Dwarden 1125 Posted October 16, 2012 (edited) http://www.arma2.com/beta-patch.php mirror : " ... some AI fixes spotted ... " :) [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat. [98135] Fixed: AI sometimes running back and forth when attacking (https://dev-heaven.net/issues/32115) [98088] Improved: AI AT units selecting better position when attacking (https://dev-heaven.net/issues/32115) + some beta regressions fixed suggested to be used for server hosting as it shall be noticeably stabler (if you still get any crashes, it's very important for us to get server's mdmp,bidmp,rpt files (compressed e.g. to my email (which is my nickname @ bistudio.com)with subject CRASH) BattlEye compatibility: ...SUPPORTED, enjoy ! ... note: also deployed on STEAM! Edited October 17, 2012 by Dwarden Share this post Link to post Share on other sites
SaOk 112 Posted October 16, 2012 Very nice. AI tweaks are always welcome. :) Share this post Link to post Share on other sites
KeyCat 131 Posted October 16, 2012 Yay sounds like some very nice AI fixes. Great work! /KC Share this post Link to post Share on other sites
On_Sabbatical 11 Posted October 17, 2012 Any chance to get this fixed someday ? https://dev-heaven.net/issues/21844 When i shoot 30 ammos using tunguska's gun i see only 5-6 impacts ... even worse with Bradley's and LAV's cannons ! Share this post Link to post Share on other sites
skydive 1 Posted October 17, 2012 Battleye now supported. Share this post Link to post Share on other sites
Muahaha 10 Posted October 17, 2012 Moar AI fixes! nice Share this post Link to post Share on other sites
grillob3 11 Posted October 17, 2012 You guys should add Chernarus from dayz to arma 2!Add on a beta patch!Maybe after dayz come out!Its more than fair for loyal arma 2 players!;) Share this post Link to post Share on other sites
DZR_Mikhail 15 Posted October 17, 2012 Thanks!!! Good job! Share this post Link to post Share on other sites
Tonci87 163 Posted October 17, 2012 Any chance to get this fixed someday ? https://dev-heaven.net/issues/21844 When i shoot 30 ammos using tunguska's gun i see only 5-6 impacts ... even worse with Bradley's and LAV's cannons ! Not every shot is a tracer round..... Share this post Link to post Share on other sites
jedra 11 Posted October 17, 2012 You guys should add Chernarus from dayz to arma 2!Add on a beta patch!Maybe after dayz come out!Its more than fair for loyal arma 2 players!;) You're joking right? You mean Chernarus? The Island that comes with Arma 2? Share this post Link to post Share on other sites
maddogx 13 Posted October 17, 2012 You're joking right? You mean Chernarus? The Island that comes with Arma 2? He means "Chernarus Plus" - the new version they're making for DayZ. Share this post Link to post Share on other sites
CHB68 10 Posted October 17, 2012 You guys should add Chernarus from dayz to arma 2!Add on a beta patch!Maybe after dayz come out!Its more than fair for loyal arma 2 players!;) +1 ....I would even pay for it as this would be the first usefull extension/DLC of the series. I'm sure the all community would appreciate that! Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 17, 2012 Thanks! Is it possible to get the AI "shaken" or "rattled" if missiles, rockets, shells and grenades hit them (vehicle) or close by? They are not effected (or not significant) and still able to make some high precision shots. On idea would be to force AI to move into the next hardcover/hideout, only able to shoot with low or lowest precision for a certain time. Share this post Link to post Share on other sites
jedra 11 Posted October 17, 2012 He means "Chernarus Plus" - the new version they're making for DayZ. Ah OK, in that case my apologies! Share this post Link to post Share on other sites
Dwarden 1125 Posted October 17, 2012 Thanks! Is it possible to get the AI "shaken" or "rattled" if missiles, rockets, shells and grenades hit them (vehicle) or close by? They are not effected (or not significant) and still able to make some high precision shots. On idea would be to force AI to move into the next hardcover/hideout, only able to shoot with low or lowest precision for a certain time. so You mean something like 'temporary period' where AI gets lower skills and aimprecision after explosion / like when suppressed ? Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 17, 2012 Yes, AI could be 'temporarily ineffective' because of impacts/explosions/shelling. So they would primarily + quickly seek for some cover to save their life.... :) Share this post Link to post Share on other sites
metalcraze 290 Posted October 17, 2012 Same effects should be applied to the player too then. Share this post Link to post Share on other sites
TSAndrey 1 Posted October 17, 2012 You guys should add Chernarus from dayz to arma 2!Add on a beta patch!Maybe after dayz come out!Its more than fair for loyal arma 2 players!;) Why? It's made specifially for DayZ. It wouldn't fit in Arma 2, and it would be too hard to port now Share this post Link to post Share on other sites
ceeeb 147 Posted October 17, 2012 so You mean something like 'temporary period' where AI gets lower skills and aimprecision after explosion / like when suppressed ? This would be a great AI tweak. Nothing is more frustrating than being killed by AI crew ejecting from an exploding vehicle, all before I can put my rocket launcher away. Share this post Link to post Share on other sites
Debo 0 Posted October 17, 2012 i cant launch the game now off of steam. Steam - Error "This game is currently unavailable (Application running). Share this post Link to post Share on other sites
gossamersolid 155 Posted October 18, 2012 so You mean something like 'temporary period' where AI gets lower skills and aimprecision after explosion / like when suppressed ? Yes, this would be amazing! That's a major problem with fighting AI in ArmA 2, they don't get supressed when you pepper them. If you've played the Brothers in Arms series before, they do a really good job of allowing AI to be supressed (minus the little HUD element above each squad, that's garbage). Why? It's made specifially for DayZ. It wouldn't fit in Arma 2, and it would be too hard to port now Ummmm... it wouldn't be hard at all to port. It's an island in the same engine basically, it's a simple config re-write. Share this post Link to post Share on other sites
Tonci87 163 Posted October 18, 2012 Why? It's made specifially for DayZ. It wouldn't fit in Arma 2, and it would be too hard to port now As far as I know it will be chernaruss with almost all houses enterable, Can´t see why they should not be able to port it? Share this post Link to post Share on other sites
kotov12345 10 Posted October 18, 2012 As far as I know it will be chernaruss with almost all houses enterable, Can´t see why they should not be able to port it? chernarus with vd 4km fps sometimes drop to 20.Specially in towns.If BIS will keep such unrealistic unplayble VD they not able to do it.Looks like DAYZ play with 100m vd so shouldn't be any problems. Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 18, 2012 Please increase fragmentation effects like wounding radius for all rockets, missiles, bombs, shells, grenades and handgrenades! Actual the lethal + wound effect is pretty low - just observe AI standing beside impacts and explosions without getting hit and firing their weapons like on a shooting range. Would be great to see/test such war or battle effects in vanilla A2OA before A3 release.... :) Share this post Link to post Share on other sites