Αplion 1122 Posted March 15, 2012 (edited) Introduction: This is a Greek island located in eastern Aegean sea area, called "Mitilini". This island is my first releasable effort in map modding area and I must admit that it is far away of my expectations as the map it seems to be too small for my original plans. Anyway I'm releasing that in a 1st version "as is" condition and I'll continue either with a 2nd version, twice in size, or maybe another island. Required Addons Aplion Buildings http://forums.bistudio.com/showthread.php?132466-Aplion-Buildings Gnat Isolda Fleet (included) Gnat Frigates & Weapons (included) Mondkalb Killhouses (included) Bracer bra_obj (included) Pathetic Berserker Stadium (included) Notes: This is version 1.0 and all PBOs are signed. A server key is also included. No modification of the original files is permitted without a prior written authorization by me. Credits: To Bohemia Interactive. To Gnat for his ships addons. To Bracer for bra_obj.pbo To Mondkalb for his Killhouses addon. To Pathetic Berserker for his Stadium addon. To the Community for the inspiration and help provided. To my game team Hellenic Army Command Virtual (HACv) for beta testing. Known Issues: So far no issues have been detected so feel free to let me know if something will be found. Installation: As the MOD is already using modfolder format, extract the contents of the rar file directly into your game root folder. Then add -mods=@Mitilini to the command line of your executable file. Download Link : http://www.sendspace.com/file/q02vm0 ArmA2Base.de Mirror: Mitilini Island required : Aplion Buildings Armacholic mirror link : http://www.armaholic.com/page.php?id=16424 Armedassault.info links : http://www.armedassault.info/index.php?game=1&cat=islands&id=182 & http://www.armedassault.info/index.php?game=1&cat=addons&id=1930&game=1 Six Updater Network : Direct Download | Mod info A fix as the bisign file was not matched with .pbo file of Mitilini Island. Download Link : http://www.sendspace.com/pro/dl/k6gaen Aplion Edited March 31, 2012 by Aplion Share this post Link to post Share on other sites
jedra 11 Posted March 15, 2012 Very nice! Will have a proper play later but it looks good so far! I like the new buildings too! Congrats on the release and thanks for sharing! Share this post Link to post Share on other sites
giorgygr 61 Posted March 15, 2012 Conratzz mate! :) Share this post Link to post Share on other sites
kremator 1065 Posted March 15, 2012 Grats mate. This looks like a good candidate for my mission :) I could always put a base INSIDE the stadium :) Share this post Link to post Share on other sites
miller 49 Posted March 15, 2012 Thanks Aplion some fast (sorry) shots :biggrin_o: ArmA2Base.de Mirror: Mitilini Island required Aplion Buildings Kind regards Miller Share this post Link to post Share on other sites
Αplion 1122 Posted March 15, 2012 Thanks for the shots and mirror link mate :) Share this post Link to post Share on other sites
flv*venom* 83 Posted March 15, 2012 Congrats on the release! gonna test it later today. Oh and: it's very very nice to finally see the H.W.M. logo again ;) Share this post Link to post Share on other sites
Neopas 10 Posted March 15, 2012 Congratulations for the release Aplion. You`ve just made my weekend! Share this post Link to post Share on other sites
icebreakr 3159 Posted March 15, 2012 (edited) Congrats on the release! p.s. custom houses look awesome. Edited March 15, 2012 by IceBreakr Share this post Link to post Share on other sites
Αplion 1122 Posted March 15, 2012 Thanks for positive comments guys ... appreciated :) Share this post Link to post Share on other sites
Guest Posted March 15, 2012 Release frontpaged on the Armaholic homepage. Mitilini IslandAplion Buildings Share this post Link to post Share on other sites
oldbear 390 Posted March 15, 2012 New on front page at Armed Assault.info Link to mirror : Mitilini Island (v 1.0) :http://www.armedassault.info/index.php?game=1&cat=islands&id=182 Needed : Aplion Buildings (v 1.0) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1930&game=1 Share this post Link to post Share on other sites
Kostasalpo 17 Posted March 16, 2012 Excellent. Not an easy job for one person . Well done mate !! Share this post Link to post Share on other sites
sickboy 13 Posted March 16, 2012 Added to Six Updater Network. Direct Download | Mod info Share this post Link to post Share on other sites
