bobocz 10 Posted September 22, 2011 (edited) Lucky Rafikst from Poland publish on his youtube channel first videos from early TKOH's beta version. Here are some his videos. (there are five videos so far) QjWb_XJIEkg zdJ9rbz9Gr8 E6G2cJE3g-Q Some pictures and his impression on www.sim-outhouse.com (English) More pictures and his impression on www.il2forum.xt.pl (Polish) So far what I understand (and I don't understand much :)) he like the game. If he read this, he could joint to BI forum and share his opinion. Thanks Rafikst/YoYo, great videos (good music :)) and all pictures and information. Edited September 23, 2011 by BoboCZ corected link Share this post Link to post Share on other sites
_michal 10 Posted September 22, 2011 Yes, he likes the game very much. We all at Polish forums hate him. ;) Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 23, 2011 (edited) he also posted a vid of the Behl 4-12 :p ay0898_RxRg There's something a bit weird with the lightning system. In most of his videos he's playing with a pretty cloudy sky but the ground looks like it is illuminated by a "full sun". I don't know how to properly explain that, I just think the ground should be darker. Shadows are also too "neat", with such a weather there shouldn't be any. Nothing game breaking, just feels a bit weird to me :) Edited September 23, 2011 by Macadam Cow Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 23, 2011 i preordered this game and i am still happy with the material i´ve seen but: its a big area and i know BI can´t make it as detailed as the Arma2-scenarios, but why so washed out ground textures? I would prefer google earth resolution. I know there is a logic of immersion to pass on 2d-objects but its a little bit too much blurred. :) Share this post Link to post Share on other sites
EagleEye-GER- 0 Posted September 23, 2011 (edited) Cool, something to look at before we get the beta. Thanks for the heads up BoboCZ! Nice gimmick that the instructor have a knee-pad.:) One question: In US, the student is sitting on the left side in helicopters? In that training video, I am the student, not? In Germany the student have to sit on the right side and the instructor left.:confused: EDIT: Doesn`t matter for gameplay just an observation.;) Edited September 23, 2011 by EagleEye[GER] Share this post Link to post Share on other sites
zentaos 10 Posted September 23, 2011 in most helicopters the PIC (pilot in command) sits on the right. unless they are instructing a student, then the student sits on the right, and the instructor ( still PIC) sits on the left. Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 23, 2011 More vids ! 2fneI-DFaiE z4rOTlibvXM gZaQyOmy3DI Thanks a lot to Yoyo for sharing these with us :) Share this post Link to post Share on other sites
EagleEye-GER- 0 Posted September 23, 2011 (edited) Ha ha, he have an mp3 player in that training vid. Such neat details... Yes, thank you very much YoYo. You made my day. Edited September 23, 2011 by EagleEye[GER] Share this post Link to post Share on other sites
papanowel 120 Posted September 23, 2011 Thanks for sharing this! Share this post Link to post Share on other sites
metalcraze 290 Posted September 23, 2011 Nice tutorial. Nice ambient traffic (but still needs more work so cars don't just disappear into nothing 10m away) Share this post Link to post Share on other sites
Dwarden 1125 Posted September 23, 2011 what you see with the lighting is known bug ... WIP Share this post Link to post Share on other sites
karstux 10 Posted September 23, 2011 The city flight video is amazing, I can't wait to navigate those urban canyons myself! But yes, the ambient traffic could use improvement... Share this post Link to post Share on other sites
AS350 10 Posted September 23, 2011 (edited) another video shooting training FN_f5ariRfg the videos are very nice:bounce3: you get a nice impressive from the map, but i also think the traffic could use improvement:rolleyes: another thing it's pity, that there are no raindrops on the cockpit glass, but the theme we had already:o something else is what I have noticed that the trees partly look less detailed from the near. but you can not have everything, so thumbs up for this great game :bounce3: Edited September 24, 2011 by AS350 Share this post Link to post Share on other sites
smiley_ie 7 Posted September 23, 2011 Ive being keeping an eye on TAKE ON HELICOPTERS and after watching these video's I dont get it ? looks like Arma 2 with bigger cockpit's ? Share this post Link to post Share on other sites
ArmAriffic 10 Posted September 24, 2011 (edited) Ive being keeping an eye on TAKE ON HELICOPTERS and after watching these video's I dont get it ? looks like Arma 2 with bigger cockpit's ? ArmA 2's engine (RV3) Huge maps More realistic helicopters Mostly civil based Testing new thingamajigs for ArmA 3 (RTT, volumetric clouds, ect) Awesome Make sense? :p :D Edited September 24, 2011 by ArmAriffic Share this post Link to post Share on other sites
