ardvarkdb 104 Posted January 14, 2013 @Ghostnineone - the vest with no back was based on the original OFP designs. I am working on a small update to fix the horrible shadows on the Counter-Terror guys, didn't realize they were that bad but me tweaking them right before release was a bad idea :) as for the TF86 SF guys, I am no longer working on those but I am working on two other packs that will see the light of day sooner or later ;) Share this post Link to post Share on other sites
Alex Kujo 0 Posted January 14, 2013 These guys look badass! The only thing that bugs me is the vests that only cover the front, the suspender things bother me and I've never seen anyone wear vests like that except in arma. It's called a chest rig. If you're an assaulter you wear it over your armor, or, if you doing recon/sniper/low vis ops, over your tshirt/jacket. Before you make an authoritative statement like this, I suggest you do some research. Ardy, congrats on the release! Outstanding work! Share this post Link to post Share on other sites
pauliesss 2 Posted January 14, 2013 Amazing, thank you very much! :) Share this post Link to post Share on other sites
ghostnineone 10 Posted January 14, 2013 @Ghostnineone - the vest with no back was based on the original OFP designs.I am working on a small update to fix the horrible shadows on the Counter-Terror guys, didn't realize they were that bad but me tweaking them right before release was a bad idea :) as for the TF86 SF guys, I am no longer working on those but I am working on two other packs that will see the light of day sooner or later ;) aww, the temp guys are the best looking units around! any hints on what the new units will be? >_> Share this post Link to post Share on other sites
chrisb 196 Posted January 14, 2013 Great addon, thanks for sharing it.:). Share this post Link to post Share on other sites
ardvarkdb 104 Posted January 15, 2013 Sorry for a quick update folks and a crappy initial release, but I've fixed all the shadow bugs and the missing collars so the units should all be playable. Q&A team (me) = fired. I have also added configs for West and East sides Share this post Link to post Share on other sites
Guest Posted January 15, 2013 Thanks for informing us about the updated release :cool: Release frontpaged on the Armaholic homepage. Tonali Special Forces 2013 Redux v0.6 beta Share this post Link to post Share on other sites
chauvinista 10 Posted January 15, 2013 Automatic rifleman and groups would be really nice feature! Great units by the way :) Share this post Link to post Share on other sites
bl2ck dog 80 Posted January 15, 2013 Thanks for great addon and quick update. Any chance to add holsters? Also, in v.0.6 CT Grenadiers both standard and © had their faces covered with shemags - not sure if it's bug or feature :p Share this post Link to post Share on other sites
sv5000 127 Posted January 15, 2013 Thanks for the snappy update! Share this post Link to post Share on other sites
gabravo2005 40 Posted January 16, 2013 Sorry for a quick update folks and a crappy initial release, but I've fixed all the shadow bugs and the missing collars so the units should all be playable. Q&A team (me) = fired.I have also added configs for West and East sides http://www.youtube.com/watch?v=rb7FgSzeGqg <---- "Step into my office" Ben Stiller - "Why?" "Cuz your f#$@in fired!" Share this post Link to post Share on other sites
W0lle 1050 Posted January 16, 2013 A ghost from the past! Finally have some time to check out new stuff released and this surely will be one of the first. :) Funny, just a few days before your release I thought "If only we could have at least Tonal units back..." Share this post Link to post Share on other sites
2nd ranger 282 Posted January 17, 2013 Another issue: Medics don't seem to be able to heal. Can anyone confirm? Share this post Link to post Share on other sites
ardvarkdb 104 Posted January 17, 2013 Another issue: Medics don't seem to be able to heal. Can anyone confirm? Looks like a simple config thing. I put in the code for them to be medics but forgot to set it to true. I'll update it for the next release. Thanks for the heads up! Share this post Link to post Share on other sites
BayAreaMerc 10 Posted January 17, 2013 (edited) Ardvarkdb, The undertaker of mods, the heathen of textures, the apostle of models, this man and this man alone can produce such work. Edited January 17, 2013 by BayAreaMerc Share this post Link to post Share on other sites
tholozor 18 Posted January 17, 2013 You should probably check the credits in the readme BayAreaMerc, ;) Sabre is a texturing god. Share this post Link to post Share on other sites
sv5000 127 Posted January 17, 2013 Sabre is a texturing god. True story! Just wanted to say that I am having a ball with these guys on Duala Share this post Link to post Share on other sites
sabre 244 Posted January 17, 2013 (edited) I didn't do any of the textures for this version, and I'm only doing a couple of small things for the next. This one is Ardy's deal and whoever is listed in the OP credits :) Edited January 17, 2013 by Sabre Share this post Link to post Share on other sites
cozza 24 Posted January 18, 2013 True story!Just wanted to say that I am having a ball with these guys on Duala Yeah. I had to download Duala just for these because I wanted to live my Tonal Time again (well Kinda Tonal) Share this post Link to post Share on other sites
1986marek 18 Posted January 18, 2013 will You add operators in multicam? Share this post Link to post Share on other sites
R0adki11 3949 Posted January 18, 2013 will You add operators in multicam? Thats worth while suggestion, but i think the purpose of this addon is to recreate the TSF from the OFP days. Share this post Link to post Share on other sites
Deathstruck 375 Posted January 18, 2013 (edited) Loving these units, especially the Counter-Terrorists. Sadly, for some reason they don't work with ACE2 features (meaning no ACE action menu, wounding system, animated reticles etc.). It's just the CTs, the rest of the Tonali forces don't seem to have any sort of incompatibility. :/ Any clues on that? Using only ACE2 1.14RC1 and your units. EDIT: Okay, now I am confused even more. Did some testing with the problematic CT units and the features seem to work ONLY if I put myself in a squad with ANY sort of unit which is compatible with ACE (normal PMC troops, Cherarus Tiger camo soldier etc.). I am seriously at loss now *shrugs* Total guess, but could this be somehow related to the random skin selecting feature? Since it's only them. :) Edited January 19, 2013 by Salvatore_Lee Share this post Link to post Share on other sites
GD Mast 0 Posted January 18, 2013 Thanks for these units. The name brings back great/not-so-great memories (missions that went bad real fast). :o I can't tell you how many times I've reinstalled Ofp. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted January 19, 2013 Definately wandering down memory-lane with these. Any plans for some vehicles and heli's? Maybe some retexured BIS armed military offroads and maybe UH-1H or AS-350? Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted January 19, 2013 Congrats again on the release Ardy. Share this post Link to post Share on other sites