Lokyi 10 Posted July 28, 2012 It would be nice if the weapon actually had any influence on the damage. AFAIK, right now the bullet is the only thing that influences it, meaning the length of the barrel for example is pretty much irrelevant. An extra scaling factor for the weapon would be good. Incorrect, weapons have barrel length (or more correctly, accuracy) multipliers. Share this post Link to post Share on other sites
Baron von Beer 0 Posted July 28, 2012 Miracle: They will transmit at the lower quality (narrowband), but they will hear high quality clients with high quality. What is this witchcraft!?! :D Look forward to trying the new options. Share this post Link to post Share on other sites
kireta21 13 Posted July 28, 2012 Incorrect, weapons have barrel length (or more correctly, accuracy) multipliers. Aren't those only for AI spread? Share this post Link to post Share on other sites
Tonci87 163 Posted July 29, 2012 Well if Headshots are still lethal... Good Job! I guess the only thing that should be tweaked are the SMGs Share this post Link to post Share on other sites
Isoterik 1 Posted July 29, 2012 (edited) since that beta patch i have massiv graphic glitches. never got them before. *edit* seems dayz related http://dayzmod.com/forum/index.php?/topic/49740-graphical-bugs/page__st__20#entry476890 Edited July 29, 2012 by Isoterik Share this post Link to post Share on other sites
Alwarren 2767 Posted July 29, 2012 Incorrect, weapons have barrel length (or more correctly, accuracy) multipliers. What config entry is that? AFAIR, things like muzzle velocity are purely part of the ammunition, not the weapon. Share this post Link to post Share on other sites
jblackrupert 14 Posted July 29, 2012 since that beta patch i have massiv graphic glitches. never got them before. *edit* seems dayz related http://dayzmod.com/forum/index.php?/topic/49740-graphical-bugs/page__st__20#entry476890 It's not DayZ related unless the DayZ specific changes in the patch did it. I get the graphical glitches and crashes without DayZ even installed. Share this post Link to post Share on other sites
BasileyOne 10 Posted July 31, 2012 full-clip 0.45 spree from point-blank w/o lethal effect/impact/result ? that would be lvl2/3 vest in best case. even if 0.45 was HJP or other soft-point bullet. basically BIS Angine lack wound/armor ballistic at all, presently. some imitations was added by mods, but wasn't look promising "in general". Share this post Link to post Share on other sites
Lokyi 10 Posted July 31, 2012 What config entry is that? AFAIR, things like muzzle velocity are purely part of the ammunition, not the weapon. http://browser.six-projects.net/cfg_weapons/1623187 Vanilla M16A2, see "dexterity"=>"(0.5 + 3.75/(3.77 + 0.001) + 0/10)" Share this post Link to post Share on other sites
kireta21 13 Posted July 31, 2012 Nope, this one defines how fast weapon change direction, weapon's maneuver speed Share this post Link to post Share on other sites
blackmamb 2 Posted July 31, 2012 (edited) Is it just me, or does AI now fire RPGs at choppers? On another note, after installing the ACR lite, the civilians don't have textures anymore: i just can see the hands, the head and the feet (and the weapon if i use one). Need to retry that one though. Edit: Nevermind, that texture issue seems to come from some conflict somewhere. Edited July 31, 2012 by BlackMamb Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 31, 2012 Buggy pistol(s) G17 is back - just use two or three German KSK AI groups in a night time setup. Another handgun/pistol bug can be seen if AI is using pistols in prone position - something is stopping them to move out.... Please doublecheck + fix pistol/handgun bugs and/or make that no AI is having a pistol (or more than 2-3 pistol magazines) on default. Imo it makes no sense to equip AI with these weapons if they can't use them in a reasonable way. Keep it simple + working.... :) Share this post Link to post Share on other sites
jivix 1 Posted July 31, 2012 The DayZ graphics glitches are apparently due to some models not being up-to-date, as addressed here. IMO the damage nerfs are too strong. I play DayZ, and even though players look like they are wearing body armor, people shouldn't spawn with that kind of passive bullet resistance. Also, I think headshot physics need to be tweaked. I can shoot someone in the neck or on the bottom half of the head with an L85A2/Lee Enfield/Mp5SD and they will not go down. However, I can shoot someone on the bill of their hat and they will die. Share this post Link to post Share on other sites
Guess Who 10 Posted August 1, 2012 Buggy pistol(s) G17 is back - just use two or three German KSK AI groups in a night time setup. Another handgun/pistol bug can be seen if AI is using pistols in prone position - something is stopping them to move out.... Please doublecheck + fix pistol/handgun bugs and/or make that no AI is having a pistol (or more than 2-3 pistol magazines) on default. Imo it makes no sense to equip AI with these weapons if they can't use them in a reasonable way. Keep it simple + working.... :) That one is there since ArmA I, ArmA II and OA. And it was actually never fixed. Share this post Link to post Share on other sites
PELHAM 10 Posted August 1, 2012 The DayZ graphics glitches are apparently due to some models not being up-to-date, as addressed here.IMO the damage nerfs are too strong. I play DayZ, and even though players look like they are wearing body armor, people shouldn't spawn with that kind of passive bullet resistance. Also, I think headshot physics need to be tweaked. I can shoot someone in the neck or on the bottom half of the head with an L85A2/Lee Enfield/Mp5SD and they will not go down. However, I can shoot someone on the bill of their hat and they will die. It's up to the DAYZ mod developer to update the mod config. You can have whatever settings you need and no doubt this will happen in time. This update is for the core game, BIS can't really be expected to be responsible for other peoples content. Some aspects of missions I have made stopped working and I had to make changes, it's the nature of Arma2. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 1, 2012 Hey guys, Linux server anytime soon ?! Share this post Link to post Share on other sites
imago 1 Posted August 3, 2012 any insights wrt the new net protocol? on my nix 1.60 server i used to be able to tcpdump game traffic and ngrep through it to effectively ban script kiddies. can i post-process this tcpdump somehow? (i.e. unRap) when i get report of 'someone spawned everyone as50s' i can no longer "do what i do" please advise. Share this post Link to post Share on other sites
gossamersolid 155 Posted August 3, 2012 Hey guys,Linux server anytime soon ?! Stop asking... they said they are working on it. Share this post Link to post Share on other sites
On_Sabbatical 11 Posted August 3, 2012 (edited) Stop asking... they said they are working on it. Why you didn't comment ? Edited August 3, 2012 by On_Sabbatical Share this post Link to post Share on other sites
Dwarden 1125 Posted August 4, 2012 http://forums.bistudio.com/showthread.php?138230-Linux-1-62-95577-alpha move linux discussion to it's alpha thread Share this post Link to post Share on other sites