PacUK 1 Posted March 13, 2012 Hopefully 2.61 is working out well for everyone, we'll already cracking on with 2.62 that'll probably take a bit longer to come out unless some urgent issues require attention, but hopefully not too long of a wait! I noticed a bug with combat mode bayonet/hand grenade. When you disable combat mode you can't throw hand grenade.]Same problem with binocular too, SOM module doesn't work. Please report any issues to our Dev-Heaven list not to the forums, we can assign, track, and crush bugs that are reported there, those listed here in the forum will likely be missed. Also please provide DETAILS, (Faction, Class, Unit, Weapon, Ammo, Item etc) a general description of "some" of "grenades" can be a bit lacking (we have a lot of both) and make a bug impossible to trace if its a very unit/item specific issue, and other similar items exist (e.g. which factions binoculars, and what same problem). Gliders ? This is something we're looking to implement at some stage, we've had a few models in production hopefully some will release with 2.7's air update we'll just have to see how kind time is to our development team. amphibious ops ? Well a DUKW maybe or fingers crossed an LVT ? Its possible, but requires the model which is the main development time sink, we only have a couple of guys doing models and a lot of things requested let alone the things we want to do ourselves. Priority is usually given to what the modeller actually wants to make though. If you are an experienced modeller and want to work on something specific for us, please do get in touch and let us know! Share this post Link to post Share on other sites
Wiki 1558 Posted March 13, 2012 could you please release a classname list? or tell me where i can find the 2.6/2.61 version classname list? would be useful to create missions thanks Share this post Link to post Share on other sites
jedra 11 Posted March 13, 2012 could you please release a classname list?or tell me where i can find the 2.6/2.61 version classname list? would be useful to create missions thanks I grabbed the classnames and put them in a spready in this post. Share this post Link to post Share on other sites
nickmow 10 Posted March 13, 2012 PacUK thanks for the reply, I was only day dreaming really :). There's more than enough in your excellent mod to be playing around with as it is. Will always look forward to new updates but as it stands it's more than good enough, it's brilliant Share this post Link to post Share on other sites
tomolyons 23 Posted March 14, 2012 Hi pac what tool did you use to edit the config files? Because as you may know the c-47's engine sound radius has been reduced greatly in the latest version you cant hear the plane until its over your head then it fades quickly. Could you either do a quick fix or tell me how to edit the config so i cant do it myself? cheers Share this post Link to post Share on other sites
vsukpadman 0 Posted March 14, 2012 Does anyone know the answer to this ? thanks vsukpadman Firtsly congrats on an AWESOME mod... great work !I have been trawling for every mission I can find for I44 multiplayer co-op , and have noticed that quite a few missions I found (mainly ones not on the new I44 maps ) show the GUI but none of the options are available for healing . etc . Would this be because the missions are maybe older and either dont support the 2.6 gui, or that the designer didnt include the GUI as part of the misson? Just wondering what the reason is before I dump the missions that dont have it working or if its an easy fix to get them working....not that many missons around at the moment for small I44 co ops 1-6 players, so need all we can get ! thanks in advance! vsukpadman Share this post Link to post Share on other sites
Homer Johnston 0 Posted March 14, 2012 Does anyone know the answer to this ? [...] "Old" missions will have to be played the "old" way; medic units should have a magic "heal" action item. If you edit the mission and place the [i44] wounding module, the new system will be active. Share this post Link to post Share on other sites
C-zom 10 Posted March 14, 2012 Hello, does anyone know if there is a latest build of Warfare 1944 yet? One was submitted to Armaholic by Hannibal, but it has a lot of glitches, uses modern bases and buildings and resistance has modern tanks and npc's. The "official" one is still for D-day and its hotfixes. Thank you. :) I'd love to have a Warfare mode with WW2 base buildings and units like it did before, but I don't know if its been updated. Share this post Link to post Share on other sites
vsukpadman 0 Posted March 14, 2012 Thanks Homer - that is what I suspected ! cheers vsukpadman Share this post Link to post Share on other sites
