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Timnos

Realistic vehicle damage video

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I'm going to mod this into ArmA3 if enough people show interest.

17hWJPKSdeU

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I'm sure a large part of the community is very interested in having such a feature. However, if we're lucky, BI is already going to implement something even better using PhysX 3. Someone on this forum claimed to have attended a dev seminar where the company showed off a new damage modelling system in the Real Virtualty engine, which will hopefully be implemented in Arma 3. They appear to be busy with a transition from PhysX 2 to 3 at the moment, which is probably one of the reasons we haven't seen this new system yet, if it indeed exists and is going to be implemented.

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'Booster' already admitted that he lied.

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'Booster' already admitted that he lied.

Where?

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Pufu also said that he saw a video related to an improved damage model on the RV 4 engine. He was either yanking our chains or I don't remember what he said properly.

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Quote from Pufu:

there has been a video posted at the end of last year (which is now private/unavailable anyways), by an official source that i shall not name here, in some more private "domains", showcasing a 4x4 vehicle driving around lemnos. I got to tell you, it does resembled more to the beginning of that video zimms put in that any other game you played using RV engine. So, booster might know/seen something along those edges just as well.

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Quote from Pufu:
there has been a video posted at the end of last year (which is now private/unavailable anyways), by an official source that i shall not name here, in some more private "domains", showcasing a 4x4 vehicle driving around lemnos. I got to tell you, it does resembled more to the beginning of that video zimms put in that any other game you played using RV engine. So, booster might know/seen something along those edges just as well.

Yup, that's the one. I couldn't remember if he said Limnos or not. Cheers!

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Hi, the Play With Fire video look good, but about the vehicles damage... i would be much more interested in have MBTs, IFVs etc with plates that work as armour plates covering internal systems instead as a whole; so we could pierce the cargo space of an IFV with a 12.7 and kill two of the passengers, or disable the engine with a couple of shots or other systems and that kind of things. Until that we don't see something like that... the vehicles are just the same death traps since the OFP. Let's C ya

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Iron Front has it that way so it would be already possible in RV3 engine if BIS would want it that way.

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That would be pretty sweet to have in A3! Especially with the new physics and other engine advancements :)

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That would be pretty sweet to have in A3! Especially with the new physics and other engine advancements :)

I agree. I'd love to see this modded into ArmA 3!

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'Booster' already admitted that he lied.

Oh, great... :glare:

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Pufu also said that he saw a video related to an improved damage model on the RV 4 engine. He was either yanking our chains or I don't remember what he said properly.

Don't put words in my mouth. ;) I never said i saw improved destructions. I did say i have seen improved physix (driving around in a car that has suspensions that actually work when turning hard, as well as some proper roll over of the thing - see the video that i was talking about.

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Imagine this in ARMA 3, but applied to armoured and air vehicles too.

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I wonder how many cross sections that hood has just so that it deforms to such degrees without warping into itself horribly.. You'd need some kind of strength in the frame though since military ground vehicles sure don't do that, and aircraft don't always crumble unless extreme circumstances.

Edited by NodUnit

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Stuff like that could be done, but the focus of ArmA is MP worthiness. Transmitting that sort of detail is wasteful with current tech limits. That said, I always liked the old OFP method which was to randomise the mesh vertices. I expect it wouldn't be too difficult to have a similar system where each client does the same thing but to part of a vehicle not the whole vehicle. Say each vehicle has an 8-point collision system so that after a collision those 8 points would direct the location of vertex randomisation. Would be basic, but it'd work I reckon :)

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Don't put words in my mouth. ;) I never said i saw improved destructions. I did say i have seen improved physix (driving around in a car that has suspensions that actually work when turning hard, as well as some proper roll over of the thing - see the video that i was talking about.

Ah true true, you said that it resembles the beginning. Sorry.

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Don't rely too much on those Crytek demos, they always show cool stuff on a small scale. If it worked that well in a game environment don't you think they would've used it in their games already? I'm not saying this isn't useful, but I'd like to see how would this work in a usual Arma MP scenario... Good luck with that.

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*Gets out the popcorn*

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Hi, the damage model on the Fergal's video looks really well, but i've to agree with the rest that it is unreachable at the ArmA's levels; the enviroment is too vast as for apply it to every object (trees, bushes, ruins, buildings, walls...) plus the actualy "alive ones" as vehicles and weapons systems used by the players and the AIs.

Even taking this into account... i keep thinking that a realistic damage system for the ballistic effects of the weapons on all the vehicles at least, should be possible with the current hardware standards. Let's C ya

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realistic damage system for the ballistic effects of the weapons on all the vehicles at least, should be possible with the current hardware standards. Let's C ya

You mean being able to differentiate engine from wheels or actual engine parts and sub-components? For example the radiator.

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You mean being able to differentiate engine from wheels or actual engine parts and sub-components? For example the radiator.

Yeah man, that's what im talkin' 'bout. The brakes pump... fuel hooses... each wheel brake disc etc; and have a certain (big) different number of the IFVs, MBTs, planes, bikes, choppers, boats, ships etc with their different internal systems too, at least those that we could need/want the most for the kind of interaction that we're talking about, to destroy, stop or disable a vehicle.

Aside that make the bullets have a real effect when you shoot through a vehicle plate, not causing damage to the whole vehicle's structure but doing what it would do IRL.

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Yeah man, that's what im talkin' 'bout. The brakes pump... fuel hooses... each wheel brake disc etc; and have a certain (big) different number of the IFVs, MBTs, planes, bikes, choppers, boats, ships etc with their different internal systems too, at least those that we could need/want the most for the kind of interaction that we're talking about, to destroy, stop or disable a vehicle.

Aside that make the bullets have a real effect when you shoot through a vehicle plate, not causing damage to the whole vehicle's structure but doing what it would do IRL.

Yes and as far as i know BIS and the comments from their executive branch over the last years, something "that realistic" will probably never be implemented as it "could hurt" the so called "casual gamer".

Not that i support any of such a opinion (not at all actually), but that was what i often got as responses in the last years when suggesting realisitic things for the future ArmA games. And mostly it was features that mods like FFUR/WGL had already in OFP or ACE1 had in ArmA1.

Anyway, hopefully they implement a extensible advanced damage model, so later the community could go so far and model radiators, hoses and other stuff into such a damage system.

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