1para{god-father} 105 Posted March 16, 2012 Great new island nice work indeed ! BTW where is the kill house could not locate it ? Share this post Link to post Share on other sites
Αplion 1122 Posted March 16, 2012 Great new island nice work indeed !BTW where is the kill house could not locate it ? You can locate it in an area called "Training Ground" (red color letters). Share this post Link to post Share on other sites
kremator 1065 Posted March 16, 2012 Hey Aplion, Have released my mashed mission on Mitilini. Enjoy. Can be found in ... http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V3MSO_v6b.Mitilini.pbo Cheers mate. Kremator Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 17, 2012 Great work Aplion. Share this post Link to post Share on other sites
Zirkle 10 Posted March 17, 2012 Awesome work mate. This is beautiful and a great first release. Definitely going to be using this for some coop play. Good size for multiplayer and runs smooth! Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 17, 2012 Nice Greek island! Imo those fleets/taskgroups (RUS/US) are too close to each other and it looks more like Mitilini is under siege and will be involved in a "threesome/gangbang" as soon as Turkey sees a chance. That would be total madness for all those citizens on Mitilini. ;) What about a "light" version without certain addons so that players don't get "bored" with hardcoded stuff that is not moveable or changeable by mission design/script? Or just more water to the south and Krivak group placed far away (close to southern horizon) from the island? :) Share this post Link to post Share on other sites
Αplion 1122 Posted March 17, 2012 Nice Greek island! Imo those fleets/taskgroups (RUS/US) are too close to each other and it looks more like Mitilini is under siege and will be involved in a "threesome/gangbang" as soon as Turkey sees a chance. That would be total madness for all those citizens on Mitilini. ;) What about a "light" version without certain addons so that players don't get "bored" with hardcoded stuff that is not moveable or changeable by mission design/script? Or just more water to the south and Krivak group placed far away (close to southern horizon) from the island? :) I'll keep that in mind mate and in case more mission makers - players fιnd these ships around the island causing problem, I'll make a more light version as you suggest. Thanks for comments. ---------- Post added at 10:46 ---------- Previous post was at 10:39 ---------- Hey Aplion,Have released my mashed mission on Mitilini. Enjoy. Can be found in ... http://dl.dropbox.com/u/3905219/ZKs_BattleZone_V3MSO_v6b.Mitilini.pbo Cheers mate. Kremator Thanks for that mate, it will definately be on our server today :) Share this post Link to post Share on other sites
Andy Mcnab 10 Posted March 17, 2012 Aplion great you have created Tonel, you can create Tonel as a separate object of mapping for? Share this post Link to post Share on other sites
Αplion 1122 Posted March 17, 2012 Aplion great you have created Tonel, you can create Tonel as a separate object of mapping for? This specific tunnel made using original BI structures and nature objects (rocks - trees) rescaled and re-heighted through visitor so there is no model to give as separate addon. But in any case all map makers could do something similar or use mine as template if they like. In any case I was thinking of making a model tunnel but it will be a simple model which will need again rescaling from map makers in order to fit their terrain needs. Share this post Link to post Share on other sites
giorgygr 61 Posted March 17, 2012 ..which will need again rescaling from map makers in order to fit their terrain needs. Why rescale the new model man? I think you got plenty of room to make a 1:1 (at least at x,y dimensions) tunnel-piece/repeatable Share this post Link to post Share on other sites
Αplion 1122 Posted March 17, 2012 Why rescale the new model man? I think you got plenty of room to make a 1:1 (at least at x,y dimensions) tunnel-piece/repeatable Because I don't know the area that any map maker wants to cover using this tunnel model ... in might need rescale down or up. Ofcourse it will be a repetable model or should I say addon as just straight parts aren't enough :) Share this post Link to post Share on other sites