1para{god-father} 105 Posted February 12, 2013 Is there a way to stop players pressing ESC and re spawning ? as i have found instead of getting healed that is what they are doing and i need to stop it , or at least give the a long wait ! Share this post Link to post Share on other sites
sickboy 13 Posted February 12, 2013 Is there a way to stop players pressing ESC and re spawning ? as i have found instead of getting healed that is what they are doing and i need to stop it , or at least give the a long wait ! Disable respawn, or put a delay of e.g 2-5 mins? Share this post Link to post Share on other sites
cuel 25 Posted February 12, 2013 There's the ace_sys_wounds_no_rpunish = false; variable but I am farily certain it is broken since the last update: http://dev-heaven.net/issues/70433 If someone could reproduce it that would be great. Share this post Link to post Share on other sites
1para{god-father} 105 Posted February 12, 2013 I am using ACE wounds and is there any way you can reduce the amount of medical treatment a player needs, i.e set it ? As some times it just takes ages to get them back on there feet example of tonight's downed player 3 x bandage 3x morphine 2 xEpi and a medkit . Just one of each would be great , is that possible to set there anywhere ion ACE ? Share this post Link to post Share on other sites
Shiloh 102 Posted February 12, 2013 First off: If this is in the wrong thread, I apologize. I did a search, and this seemed to be the only one that applied to the issue I'm having. Hey everyone, I've got a problem with ARMA 2 and ACE I was hoping to get sorted out, and it seemed that you folks might have a good handle on this sort of thing. Here's a basic rundown of what's going on: I bought ARMA 2 vanilla without CO or OA on steam and played for a while, and then decided it was time to get ACE since I enjoyed it so much in ARMA 1. So I went and downloaded the appropriate files from either armaholic or six updater. At first I got a ton of errors (mostly the usual "missing .hpp files" or "CBA needs addon cba_ui_helper", that sort of thing) but after a while got them ironed out to the point that I could at least start the game. But when it finally did start, nothing's changed. I've got no indication that ACE or CBA is working, and none of the features have changed, i.e. no first aid, dragging bodies, etc. All my modfolders are in order, and to my knowledge the "set launch options" field in the steam library is set up correctly. Anyone think they can help? Also, here's what my launch options field looks like if that helps: "-noSplash;-mod=@CBA;@ACE;@ACE_A2;" Once again, if this is in the wrong place I apologize. Mods, feel free to move it if necessary. Share this post Link to post Share on other sites
galzohar 31 Posted February 13, 2013 ACE is for OA, and as far as I know, if you don't have OA you should stick with (the very outdated) ACE_A2 *ONLY*. Share this post Link to post Share on other sites
Shiloh 102 Posted February 13, 2013 ACE is for OA, and as far as I know, if you don't have OA you should stick with (the very outdated) ACE_A2 *ONLY*. Thanks for the quick reply. Believe it or not, about twenty minutes ago I folded and just bought OA. Kind of feeling the whole "starving college student" thing, but hopefully it'll be worth it. Share this post Link to post Share on other sites
Guest Posted February 13, 2013 [...] As some times it just takes ages to get them back on there feet example of tonight's downed player 3 x bandage 3x morphine 2 xEpi and a medkit . [...] Instead of bandages you can use the bandage kits. And when you're using 3x MOR and 2x EPI, you're definately doing something wrong. Share this post Link to post Share on other sites
1para{god-father} 105 Posted February 13, 2013 Instead of bandages you can use the bandage kits. And when you're using 3x MOR and 2x EPI, you're definately doing something wrong. Hmmmmmmmmmm well any idea what we are doing wrong then? as we are just giving what the dialog is requesting, once we stop bleeding is request MOR & EPI once 9/10 once we give it , and check again is request more. should it only really need one of each then ? Any idea's why we are get this ? Share this post Link to post Share on other sites
metalcraze 290 Posted February 13, 2013 Iirc if you are not healing a dude with a soldier who is an actual medic you can get imprecise diagnosis (but I may be wrong here) After you inject a wounded guy with an epi it also takes some time for him to wake up so just wait. Share this post Link to post Share on other sites
scrim 1 Posted February 13, 2013 The thing is that now you can give people both epi and morphin when they don't need it as long as they accept, and if you don't have a medkit, those will be the only options appearing when you examine people. Especially since the ACE team made morphin (and epi I think) last for a certain period of time, meaning that if you're wounded, get morphin and then get wounded again you're not gonna need morphin, the rate in which those are used have dropped a lot. It's a wonderful function that I'm happy they took the time to make. Share this post Link to post Share on other sites
1para{god-father} 105 Posted February 13, 2013 Iirc if you are not healing a dude with a soldier who is an actual medic you can get imprecise diagnosis (but I may be wrong here)After you inject a wounded guy with an epi it also takes some time for him to wake up so just wait. Well that might have explained it as we lost our medic, and only had normal solider to heal. we will try again tonight just using a medic and see :) how it goes thanks guys Share this post Link to post Share on other sites
