buliwyf 4 Posted September 9, 2011 http://www.arma2.com/beta-patch.php [84464] Improved: MP: Remote units should move a lot smoother.[84453] Fixed: DisableSerialization breaks spawn script variables after Load. :rolleyes: Share this post Link to post Share on other sites
metalcraze 290 Posted September 9, 2011 [84464] Improved: MP: Remote units should move a lot smoother. Test it. NOW Share this post Link to post Share on other sites
cm. 10 Posted September 9, 2011 gee i wonder why all these mp fixes are coming all of a sudden :rolleyes: Share this post Link to post Share on other sites
Varanon 892 Posted September 9, 2011 Strange problem with this one: Start Cipher-CO 10 and have one client connect, taking up spot #8. Cipher is a bit peculiar in that all units start in the same spot, with some of them moved into a helicopter, and the rest moved to another starting location and the teams split. With the new beta, the team that is normally moved to the other starting location remains at the original point (where they have been placed in the editor). It used to work with the previous beta Can anyone confirm this ? I'll try to come up with a repro, but this is probably not going to be easy to reproduce. Share this post Link to post Share on other sites
Reezo 45 Posted September 9, 2011 [84464] Improved: MP: Remote units should move a lot smoother. Ok I am totally pwned. I bow before you after reading the above. Share this post Link to post Share on other sites
MavericK96 0 Posted September 9, 2011 Someone make a before/after video! :D Share this post Link to post Share on other sites
thhamm 53 Posted September 9, 2011 (edited) hmm. not sure, but looks like setDir is broken in this build. anyone seeing this too? everything keeps being aligned straight north. Edited September 9, 2011 by thhamm Share this post Link to post Share on other sites
alef 0 Posted September 9, 2011 Someone make a before/after video! :D Before: http://dev-heaven.net/issues/23555#note-25 Now: ioDyzAiR46U Share this post Link to post Share on other sites
Timmoboy 10 Posted September 9, 2011 Just played a game of domination. The only thing I can say is....WOW. This is for me the very first time I could enjoy multiplayer in arma :D BIS you are awesome! Share this post Link to post Share on other sites
coopr 10 Posted September 9, 2011 After seeing that youtube movie it seems to be much better now :)! but if you look at 1 min some units still stop and move if you look very closely. Is this because they try and stay in formation? Share this post Link to post Share on other sites
Gera_CCT 12 Posted September 9, 2011 WOW!!! Testing now in a MP Domination server and again WOW!! Ai warping is gone for me :)))) Share this post Link to post Share on other sites
Reezo 45 Posted September 9, 2011 WOW!!! Testing now in a MP Domination server and again WOW!! Ai warping is gone for me :)))) Shut your a##!!!!!!!!! Really? Can someone please call an ambulance and hand me that bottle of Whisky! Share this post Link to post Share on other sites
megagoth1702 252 Posted September 9, 2011 I can confirm. I just played at a warfare server that was running on 15 FPS - AI and other players barely!!! warped around, mostly they were fluidly moving through the landscape. I joined a COOP server - 20players and ca 60 AI, no warping. There is still an issue though that when the units STOP the interpolated model goes too far and then gets "reset" to the stopped unit's location. Share this post Link to post Share on other sites
maddogx 13 Posted September 10, 2011 There is still an issue though that when the units STOP the interpolated model goes too far and then gets "reset" to the stopped unit's location. Wasn't that one considered fixed in one of the recent betas? I believe that was your ticket, wasn't it? Share this post Link to post Share on other sites
MavericK96 0 Posted September 10, 2011 So does the server need to be running the beta or just the client for MP interpolation to work? Share this post Link to post Share on other sites
-=seany=- 5 Posted September 10, 2011 (edited) So does the server need to be running the beta or just the client for MP interpolation to work? That's what I would have thought, but according to those above ^ it doesn't...or there are already severs running the Beta? Edited September 10, 2011 by -=seany=- Share this post Link to post Share on other sites
MavericK96 0 Posted September 10, 2011 Seems like it doesn't...I guess it's just client-side calculation of where other clients are via the server, so probably just the client needs it. I'll be giving this a shot ASAP. Share this post Link to post Share on other sites
megagoth1702 252 Posted September 10, 2011 Wasn't that one considered fixed in one of the recent betas? I believe that was your ticket, wasn't it? Nope, I did not do any tickets on that. :-/ Share this post Link to post Share on other sites
.kju 3244 Posted September 10, 2011 Post observed issues here: Bug #24015: Remote AI infantry at beaming back and forth while moving Share this post Link to post Share on other sites
Morbid_DK 10 Posted September 10, 2011 There will be no testing of this beta with Warfare servers. Initial spawning is bugged with game breaking consequences. http://dev-heaven.net/issues/24368 Share this post Link to post Share on other sites
Atkins 10 Posted September 10, 2011 Holy warp. First ever I could play online A2 and not feel the utter immersion breaking warping, at least with bots that were about 300-400m away; There wasn't any PvP action going on so I could not test with humans. Could someone confirm that human players are neither warping anymore? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 10, 2011 Will be able to this time tomorrow. :D Share this post Link to post Share on other sites
Alwarren 2767 Posted September 10, 2011 There will be no testing of this beta with Warfare servers. Initial spawning is bugged with game breaking consequences.http://dev-heaven.net/issues/24368 That's about the same thing we saw with Cipher, people not spawning/being setPos'ed where they should be. Share this post Link to post Share on other sites
Morbid_DK 10 Posted September 10, 2011 I would be glad if you could confirm/update the CIT ticket or link it to a similar ticket regarding Cipher. Share this post Link to post Share on other sites
Varanon 892 Posted September 10, 2011 I would be glad if you could confirm/update the CIT ticket or link it to a similar ticket regarding Cipher. Just did Share this post Link to post Share on other sites