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Shiloh

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About Shiloh

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  1. Really looking forward to seeing what you guys come up with, and the ACE + USP combo seems like it'll help quite a lot. And man I can't wait to see that Haley rig, I've always felt there was a distinct lack of chest rigs out there, so this'll be a great addition.
  2. I asked a similar question on Reddit and got some excellent input, but I think I'm just in way over my head. I've never messed around with configs, and it's horrendously confusing. I have a weapons pack that, while it looks fantastic, uses the old vanilla rifle sounds (which in my opinion aren't that great). As such I wanted to replace the weapon firing sounds with another, IE the M4 sounds from RHS. After a few hours of googling, getting help elsewhere, as well as reading this guide about six times, I'm still totally lost. Like I said above my experience with editing in Arma is pretty much 0, and it's all horrendously confusing. While the tutorial had a lot of good info, it seems to be more focused on replacing equipment and the like (the section for "sound" is totally empty). Can I please get some help? I've been tearing my hair out over this for almost five hours now and it's not making any more sense.
  3. Sorry for the dumb question, but I might be slightly out of the loop. Is the hiddenSelections feature already a thing, or something that's going to be implemented later? I've just never heard of it before, have I been missing out on something?
  4. Totally understandable, especially with a project like this one. Can't wait to see what you guys come up with, thanks for all your hard work.
  5. Can't wait to see the new vests/uniform! This pack is stellar. Also, not to be "that guy", but any idea on when we might see the Haley D3 rig released? I've been itching for a good chest rig for a long time.
  6. Question: Where exactly would I find the texture path for the background spheres at?
  7. "I Died in Hell - They Called it Passchendaele" Mods: IFA3, FOW, POLPOX Artwork supporter, ReColor, ReShade, DIREONE's Poses, ZSL static poses
  8. So I really love this mod, but has anyone found a fix for the "VCM_ARTYDELAY" error? This one specifically: I've been searching for a while and haven't found anything. This was on singleplayer, and while I do have about 25 other mods installed none of them seem to throw any similar errors, and the only other mod that may affect the AI is C2.
  9. Thanks for the reply! I'll do some more research.
  10. Hey everyone, I found Macser's ArmaRig for Blender tutorial and decided to jump in, as I've been wanting to create some custom animations for my screenshot work (more specifically wanting to create some static zombie poses). I followed along with his video tutorial but ran into an issue near the end. I managed to export the pose as an .rtm file, but when I try to use the A3 Object Builder to view it, nothing appears on screen, it's just the empty field. Like this: Any ideas on what I'm doing wrong here? I've been tearing my hair out and google has been less than helpful. Also, while I'm here: How exactly would I go about adding an .rtm file into the game so I can actually use it? Thanks!
  11. CIA Task Force conduct snatch-and-grab mission Mods (Holy shit there's a lot here...): ReColor, CUP, RHS, Clingor/Dingor Islands, Project Infinite, DIREONE poses, TFR poses, ZSL poses, nikoaton's poses, POLPOX artwork supporter, Rismarck's WWII poses (I think there's one in there at least...), Project Zenith retextures, VSM all-in-one, NIARMS, Spec4Gear, SMA weapons. I THINK that's it.
  12. Awesome, looking forward to it!
  13. Sorry if this isn't the right thread, but figured you good folks might know: Are there any pose/animation packs that work with Ryan's Zombies and Demons?
  14. Sorry, totally forgot to add that. I believe these are a combination of your and DIREONE's animations.
  15. Thank you! And yeah, that's exactly what I was doing. Thanks for the heads-up on the mod, appreciate it much!
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