Macadam Cow 1 Posted September 24, 2011 what you see with the lighting is known bug ... WIP uh...yeah...the lighting not the lightning (I knew something was wrong with that word :p) Glad to hear that ! Thanks for the answer :) Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 24, 2011 I loved the cumulus clouds. I hated the cumulonimbus clouds. If trying to depict single cell storms, simple gradation from white to slightly gray depending on altitude is sufficient. The game seems to try to depict monster supercells with small puffets of clouds - and fails miserably, sorry. I'm now only talking about the shading of the clouds, as I'm under the impression the ground shading is a known bug. Monster supercell: oQVvqnMRkbE Singlecell storm developing (well...): uZjY5JXvAnM The latter being more appropriate and far less darkening. But TAKOH Bad Weather one? Seriously? :D Share this post Link to post Share on other sites
metalcraze 290 Posted September 24, 2011 uh...yeah...the lighting not the lightning (I knew something was wrong with that word :p) There is not much light from lightning flashes though Share this post Link to post Share on other sites
Dwarden 1125 Posted September 24, 2011 CarlGustaffa just realistic cloud simulation would need NASA supercomputer state of PC :) and people already complain about low FPS :) Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 24, 2011 dwarden, do we have in final game better ground texture (higher resolution, maybe on par with google earth)? Thanks for answer in advance. Share this post Link to post Share on other sites
DnA 5138 Posted September 24, 2011 do we have in final game better ground texture (higher resolution, maybe on par with google earth) Some things to keep in mind: PC performance directly affects the detail of any texture and also the ground texture. While playing, the game simply needs to handle the massive amount of data being streamed in and out, and it will not show the most detailed level all the time. We are doing our best to optimize the engine to handle this the best it can, but not all imagery you see published on the Internet will be showing the game at the best available detail of course :) There are data size limits we run into and had to make decisions about. The amount of pixel data necessary for a 60 by 60 km (let alone 120 by 120 km) texture quickly becomes unmanageable for: development (editing tools), distribution (amount of DVDs) and the streaming engine (internal memory). Share this post Link to post Share on other sites
NeMeSiS 11 Posted September 24, 2011 I loved the cumulus clouds. I hated the cumulonimbus clouds. If trying to depict single cell storms, simple gradation from white to slightly gray depending on altitude is sufficient. The game seems to try to depict monster supercells with small puffets of clouds - and fails miserably, sorry. I'm now only talking about the shading of the clouds, as I'm under the impression the ground shading is a known bug.Monster supercell: [YOUTUBE]oQVvqnMRkbE[YOUTUBE] Singlecell storm developing (well...): [YOUTUBE]uZjY5JXvAnM[YOUTUBE] The latter being more appropriate and far less darkening. But TAKOH Bad Weather one? Seriously? :D I assumed they were bugged/WIP. With such a great attention to detail i can hardly imagine them just leaving those black clouds the way they are. :p Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 24, 2011 (edited) thanks DnA for the detailed answer. Very comprehensible but I hope we get higher res for hotspots like Sidney between the skyscrapers as an option in graphic settings.:) Edited September 24, 2011 by JumpingHubert Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 24, 2011 @NeMeSiS: Yeah let's hope they were just a tad bugged :) @Dwarden: Not talking about cloud simulation :) Just that when the hardware have to render simplistic clouds for thunderstorms, the shading should match that of a less severe storm. I don't know any game capable of simulating huge lumps of clouds, ranging from towering cumulus, cumulonimbus, all the way to supermassive storm centers. Other than backdrops of course. Maybe use current cloud system to draw an overcast on top of 3D clouds to depict a darkened anvil? Not sure. Share this post Link to post Share on other sites
samb 15 Posted September 26, 2011 (edited) No raindrops on windows, too bad. Love vibrations effect, don't like car traffic behaviour. Gonna buy the game as soon as someone from heli- sims community confrimes realistic physics (or making them realistic possible) SamB Edited September 26, 2011 by SamB Share this post Link to post Share on other sites