maddogx 13 Posted February 17, 2012 (edited) http://www.arma2.com/beta-patch.php [89603] Fixed: A possible crash when textures were loading too slow from the disk. [89523] Fixed: Crash during engine termination from multiplayer game. [89374] Changed: Scripts which are not in a pbo can no longer be executed when not in the mission folder to improve security. [89361] Fixed: Linux server slow startup Edited February 17, 2012 by Dwarden Share this post Link to post Share on other sites
Dwarden 1125 Posted February 17, 2012 (edited) as i mentioned on Skype groups the Linux dedicated server loading times improvement might also become visible on Windows dedicated server so if You see / can provide some results from Your servers then thanks in advance note: it's not active for clients (yet) Edited February 17, 2012 by Dwarden Share this post Link to post Share on other sites
MavericK96 0 Posted February 17, 2012 Nice! I will test it on my Windows DS and see if there's any improvement. Share this post Link to post Share on other sites
metalcraze 290 Posted February 17, 2012 I wish improvements to the ground effect in the recent ToH beta also made it in ;( Was any work done to improve SMAA due to complaints about it looking worse than an injector? Share this post Link to post Share on other sites
sickboy 13 Posted February 17, 2012 I wish improvements to the ground effect in the recent ToH beta also made it in ;(Was any work done to improve SMAA due to complaints about it looking worse than an injector? What ticket describes these issues? A search for SMAA on the issue tracker only reveals Adding SMAA, 2 months ago. Share this post Link to post Share on other sites
Winch3st3r 0 Posted February 17, 2012 (edited) Since the the lastest beta my Arma 2 CO freezes at lobby of multiplayer games. Does not happen without beta and I'm running no mods. https://dev-heaven.net/issues/28756 Edited February 17, 2012 by Winch3st3r Share this post Link to post Share on other sites
Paintface 10 Posted February 17, 2012 Since the the lastest beta my Arma 2 CO freezes at lobby of multiplayer games. Does not happen without beta and I'm running no mods. same issue here Share this post Link to post Share on other sites
Robalo 465 Posted February 17, 2012 [89374] Changed: Scripts which are not in a pbo can no longer be executed when not in the mission folder to improve security. Does this mean no more code in <Arma dir>\userconfig\somefile.sqf ? Share this post Link to post Share on other sites
dmarkwick 261 Posted February 17, 2012 Does this mean no more code in <Arma dir>\userconfig\somefile.sqf ? Moreover, what about the MyDocs/ArmA2/Scripts folder, which I use to develop scripts and access them from several missions? Share this post Link to post Share on other sites
mahuja 12 Posted February 17, 2012 [89374] Changed: Scripts which are not in a pbo can no longer be executed when not in the mission folder to improve security. I assume this mostly about blocking the loadfile "serverconfig_including_passwords" exploit. Unintended side effects may include shooting addon maker feet. Share this post Link to post Share on other sites
tpw 2315 Posted February 17, 2012 Moreover, what about the MyDocs/ArmA2/Scripts folder, which I use to develop scripts and access them from several missions? +1 The entirety of my Arma experience is playing my own editor based missions across multiple maps. All use (lots of) common scripts in Arma2/Scripts. I get the feeling this change is going to cause a lot of aggravation. Share this post Link to post Share on other sites
ArmAriffic 10 Posted February 17, 2012 Since the the lastest beta my Arma 2 CO freezes at lobby of multiplayer games. Does not happen without beta and I'm running no mods.https://dev-heaven.net/issues/28756 Yep, same Share this post Link to post Share on other sites
PELHAM 10 Posted February 17, 2012 (edited) Since the the lastest beta my Arma 2 CO freezes at lobby of multiplayer games. Does not happen without beta and I'm running no mods.https://dev-heaven.net/issues/28756 Yes for me too. No addons, tried 5 different servers with different maps running. 89606 not working. Edited February 17, 2012 by PELHAM Share this post Link to post Share on other sites
kremator 1065 Posted February 17, 2012 Broken, broken, broken. Rolling back. Shame as this sounded like good fixes. Share this post Link to post Share on other sites
buliwyf 4 Posted February 17, 2012 Rolled back to v1.60.89223... not able to connect to our server (v1.60.88850). :( Share this post Link to post Share on other sites
Prodavec 10 Posted February 17, 2012 1. userconfig doesn't work: ACE broken, CL mod broken, ACRE, Tushino radio addon broken etc... 2. no way to protect your server side scripts from potential leachers 3. script debugging is very inconvenient and anoying rollback to previous beta Share this post Link to post Share on other sites
maddogx 13 Posted February 18, 2012 no way to protect your server side scripts from potential leachers Isn't it possible to run server side scripts in a PBO - i.e. an addon that only exists on the server? As far as I know, this should still work. Share this post Link to post Share on other sites
Beagle 684 Posted February 18, 2012 @ prodavec beta and mods are as always not recommended. Share this post Link to post Share on other sites
armatech 8 Posted February 18, 2012 Would be nice to have a server side config value say allowedscriptpath="some path" this way it will still have the required secrity but will also allow us coders to live debug with it. The all in a PBO form will take so much time to test code it would be silly if(!(isnil "_Derka))then{hintsilent derka derka";}; Errror shut game down change code to if(!(isnil "_Derka"))then{hintsilent derka derka";}; repbo re-launch reload mission error shut game down change code to if(!(isnil "_Derka"))then{hintsilent "derka derka";}; repbo re-launch reload mission success Share this post Link to post Share on other sites
.kju 3245 Posted February 18, 2012 Do you realize that you can still use unpacked data? You only need a pbo loaded that uses the same namespace as the unpacked data and has the same files in it (file content can be different). Ref: http://community.bistudio.com/wiki/Script_Path http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Developer_Options http://community.bistudio.com/wiki/CMA:DevelopmentSetup#Develop_with_unpacked_data Share this post Link to post Share on other sites
armatech 8 Posted February 18, 2012 Do you realize that you can still use unpacked data? You only need a pbo loaded that uses the same namespace as the unpacked data and has the same files in it (file content can be different). Ref: http://community.bistudio.com/wiki/Script_Path http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Developer_Options http://community.bistudio.com/wiki/CMA:DevelopmentSetup#Develop_with_unpacked_data Very true but still would be nice to have a defined path and also would be nice to have an option to force -noFilePatching via the server config on all clients Share this post Link to post Share on other sites
SnR 1 Posted February 18, 2012 Yep, sameBumped Ticket, same freezing for me too. Share this post Link to post Share on other sites
ast65 10 Posted February 18, 2012 Rolled back to v1.60.89223... not able to connect to our server.:( same for me :( (signature check is broken?) Share this post Link to post Share on other sites
gammadust 12 Posted February 18, 2012 Do you realize that you can still use unpacked data? You only need a pbo loaded that uses the same namespace as the unpacked data and has the same files in it (file content can be different). Ref: http://community.bistudio.com/wiki/Script_Path http://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Developer_Options http://community.bistudio.com/wiki/CMA:DevelopmentSetup#Develop_with_unpacked_data tnx for clarifying this, i feared we were loosing this option (and had no time to test it) Share this post Link to post Share on other sites
.kju 3245 Posted February 18, 2012 from what i can tell there are no plans to remove or restrict unpacked data Share this post Link to post Share on other sites