[CA_ValuePresence]: Unexpected control type [3] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [51419,1532.37,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [51419,1532.42,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. [52033,1538.78,0,"XEH: PostInit Started"] [52033,1538.79,0,"CBA_VERSIONING: cba=1.0.4.198, "] [52033,1538.79,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=5, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=B Alpha 1-1:1 (Gliptal), _playerType="B_Soldier_F", _playerGroup=B Alpha 1-1"] [52033,1538.78,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [52993,1556.86,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [52993,1556.91,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [52995,1558,0,"XEH: PostInit Started"] [52995,1558.01,0,"CBA_VERSIONING: cba=1.0.4.198, "] [52995,1558.03,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=6, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [52995,1558,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Yay! 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.kju 3244 Posted June 26, 2013 a) Please upload onto a file host like: http://www.file-upload.net/ b) Make sure to upload the one from the session with the problem - the above shows no savegame problem Share this post Link to post Share on other sites