magnus28 1 Posted March 15, 2012 Hello, does anyone know if there is a latest build of Warfare 1944 yet? One was submitted to Armaholic by Hannibal, but it has a lot of glitches, uses modern bases and buildings and resistance has modern tanks and npc's. The "official" one is still for D-day and its hotfixes. Thank you. :) I'd love to have a Warfare mode with WW2 base buildings and units like it did before, but I don't know if its been updated. yes. We've been up for quite a while. we run warfare 2.071 - thanks to Hannibal! Our warfare maps are Takistan, Chernarus, and new addition today Merderet River! Come check us out! just put teamdeadly into your filter, and set min player to zero edit: just re-read your post. what do you mean by modern buildings? the ai resistance doesn't use modern tanks and stuff.. they use t-34s, hanomags, and half tracks. if you don't like the ai resistance set towns to divided, and you'll always be fighting german/americans depending on what side you choose. Share this post Link to post Share on other sites
PacUK 1 Posted March 15, 2012 (edited) There's a few WIP updates over on our public forums showing some video and renders of the new content we'll be rolling out in future releases of Invasion 1944. Edited March 16, 2012 by PacUK Share this post Link to post Share on other sites
orcinus 121 Posted March 16, 2012 There's a few WIP updates over on our public forums showing some video and renders of the new content we'll be rolling out in future releases of Invasion 1944. Ooh, those are really pretty :) Love the shots of the aircraft FX. Waiting patiently to see them all released! Btw, as requests for class-names keep popping up, you might consider adding a link in the first post to Jedra's post. Thanks again to the i44 team for their splendid work! BR Orcinus Share this post Link to post Share on other sites
domokun 515 Posted March 16, 2012 There's a few WIP updates over on our public forums showing some video and renders of the new content we'll be rolling out in future releases of Invasion 1944. I really liked the look of that video of your parachute mission. Will that mission be included in the next release? (v2.7?) Share this post Link to post Share on other sites
cheeseburger 1 Posted March 16, 2012 hi, im new to this, do i need both arma 2 and operation arrowhead to play this, or does it only require operation arrowhead? Share this post Link to post Share on other sites
hunter11 1 Posted March 17, 2012 best mod ive played so far, well done:yay: Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 17, 2012 Somehow AT static guns and Jagdpanzer are a bit useless with AI - seems that they can't target + fire even if an vehicle is 200m in front of them. Or is it just something in the models that works for AI as an unfortunate viewblock? Share this post Link to post Share on other sites
cheeseburger 1 Posted March 17, 2012 http://dl.dropbox.com/u/9624177/I44_2/COOCOO2.jpg thanks captain, i already read that, but some people said that they could play it only with Operation Arrowhead, because its a standalone game, thats the reason i asked.. Share this post Link to post Share on other sites
PacUK 1 Posted March 17, 2012 Somehow AT static guns and Jagdpanzer are a bit useless with AI I've had no problems with AT guns firing on tanks at most ranges, if you are having issues, please give DETAILED decriptions when you post on Dev-Heaven and we can see what we can do about it. Jagdpanzer- We don't have one ingame right now so this has me very confused as to what you might be playing. Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 17, 2012 Meh I just tried again - AI skill was set too high and on stealth. Solution placed it on a better + flat place with lower skills + default behaviour. Of course there is a Jagdpanzer 38(t) aka "Hetzer" in I44- first vehicle in [i44] GE/SS armored. What I have seen is that there is no destruction/wreck model for this little baiter. http://en.wikipedia.org/wiki/Hetzer ;) Share this post Link to post Share on other sites
PacUK 1 Posted March 17, 2012 Oh of course, too used to calling it just a Hetzer, again though I don't recall having any issues with the unit engaging stuff, I would expect it to vary on what its up against as well, its always possible an issue could lie with the target rather than the unit itself, but if the issue persists report it over on DH and we'll fix it asap. Regarding destruction/wreck models, a lot of units don't have one, and the few that do are only using a darker texture overlay, there's only a few rare units that have a special model, this is a matter of time available, or lack thereof to actually modify the models. Share this post Link to post Share on other sites
volkov956 0 Posted March 17, 2012 Any Class list ? all I can find is for 2.5 not 2.61 or 2.6 Share this post Link to post Share on other sites
JSj 12 Posted March 17, 2012 Search the thread for "class list", and you'll se it's been asked and answered a bunch of times already. :j: Share this post Link to post Share on other sites
lucht 0 Posted March 17, 2012 This could very well be the best WWII mod and or game out there. Really great job everyone who put time into this. Share this post Link to post Share on other sites