yurapetrov 0 Posted February 26, 2012 Sorry, i tried to fix damage model, but i dont know how to make working damage model. I added hit-points to tail rotor and added class to config,but unsuccessfully. class HitPoints { ... class HitVRotor { armor = 0.3; material = 51; name = "tail_blades"; visual = "mala vrtule staticka"; passThrough = false; }; }; Thanks for test with BTK script. I take a look on it. Share this post Link to post Share on other sites
Doofy 2 Posted February 26, 2012 (edited) Sorry, i tried to fix damage model, but i dont know how to make working damage model. I added hit-points to tail rotor and added class to config,but unsuccessfully. class HitPoints { ... class HitVRotor { armor = 0.3; material = 51; name = "tail_blades"; visual = "mala vrtule staticka"; passThrough = false; }; }; Thanks for test with BTK script. I take a look on it. No Problem Man Its awesome Chopper..Are Team Loves It,Even the new lights.My buddy on this game flys them in real life and said Awesome job.Were did you put the hit points at ? if you don't mind me asking ?"Tail_roter" instead of "tail_blades" maybe. Edited February 26, 2012 by Doofy "Tail_roter" instead of "tail_blades" maybe Share this post Link to post Share on other sites
yurapetrov 0 Posted February 26, 2012 Thanks! Hit points place in "Hit-points" LOD and named as "tail_blades" Share this post Link to post Share on other sites
Doofy 2 Posted February 26, 2012 (edited) My buddy said try putting most like ware it meats ..Right in the middle.Center of the rotor..worth a shot ? i would if i could but its way to fancy for me .im just now getting into skins lol.. Sorry didnt see text above so you got it ? :) Edited February 26, 2012 by Doofy oh lol i forgot Share this post Link to post Share on other sites
yurapetrov 0 Posted February 26, 2012 It works! I just shot RPG in tail, and tail was destructed and helicopter crush down! So, maybe needs to change armor value in HitVRotor class. Share this post Link to post Share on other sites
Doofy 2 Posted February 26, 2012 Outstanding Buddy..You are now my best friend.. :) lol Looks like we ill be putting it in are mod pack :) over 400 sum plus members..If you ever want to chat get on Teamspeak three . IP = 208.167.244.238 Password= 7thCavalry Let me know when update is good to go Share this post Link to post Share on other sites
scfan42 0 Posted February 26, 2012 Wow, that's quick work on adding the CMWS eyes in. :o Found a forum that has a good selection of various deployed Army H-60s, showing the air inlet filters used in Iraq and some good pictures of CMWS stuff. Also note the "NO FLARES" painted to the left of the vertical facing M130 launcher. Page 4 has lots of pretty pictures of 160th birds and a couple of a UH-60M. http://s362974870.onlinehome.us/forums/air/index.php?showtopic=139895&st=40 This is the closet up picture I can find of a loaded bucket. This is how we'd load them when I was in Kosovo last year. Whenever the system fired, it'd shoot one of each type. http://www.dvidshub.net/image/485277/aviation-soldiers-pioneer-new-training I've never seen a picture of a CMWS-equipped H-60 with an ALQ-144 installed except for those pictures in that forum of 160th birds. But the 160th does whatever they want and seem to have a new mod to their aircraft every month. :P And one other note for once you get to releasing UH-60s... AFIAK the Army never uses miniguns on a regular UH-60. Just for the 160th and their fancy birds. If I had to guess, anything from about 2007 and onwards would use M240Hs to replace the M60D. Hope some of this helps! Share this post Link to post Share on other sites
Punisher5555 0 Posted February 27, 2012 (edited) And one other note for once you get to releasing UH-60s... AFIAK the Army never uses miniguns on a regular UH-60. Just for the 160th and their fancy birds. If I had to guess, anything from about 2007 and onwards would use M240Hs to replace the M60D. That would be correct. In the 160th they use maximum firepower to shock/overwhelm the enemy so that their clients can be inserted/extracted quickly. They are not a sustained fight unit. Get in, get out. You imagine you are the enemy and all the sudden your world is being rocked by the miniguns, or D.A.P., or AH-6. 2 seconds later operators are taking you down or all is quiet and the operators you were shooting are gone. You are like what the hell just hit me????? Edited February 27, 2012 by Punisher5555 Share this post Link to post Share on other sites
yurapetrov 0 Posted February 27, 2012 WIP Added to UH-60L proxy stores system. So player can load to ESSS wings external fuel tanks, hellfire missiles, 20mm cannon pods or FFAR. Also changed pilot door window. Share this post Link to post Share on other sites
SuicideCommando 333 Posted February 27, 2012 That looks really mean. Nice work yp. Share this post Link to post Share on other sites
