langgis08 10 Posted October 19, 2011 (edited) http://www.arma2.com/beta-patch.php [85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) [85594] New: Server admin can check build numbers of clients using #userlist [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing. [85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default. [85529] Fixed: Reassign allowed clients to use a role reserved for a host. [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). Edited October 19, 2011 by langgis08 Share this post Link to post Share on other sites
SnR 1 Posted October 19, 2011 Great to see such focus on MP :) Share this post Link to post Share on other sites
kremator 1065 Posted October 19, 2011 Thanks for this newest beta BIS! Share this post Link to post Share on other sites
Undeceived 392 Posted October 19, 2011 Thanks, Bohemia! Share this post Link to post Share on other sites
kremator 1065 Posted October 19, 2011 STILL, yes still, getting that stupid bloody rocking of an autohover helicopter however!!! Share this post Link to post Share on other sites
HyperU2 11 Posted October 19, 2011 Yeah, in the next patch get rid of auto hover. Share this post Link to post Share on other sites
PuFu 4600 Posted October 19, 2011 Yeah, in the next patch get rid of auto hover. ????? Share this post Link to post Share on other sites
whiskeytango 11 Posted October 19, 2011 Solution: Don't use auto hover! Share this post Link to post Share on other sites
Beagle 684 Posted October 19, 2011 ?????Don't you know that sometimes BIS simply removes broken Features?ArmA II G36 black secondary sight removed in 1.51 Non grouped A.I. contact reports to player removed in 1.50 A.I. to player conversation System for old ArmA II units removed in 1.57 Numerous scripts removed in 1.51-1.59 Autohover removed in 1.60? Share this post Link to post Share on other sites
MavericK96 0 Posted October 19, 2011 Lol...some people are never happy. Nice to see some load time optimization. Can anyone comment on how much faster it is? I'm probably not going to test this until I can use ACRE with it. EDIT: Actually, looks like jaynus is updating JayArmA2Lib as we speak. New beta here I come! Share this post Link to post Share on other sites
Rough Knight 9 Posted October 20, 2011 [85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676) Nice....Any crash fixes are most welcome . The dev-heaven chat log indicates how difficult this item alone was to fix, let alone all the other fixes included with the patch. As usual, we all no doubt appreciate the efforts to make the game even better with these important fixes. Share this post Link to post Share on other sites
NeuroFunker 11 Posted October 20, 2011 http://www.arma2.com/beta-patch.php[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map). omg:eek:, as for me it's most useful fix for long time. Gota go to see it with my own:j: Share this post Link to post Share on other sites
OMAC 254 Posted October 20, 2011 STILL, yes still, getting that stupid bloody rocking of an autohover helicopter however!!! This issue is news to me. Did it start post-1.59? Is there a ticket for it? I searched and found nothing. Share this post Link to post Share on other sites
buliwyf 4 Posted October 20, 2011 Yesterday i played the latest beta and this is what i found out: http://dev-heaven.net/issues/16421 ;) Share this post Link to post Share on other sites
Hanzu 10 Posted October 20, 2011 [85529] Fixed: Reassign allowed clients to use a role reserved for a host. This fix does not happen to have anything to do with this? http://dev-heaven.net/issues/11442 First slot taken by DS entity after mission is (re)loaded (Default missions of OA only) Share this post Link to post Share on other sites
SaOk 112 Posted October 20, 2011 (edited) While playing custom SP mission (that have worked great ~40 times before), advanced first aid system suddently threw player (leader) out of his group (after getting healed), leaving "group connected"-triggers(&group id) for orginal group. I havent yet found a way to reproduce that. Seems to be quite rare, but gamebraking bug. Have anyone else witnessed yet the same thing? I am also getting some slight stuttering after playing about 1hour. That problem was away about a month ago, but its partly back again. Else very nice to see much fixes so often. ;) Edited October 20, 2011 by SaOk Share this post Link to post Share on other sites
kremator 1065 Posted October 20, 2011 (edited) This issue is news to me. Did it start post-1.59? Is there a ticket for it? I searched and found nothing. Try this http://dev-heaven.net/issues/4478 or this http://dev-heaven.net/issues/14410 Either fix it ... or remove autohover from the action menu please. EDIT: this was also present in 1.59 To test, open editor, place any chopper with a tail rotor on flying. Move forward then press Autohover on action menu. Become seasick ! Edited October 20, 2011 by Kremator Share this post Link to post Share on other sites
inco9nito 10 Posted October 20, 2011 BIS fix this, please! http://dev-heaven.net/issues/23794 Zoom Optics in grass aiming very lagy, others places is fine. Share this post Link to post Share on other sites
Tonci87 163 Posted October 20, 2011 Yes the Zoom in grass FPS slowdown is quite heavy Share this post Link to post Share on other sites
no use for a name 0 Posted October 20, 2011 Yes the Zoom in grass FPS slowdown is quite heavy BIS fix this, please! http://dev-heaven.net/issues/23794Zoom Optics in grass aiming very lagy, others places is fine. Did you change your AToC settings so that it's not rendered to the grass? I had the same problem until I set mine to 6 (which enables it for all vegetation except grass) and saw a massive improvement when scoped in on grass. Share this post Link to post Share on other sites
inco9nito 10 Posted October 20, 2011 Did you change your AToC settings so that it's not rendered to the grass? I had the same problem until I set mine to 6 (which enables it for all vegetation except grass) and saw a massive improvement when scoped in on grass. I use AtoC=0. I've tried other options without success Share this post Link to post Share on other sites
EasyC 10 Posted October 20, 2011 I use AtoC=0. I've tried other options without success Same. FPS drop is huge. Share this post Link to post Share on other sites
OMAC 254 Posted October 21, 2011 Playing CWR2 with vanilla 1.59, the FPS drop when using optics (scope) on grass is HUGE. They use very tall grass in CWR2, and it's windy too, so the grass is moving all over the place. Share this post Link to post Share on other sites
W0lle 1050 Posted October 21, 2011 Playing CWR2 with vanilla 1.59, the FPS drop when using optics (scope) on grass is HUGE. They use very tall grass in CWR2, and it's windy too, so the grass is moving all over the place. Depends on which Island you have that FPS drop. On Kolgujev that is normal because we have a little problem with the gras clutter objects there (which we fix in the next patch). There shouldn't be any problems on Everon though. Share this post Link to post Share on other sites
OMAC 254 Posted October 21, 2011 Yes, Everon is fine. I really only had a problem in Bomberman. Is that scenario on Kolgujev? Share this post Link to post Share on other sites