Dwarden 1125 Posted June 12, 2012 (edited) http://www.arma2.com/beta-patch.php [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. [93672] Fixed: Unable to access AI soldier's gear in map [93670] Fixed: Prone units stop engaging (https://dev-heaven.net/issues/32475) BattlEye support: ENABLED, enjoy! ... Edited June 12, 2012 by Dwarden Share this post Link to post Share on other sites
armatech 8 Posted June 12, 2012 OOOO cant wait to test [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change. Share this post Link to post Share on other sites
andreamit 1 Posted June 12, 2012 I downloaded this beta patch, installed it correctly but when i try to join a dayZ server I get the "battleye, unknown game version" error, can you please help me? Share this post Link to post Share on other sites
kremator 1065 Posted June 12, 2012 Keep 'em coming BIS .... keep 'em coming! Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 12, 2012 I downloaded this beta patch, installed it correctly but when i try to join a dayZ server I get the "battleye, unknown game version" error, can you please help me? No wonder the Moderators get soooo annoyed ...... EVERY beta release someone says this! READ! BE support: not yet, PENDING ... Some patience and it will be updated for battleye Share this post Link to post Share on other sites
gammadust 12 Posted June 12, 2012 Gnat;2170503']No wonder the Moderators get soooo annoyed ...... EVERY beta release someone says this!READ! Some patience and it will be updated for battleye it's a vast community... we can certainly take turns :) @andreamit it's your turn next time :p Share this post Link to post Share on other sites
andreamit 1 Posted June 12, 2012 sorry I'm new, I didn't know that BE was standing for battleye, I made it work anyway ;) Share this post Link to post Share on other sites
buliwyf 4 Posted June 12, 2012 Fixed my signature... :D Share this post Link to post Share on other sites
Dajunka 10 Posted June 12, 2012 Wow, they are coming faster than I can install them. love it. :D Share this post Link to post Share on other sites
maddogx 13 Posted June 12, 2012 Heh, Buliwyf's pet peeve was finally fixed. Who'd have thunk it? :D Share this post Link to post Share on other sites
PreedSwe 18 Posted June 12, 2012 ETA on a linux version? Share this post Link to post Share on other sites
grillob3 11 Posted June 12, 2012 (edited) LOD still broken for me. http://s227.photobucket.com/albums/dd123/grillob3/?action=view¤t=LOD1.jpg http://s227.photobucket.com/albums/dd123/grillob3/?action=view¤t=LOD2.jpg Beta 93160 was good!And had the last best performance! Edited June 12, 2012 by Grillob3 Share this post Link to post Share on other sites
themaster303 22 Posted June 12, 2012 LOD still broken for me.http://s227.photobucket.com/albums/dd123/grillob3/?action=view¤t=LOD1.jpg http://s227.photobucket.com/albums/dd123/grillob3/?action=view¤t=LOD2.jpg Beta 93160 was good!And had the last best performance! must be on your end. no lod problems. and also no reports from others here. check your settings/installs! Share this post Link to post Share on other sites
runforrest 10 Posted June 12, 2012 i noticed rapid LOD switching on a few bushes on chernarus, like the bush was changing position a bit 2 times a second [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev-heaven.net/issues/16421) really? wow, i thought i would never see the day where this gets fixed (5 years now since arma1 release? lol) Share this post Link to post Share on other sites
rundll.exe 12 Posted June 13, 2012 Thanks a lot for the Gear fixes! Those are the bugs that annoy everyone but people have learned to live with it. Keep them coming! Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2012 Is it just me or has this latest beta reintroduced the old bug where AI run around looking through their grenade launcher sights all the time? Share this post Link to post Share on other sites
maddogx 13 Posted June 13, 2012 Is it just me or has this latest beta reintroduced the old bug where AI run around looking through their grenade launcher sights all the time? How do you know when an AI is looking through its grenade launcher sights? Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2012 Because the rifle is pointed about 20 degrees up! I can see a clear difference if I give some of an AI squad grenade launchers and some not. Share this post Link to post Share on other sites
sickboy 13 Posted June 13, 2012 I remember bugs with AI looking through their binos most of the time, I can't remember anything re grenade launchers :O Is there a ticket on the matter? Share this post Link to post Share on other sites
kroky 1 Posted June 13, 2012 I still see some units sometimes looking every 10-15 secs through their binocs. The problem is it is so hard to nail down when this happens. And it seems not to affect all units in player group. It's annoying but the solution is to command them to drop the binocs.. Share this post Link to post Share on other sites
tpw 2315 Posted June 13, 2012 I remember bugs with AI looking through their binos most of the time, I can't remember anything re grenade launchers :OIs there a ticket on the matter? It's one of those bloody things which won't happen when I try to repro it! As soon as I've worked out how, I'll write up a ticket. For what it's worth, it happens at the same time as the units getting binocular happy (usually during or after an extended engagement). Share this post Link to post Share on other sites
Alwarren 2767 Posted June 13, 2012 I still see some units sometimes looking every 10-15 secs through their binocs. The problem is it is so hard to nail down when this happens. And it seems not to affect all units in player group. It's annoying but the solution is to command them to drop the binocs.. If you mean this issue, it happens if you let your AI take weapons out of ammo crates or dead bodies. After they did that, they will make excessive use of binocs and possibly take out their NVG's instead of the binoc. Even worse, they continue to use NVG's like binocs if you order them to drop the latter. Share this post Link to post Share on other sites
deltafiveone 11 Posted June 13, 2012 (edited) If you mean this issue, it happens if you let your AI take weapons out of ammo crates or dead bodies. After they did that, they will make excessive use of binocs and possibly take out their NVG's instead of the binoc. Even worse, they continue to use NVG's like binocs if you order them to drop the latter. +1 Vote for this bug. I ALWAYS get this because I tend to customize my AI teammates' loadout in-game with ammo crates. I'm forced to have them drop the NVGs they're using as binos every 15 seconds and pick them up again to make the problem go away for that individual AI. Thanks again BIS, at least there's a slight few dedicated developers left out there who care for their own customers and products. Edited June 13, 2012 by DeltaFiveOne Accidental double post Share this post Link to post Share on other sites
Dwarden 1125 Posted June 14, 2012 I still see some units sometimes looking every 10-15 secs through their binocs. The problem is it is so hard to nail down when this happens. And it seems not to affect all units in player group. It's annoying but the solution is to command them to drop the binocs.. one member of group, with binocs, is designated as dedicated spotter ... will use it's binocs ... read SUMA's comment somewhere in BIF about it Share this post Link to post Share on other sites
tonygrunt 10 Posted June 14, 2012 Could anybody check my dev-heaven bug report "Crash while spectating from BETA 93030 and after" and report. There is a CTD happening with the latest BETAs and missions with the "Norrin Revive" script. Share this post Link to post Share on other sites