b00ce 160 Posted February 27, 2012 Woa! Lookin' great, Yura! Are there going to be shorter versions of the ESSS Like HERE or HERE? Share this post Link to post Share on other sites
lennard 447 Posted February 27, 2012 Loving the detail and the quality you put in these babies. Absolutely stunning. Some 160th SOAR versions would be cool, though you might already be planning these. Share this post Link to post Share on other sites
b00ce 160 Posted February 27, 2012 Loving the detail and the quality you put in these babies. Absolutely stunning.Some 160th SOAR versions would be cool, though you might already be planning these. He has an MH-60L (Shown) and an MH-60K in the works. Share this post Link to post Share on other sites
yurapetrov 0 Posted March 4, 2012 Woa! Lookin' great, Yura! Are there going to be shorter versions of the ESSS Like HERE or HERE? Yes. Shorter version of ESSS wings i want use in MH-60L DAP and MH-60S. Added to my Blackhawks pack UH-60L Changes beta 1.2: - UH-60Q Medevac renamed to HH-60A Medevac; - Added CMWS sensors; - Added UH-60L Blackhawk (ESSS wings); - Added UH-60L Blackhawk (16xAGM-114 Hellfire). Download 25 MB Blackhawks beta v1.2 http://www.gamefront.com/files/21395835/yup_uh-60_beta12.zip Share this post Link to post Share on other sites
Guest Posted March 4, 2012 New version frontpaged on the Armaholic homepage. US Army Blackhawks v1.2 beta Share this post Link to post Share on other sites
SuicideCommando 333 Posted March 4, 2012 Amazing work yp. You certainly are a master at making helos. Can't wait to see some with gunners for those hot lz's. Share this post Link to post Share on other sites
seba1976 98 Posted March 4, 2012 Known issues - Only one distance LOD; Does this means they could impact the FPS on a low-end system? Share this post Link to post Share on other sites
spotter001 82 Posted March 4, 2012 is there a replacement pack for this? i'd like to have these great models as a default ones. Share this post Link to post Share on other sites
b00ce 160 Posted March 4, 2012 @ Spotter: There is not one, the best you'd be able to do is replace the UH-60Q with the HH-60A, the UH-60Ls don't have guns; it could cause some issues, to say the least. @ Yura: Good to know. Does it come with armaments (Chaingun, FFAR pods, etc.)? Downloading now, thanks for the update. :D Share this post Link to post Share on other sites
Harine 40 Posted March 4, 2012 Very impresive job...:) Share this post Link to post Share on other sites
desmondb 10 Posted March 4, 2012 congrats on the update, a note though... UH-60L and HH-60A still are missing flares, is this intentional or a bug? also are there plans for UH-60Ls without the ESSS wings? also, I know its been mentioned before but some update sounds wouldn't go awry. Share this post Link to post Share on other sites
b00ce 160 Posted March 5, 2012 (edited) I think the flares are coming in the update after this one. Yes. And it's been beat to death. :p Found a bug, the crew chief on the UH-60L has optics. Edit: I have a request, could you please move the fuel pods/hellfires to the pilot's weapon/magazine section of the config? It makes changing load-outs quite a chore... http://i167.photobucket.com/albums/u125/booce/ArmA%20II/arma2oa2012-03-0418-56-48-83.png Edited March 5, 2012 by b00ce Share this post Link to post Share on other sites
shabo 1 Posted March 5, 2012 (edited) Ok guys first off, just want to say very nice work! I have no issues with the medevac chopper but when I throw down the ESSS or the Hellfire viriant I get this weird LOD issue that I have only seen once and it was in a different game altoghether. I am running a PNY Geforce 460GTX and everything is on medium. Please help! Should be under the size allowed here. sorry about that, also I removed the sig till I can fix it but it looks like a smaller size then the guy above me EDIT: seems all I had to do was restart my computer and it fixed itself. Odd but then again arma is a house of cards, take one out or move it and the whole thing tumbles Edited March 5, 2012 by shabo Fixed bug Share this post Link to post Share on other sites
max power 21 Posted March 5, 2012 shabo Please be aware that there is a size limit for images on this forum. That limit is 100 KB. Please just link to images larger than the limit. Also, the image in your sig is too large. Please resample it or whatever you have to do to bring to under 100 KB. Thank you. §15) Do not hotlink images over 100kb (102400 bytes) in sizeDo not link images over 100kb using the IMG tags to display an image in your post. If you wish to post an image larger then 100 kb feel free to post the URL instead of hotlinking. Share this post Link to post Share on other sites
derdoe 10 Posted March 5, 2012 First of all great job yurapetrov, i love each one of your releases from the H60-family. Did you ever consider doing a Chinook in the future? :) Would love to see one with the detail that you put on your babies! Share this post Link to post Share on other sites