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Morbid_DK

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About Morbid_DK

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  1. If you want to opt in on the beta versions via Steam, go to your game library, right-click on the "Arma2: Operation Arrowhead" listing, select "Properties" from the drop down menu, and go to the "Betas" tab. From there look for the "Select the betas you would like to opt into:" option. From that menu select "beta -". Click Close. Run the game. All done.
  2. Glad there is some sanity in the changes. Wished they had been pieced out in the betas instead though.
  3. I was looking forward to installing this patch. Then I saw the changes in damage. Guess I won't being do that after all. I got a zillion zombie shooters already (and I love them), but nothing scratches the realism-itch like Arma. Why, oh why, is going BIS into this n00b pleasing dilution of core gameplay? Can't really get my head around AK headshots not being lethal :butbut: I would really love a comment on, or better yet, a refutation of the supposed changes in damage.
  4. Morbid_DK

    ARMA 2: OA beta build 84467

    Thank you for clearing that up. I can't script and I am just learning to use the editor. I do however have knack for finding bugs. I thought that was the point of having discussions and the ability to edit everything in the tickets... that people who are more knowledgeable about and skilled with the code could pick up the ticket and cooperate on improving the contents. Good.
  5. Morbid_DK

    ARMA 2: OA beta build 84467

    Well I am sorry. I covered it the best that I could with the information that I could gather. I can't see why referencing official modules, and just running 10 seconds of gameplay, is confusing (which was really all that was needed). I would assume that all information is welcome, even if you are not able to express yourself as a programmer with intimate knowledge of the engine and scripting concepts. If this is not the case, I shall refrain from reporting on the betas in the future.
  6. Morbid_DK

    ARMA 2: OA beta build 84467

    This is news. However, what you precisely mean by "client-side issues" is unclear. Could you explain?
  7. Morbid_DK

    ARMA 2: OA beta build 84467

    Already covered by my CIT ticket.
  8. Morbid_DK

    ARMA 2: OA beta build 84467

    I made the above ticket, and included this problem in my original description. Structures built in CTI (at least promans crCTI) are always aligned north/south, regardless of how the player tries to place them. This is true with both the client and server being beta 84467. No saving or loading involved in this.
  9. Granted offline and online groups are not completely separate. I enjoy both. I do think that estimating with the Stetson-Harrison method is superior to common projection. I'd hate to see Arma2 go the same way as so many other games that completely neglected the SP side of the game, to the point of unplayable, to cater for a very vocal MP faction (*cough* Il-2 *cough*). SP does have a life of it's own. If you doubt my words, just read the "User mission requests" thread.
  10. Morbid_DK

    ARMA 2: OA beta build 84467

    I would be glad if you could confirm/update the CIT ticket or link it to a similar ticket regarding Cipher.
  11. I don't think it matters how much the online experience improves. You will always have those that either have shitty connections, or just don't want to interact with other people while gaming. Online and offline are seperate groups.
  12. Morbid_DK

    ARMA 2: OA beta build 84467

    There will be no testing of this beta with Warfare servers. Initial spawning is bugged with game breaking consequences. http://dev-heaven.net/issues/24368
  13. All those who play offline, which judging buy the amount of people on the servers, are the vast majority.
  14. Morbid_DK

    ARMA 2 : OA beta build 84391

    Yeah, I was running some CTI last night, and couldn't fathom why I got spotted and killed repeatedly some 500-700 meters out, no matter where I tried to hide, on manoeuvres I have previously done with success. This certainly could explain it.
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