DeadalusHD 1 Posted February 13, 2013 Das anyone know the classnames for SAPHEI-T for the M163 PIVADS ? Thanks Share this post Link to post Share on other sites
Shiloh 102 Posted February 14, 2013 Oooookay. Now I'm just lost. I bought OA, got that working nicely, and then tried to get ACE to work. I'm getting an error saying that "idenitities/Cfg.hpp, line 1:...undefined base class." I've changed my Ace clippi settings/identity, still doesn't launch. I changed the .userconfig settings, and that didn't do anything either. I'm just close to giving up at this point. Share this post Link to post Share on other sites
galzohar 31 Posted February 14, 2013 It's almost always stop bleeding -> epi+morphine -> medkit. Not sure when you should get anything different, as I've never noticed it (but I don't end up playing with a medic very often). If he's not getting white colors on his screen, he probably doesn't need morphine. If he's not blacking out, he probably doesn't need epi. Medkit is always needed, but only after you fixed everything else. Share this post Link to post Share on other sites
cuel 25 Posted February 14, 2013 Medkits are needed when you can't aim / walk Share this post Link to post Share on other sites
Sandy106 1 Posted February 14, 2013 Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name. Share this post Link to post Share on other sites
dragonsyr 21 Posted February 14, 2013 Is there a list of class names for vehicle ammo somewhere? I cant get rid of the A10 GAU8 ammo with the default name. http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here! http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons there.... Share this post Link to post Share on other sites
metalcraze 290 Posted February 14, 2013 (edited) Oooookay. Now I'm just lost. I bought OA, got that working nicely, and then tried to get ACE to work. I'm getting an error saying that "idenitities/Cfg.hpp, line 1:...undefined base class."I've changed my Ace clippi settings/identity, still doesn't launch. I changed the .userconfig settings, and that didn't do anything either. I'm just close to giving up at this point. Do you have ArmA2 vanilla and are you running the game as ArmA2 Combined Ops (OA will automatically launch as CO if you have AA2 installed - unless it's Steam)? Did you use SixUpdater to install ACE? We need more info. Edited February 14, 2013 by metalcraze Share this post Link to post Share on other sites
Sandy106 1 Posted February 14, 2013 http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here!http://community.bistudio.com/wiki/ArmA_2:_Weapons#Vehicle_.26_Static_Weapons there.... That doesnt list ACE class names. There's no CBU-87 for example, which is only in one of the ACE add ons. Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2013 How about the ACE classlists? http://wiki.ace-mod.net/classlists Share this post Link to post Share on other sites
1para{god-father} 105 Posted February 14, 2013 It's almost always stop bleeding -> epi+morphine -> medkit. Not sure when you should get anything different, as I've never noticed it (but I don't end up playing with a medic very often). If he's not getting white colors on his screen, he probably doesn't need morphine. If he's not blacking out, he probably doesn't need epi. Medkit is always needed, but only after you fixed everything else. OK we played last night as a Medic , I stopped bleeding this took 4 x Bandage Kits 2 x MOR 1 x EPI 1 x Medkit - this was pretty standard to most who was shot apart from 1 that needed a little less . So is there no way to change how much someone needs anywhere or is is just coded into ACE, it just seems to take a long time, I know the aim is not to get shot but AI being AI are very good at shooting you :) Share this post Link to post Share on other sites
DeadalusHD 1 Posted February 14, 2013 Thanks Sickboy, this is now bookmarked :D Share this post Link to post Share on other sites
helling3r 10 Posted February 14, 2013 Having the same issue as luckyhendrix, anyone got any clues?I have it so that theres 400 second timer before someone permanently dies, seagull respawn, but after the timer runs out it says "initializing ace spectator script" for a second then it goes to a black screen. Hi there, i have the same issue; what am i doing wrong? The spectator script fires correctly (called from the respawnAsSeagull.sqf script) but remains all black when the PMR sendet me to the unconsious state and i died within it. Share this post Link to post Share on other sites
metalcraze 290 Posted February 14, 2013 OK we played last night as a Medic , I stopped bleeding this took 4 x Bandage Kits 2 x MOR 1 x EPI 1 x Medkit - this was pretty standard to most who was shot apart from 1 that needed a little less . So is there no way to change how much someone needs anywhere or is is just coded into ACE, it just seems to take a long time, I know the aim is not to get shot but AI being AI are very good at shooting you :) That seems normal. You need more bandage if the wounding and thus bleeding is more severe. However there are large bandage kits in ACE which supposedly work like 2x usual bandages. Share this post Link to post Share on other sites