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Hell in the Pacific 0.5 beta release

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Hell in the Pacific 0.5 beta release

Finally after many years of development, we witness the first release of Hell in the

Pacific, a mod that tries to cover the events that took place in Asia and the Pacific

during the Second World War.

We decided to give our first release the rather arbitrary version number 0.5. We felt the

need to release the mod now for various reasons, but would like to point out that the

mod is still in beta phase as there are many unfinished and missing things we have yet

to implement.

This first release is dedicated to land combat in the Pacific and the India/Burma

theatres, mainly on the finished or at least almost finished maps 'Tarawa', 'Peleliu' and

'Kohima Ridge'.

We will include other WIP islands as well, so you can see what we are working on.

The same is true for many of the air and sea components of the mod. These things are

still in beta stage of development, but will be included as some sort of sneak peek

or preview.

Feature List

Below is a small feature list of what is included in HIP 0.5 beta:

-Three factions complete with vehicles and aircraft

-Three more or less finished islands along with some very WIP ones

-Several Modules that add new features like Logistics, Artillery, Suppression, ...

-A mission pack

Requirements & Installation

Hell in the Pacific requires:

ArmA 2: Combined Operations

(CO; this is ArmA 2 and the Add-on Operation Arrowhead combined into one game)

with at least Patch 1.62

Community Base Addons (CBA)

Installation:

If you are installing the archive version of Hell in the Pacific:

-Extract the archive and copy its contents (the mod folder) to your ArmA 2 main folder.

-Get more information on how to use mod folders on Armaholic.

If you are using programs like Yoma or Six Updater, follow the instructions provided by

their respective authors.

Startup parameter example:

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -nosplash -mod=@CBA;@CBA_A2;@CBA_OA;@Pacific_beta

Manuals & Class Lists

The Manuals and Class lists are included in the Mod archive/installation.

They are located in the root of @ Pacific_beta folder under :

@Pacific_beta\documentation\

Download links :

Armaholic : see next posts, tnx Foxhound for your support :-)

Sixupdater : see next post, tnx for your support Sickboy ;-)

Startup parameter example including beta patch :

"C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@CBA_A2;@CBA_OA;@Pacific_beta;

If you like our mod and like to contribute, you may vote on our mod on Moddb

Enjoy!

The Hell in the Pacific mod team

Bug tracker : dev-heaven.net/projects/hip

Edited by Waxbutter

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Congrats on the release!

Available on the SIX Updater Network: http://play.withsix.com/mods/395-pacific

SIX Updater Direct Link: sixupdater://mod=3dc9543a-3abf-11e2-adbf-001517bd964c

Also available in Play withSIX - auto-activated if a server requires it.

We've added some extra capacity recently so should be a smooth ride.

Edited by Sickboy

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Congrats on the release gonna download and have a look this evening when back home.

Thanks for sharing and all your hard work you've put into this MOD.

cheers

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Congratulations! I suppose the coop missions include respawnvive? Any chance for non-respawnvive missions or version of the existing ones without it?

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Thanks to all who have helped us reached this point. We're looking forward to seeing what the community produces with our mod.

Edited by Foxy

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At the moment we working hard to update the missions pack. We have alot of missions that where not "FINAL" but still give you all alot of hours of gameplay.

So during the day we will try to update as much as we can. Also some Event coming up today!!:bounce3:

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I'm just waiting for SP missions... :butbut:

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I'm just waiting for SP missions...

Better start creating some yourself, there are none planned yet. :)

Edited by Dimitri_Harkov

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:icon_cry: damn! :butbut:

anyway, congrat on the release!

less than 900Mb lol, i thought it would be much more heavy than that.

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Thanks so much for all the hard work to give the community this mod :D Ive been playing it for about an hour and a half since 4 am(here in Canada) unfortunatly I gotta go to work soon... Gotta say I'm really impressed with the AI improvement and the suppression module. Even on recruit it made for an intense instant action firefight :D Again thank you guys so much

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Downloading now, congratulations on the release of your mammoth project..:)

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Congratulations on release! I can't wait to get home today and play it :D

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Congratulations lads, I have been waiting for this mod a long time, i bet it was worth waiting for :) I will download now :D

Regards astast (Huge fan, just saying)

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The developer Event is taking place on KellysHeroes server,

Developer Waxbutter is present on the server the whole day.

The rest of the developers soon will follow into the Online battle.

-=Kellys Heroes=- A2OA HIP (required 1.62.99515)

there is no password active to join to the server.

KellysHeroes Teamspeak access

Greetz and hopefully cya there, Waxbutter

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Question: In the Play withSIX. MODS showing 30 mods. But I Cant find our mod? I see all other mods out there for Arma 2 Co.

So am I totaly retarded and dont know how to get our own mod to show up in sixupdater?

Why cant I see it? Can I add the mod in some way?

Sorry for asking I feel so stupied!

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