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langgis08

ARMA2_OA_Build_85598

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http://www.arma2.com/beta-patch.php

[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)

[85594] New: Server admin can check build numbers of clients using #userlist

[85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.

[85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.

[85529] Fixed: Reassign allowed clients to use a role reserved for a host.

[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).

Edited by langgis08

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Great to see such focus on MP :)

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STILL, yes still, getting that stupid bloody rocking of an autohover helicopter however!!!

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Yeah, in the next patch get rid of auto hover.

?????

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?????
Don't you know that sometimes BIS simply removes broken Features?

ArmA II G36 black secondary sight removed in 1.51

Non grouped A.I. contact reports to player removed in 1.50

A.I. to player conversation System for old ArmA II units removed in 1.57

Numerous scripts removed in 1.51-1.59

Autohover removed in 1.60?

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Lol...some people are never happy.

Nice to see some load time optimization. Can anyone comment on how much faster it is? I'm probably not going to test this until I can use ACRE with it.

EDIT: Actually, looks like jaynus is updating JayArmA2Lib as we speak. New beta here I come!

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[85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev-heaven.net/issues/24676)

Nice....Any crash fixes are most welcome . The dev-heaven chat log indicates how difficult this item alone was to fix, let alone all the other fixes included with the patch.

As usual, we all no doubt appreciate the efforts to make the game even better with these important fixes.

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STILL, yes still, getting that stupid bloody rocking of an autohover helicopter however!!!

This issue is news to me. Did it start post-1.59? Is there a ticket for it? I searched and found nothing.

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[85529] Fixed: Reassign allowed clients to use a role reserved for a host.

This fix does not happen to have anything to do with this?

http://dev-heaven.net/issues/11442 First slot taken by DS entity after mission is (re)loaded (Default missions of OA only)

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While playing custom SP mission (that have worked great ~40 times before), advanced first aid system suddently threw player (leader) out of his group (after getting healed), leaving "group connected"-triggers(&group id) for orginal group. I havent yet found a way to reproduce that. Seems to be quite rare, but gamebraking bug. Have anyone else witnessed yet the same thing?

I am also getting some slight stuttering after playing about 1hour. That problem was away about a month ago, but its partly back again.

Else very nice to see much fixes so often. ;)

Edited by SaOk

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This issue is news to me. Did it start post-1.59? Is there a ticket for it? I searched and found nothing.

Try this

http://dev-heaven.net/issues/4478

or this

http://dev-heaven.net/issues/14410

Either fix it ... or remove autohover from the action menu please.

EDIT: this was also present in 1.59

To test, open editor, place any chopper with a tail rotor on flying. Move forward then press Autohover on action menu. Become seasick !

Edited by Kremator

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Yes the Zoom in grass FPS slowdown is quite heavy
BIS fix this, please! http://dev-heaven.net/issues/23794

Zoom Optics in grass aiming very lagy, others places is fine.

Did you change your AToC settings so that it's not rendered to the grass? I had the same problem until I set mine to 6 (which enables it for all vegetation except grass) and saw a massive improvement when scoped in on grass.

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Did you change your AToC settings so that it's not rendered to the grass? I had the same problem until I set mine to 6 (which enables it for all vegetation except grass) and saw a massive improvement when scoped in on grass.

I use AtoC=0. I've tried other options without success

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I use AtoC=0. I've tried other options without success

Same.

FPS drop is huge.

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Playing CWR2 with vanilla 1.59, the FPS drop when using optics (scope) on grass is HUGE. They use very tall grass in CWR2, and it's windy too, so the grass is moving all over the place.

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Playing CWR2 with vanilla 1.59, the FPS drop when using optics (scope) on grass is HUGE. They use very tall grass in CWR2, and it's windy too, so the grass is moving all over the place.

Depends on which Island you have that FPS drop. On Kolgujev that is normal because we have a little problem with the gras clutter objects there (which we fix in the next patch). There shouldn't be any problems on Everon though.

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Yes, Everon is fine. I really only had a problem in Bomberman. Is that scenario on Kolgujev?

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