yurapetrov 0 Posted September 5, 2011 (edited) US Navy Seahawks This addon contain US Navy Seahawk helicopters: SH-60B, SH-60F, HH-60H. Features - Folding rotors - FLIR turret - Working Torpedoes with Mando Missile - Fastroping Located under BLUEFOR -> US Navy -> Air -> SH-60B Seahawk BLUEFOR -> US Navy -> Air -> SH-60B (AGM-119B Penguin) BLUEFOR -> US Navy -> Air -> SH-60B (3 x MK-54 Torpedo) BLUEFOR -> US Navy -> Air -> SH-60B Seahawk (folded rotors) BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk BLUEFOR -> US Navy -> Air -> SH-60F Oceanhawk (folded rotors) BLUEFOR -> US Navy -> Air -> HH-60H Rescuehawk BLUEFOR -> US Navy -> Air -> HH-60H (2 x M240) CHANGE LOG beta 1.6: - Added HH-60H Rescuehawk armed with Hellfires missiles; - Added HH-60H (2xM240) armed with M240 machineguns; - Removed FLIR and Hellfires from SH-60F Oceanhawk, because real one can't carry them; - Added new sounds by LordJarhead in separate file yup_bhsounds.pbo; - Fixed minor bugs in shadow lod. beta 1.5: - Fixed sharping edges on rotor blades; - Added SH-60F Oceanhawk with it's folded version; - Added working Flares; - Added thermal view to FLIR. beta 1.4: - Retextured M299 Hellfire rockets rack; - Minor changes in actions; - Fixed bug when player can't open cargo door from back seat; - Fixed bug when player can't open copilot door from gunner seat; - Fixed bug when player can start folding sequence before rotor blades are stopped rotation after engine off; - Added restriction to open pilot and copilot doors at speeds exceeding 10 km/h; - Added third light at bottom which lights in the area under the winch; - Added some advisory/caution lights on instruments panel; - Modified instruments panel texture and material; - Airframe turned back by 3 degrees, so then stable hover blades are level to the ground; - Added animation for resque hoist: to hide hoist call "<heli> animate["HoistHide",1];", to unhide "<heli> animate["HoistHide",1];"; - Added transparency to chopper's icon. beta 1.3: - Tweaked landing gears; - Fixed texture bug in cockpit. beta 1.2: - Fixed bouncing effect, when landing on Nimitz or LHD; - Moved higher the headlights, so player can see the way in front a bit better; - Instruments more accurate. beta 1.1: - Added version with folded rotors, please do not place it on the air :-) - Changed thrusttime for penguins, now it sets to 24; - Added radar warning and countermeasures for Arma2&OA, but Arma2 users got an error message "class CMFlareLauncher not exist"; - Fixed small bug in one normal map texture; - Added small test mission. Download 60MB US Navy Seahawks beta v1.6 mirror on YuraPetrov.com BONUS: Helicopters from HSL-51 "Warlords' Required original yurapetrov's US Navy Seahawks. Download 12MB mirror on YuraPetrov.com mirror on GameFront.com SH-60B from HSL-43 "Battlecats" Required original yurapetrov's US Navy Seahawks. Download 6MB mirror on YuraPetrov.com mirror on GameFront.com SH-60B from HSL-46 "Grandmasters' Required original yurapetrov's US Navy Seahawks. Download 6MB mirror on YuraPetrov.com mirror on GameFront.com SH-60F from HS-6 "Indians" Required original yurapetrov's US Navy Seahawks. Download 6MB mirror on YuraPetrov.com mirror on GameFront.com SH-60F from HS-8 "Eightballers" Required original yurapetrov's US Navy Seahawks. Download 6MB mirror on YuraPetrov.com mirror on GameFront.com All helicopters has high-detailed interiors Edited April 12, 2013 by yurapetrov Updated to beta version 1.6 Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 5, 2011 very much awesome Share this post Link to post Share on other sites
kremator 1065 Posted September 5, 2011 Thanks Yura ! Downloading now. Share this post Link to post Share on other sites
mandoble 1 Posted September 5, 2011 Congrats mate, outstanding work! You might include some example missions with few sea targets here and there. Share this post Link to post Share on other sites
nikiforos 450 Posted September 5, 2011 Very nice addon thank you I have a problem though except Hellfires I cant fire any other weapons at target. I first choose to lock on a target but and then press fire but no missiles are fired. What am I doing wrong. Share this post Link to post Share on other sites
mankyle 420 Posted September 5, 2011 Some constructive criticism The Penguin missile is very well done, but you should tweak the initTime to half a second more. You should add radar warning and countermeasures. It is a matter of adding four memory points in the memory LOD called flare_launcher_1 flare_launcher_2 flare_launcher_1_dir flare_launcher_2_dir and add this to the config radarType = 4; LockDetectionSystem = 8; IncommingMisslieDetectionSystem = 16; Driverhasflares = True; weapons[] = {"CMFlareLauncher"}; magazines[] = {"120Rnd_CMFlareMagazine"}; memoryPointCM[] = {"flare_launcher_1","flare_launcher_2"}; memoryPointCMDir[] = {"flare_launcher_1_dir","flare_launcher_2_dir"}; And to make compatible your penguin missile with GNAT´s frigates Add this to the yup_AGM119BAmmo class in the cfgammo class weaponLockSystem = 16 + 4; cmImmunity = 0.8; And this to the yup_AGM119BLauncher class in the cfgweapons class WeaponLockSystem = 8; cmImmunity = 0.8; I would suggest increasing the thrust time value in the cfgammo class. It is a little bit low compared with GNAT's missiles Mmm I cannot get the torpedoes to work, even when loading Mando missile Init logic Outside of this a top class addon. This is, in my opinion, a "MUST HAVE ADDONtm" Share this post Link to post Share on other sites
GD Mast 0 Posted September 5, 2011 Sweet... downloading now! :cool: Share this post Link to post Share on other sites
Guest Posted September 5, 2011 Release frontpaged on the Armaholic homepage. SH-60B Seahawk beta 1Mando Missile ArmA for ArmA2 Share this post Link to post Share on other sites
mandoble 1 Posted September 5, 2011 I cannot get the torpedoes to work, even when loading Mando missile Init logic You need the init and the setup full, then you can drop sonobuoys, switch to Mk54 mode and lock on targets provided by the sonobuoys, and then you can drop the torpedoes. Share this post Link to post Share on other sites
wolfbite 8 Posted September 5, 2011 Oh sweet This is unexpected! Downloading now Share this post Link to post Share on other sites
ei8ght 11 Posted September 5, 2011 yeah Yura,awesome downloading now!!!:D:yay: Share this post Link to post Share on other sites
DevDogs 10 Posted September 5, 2011 GREAT! Love It! Share this post Link to post Share on other sites
evil_brownie 17 Posted September 5, 2011 Thank you so much for the release, i was really eager to use this : D Did a small test, everything looked very detailed Once again thanks for making it. Share this post Link to post Share on other sites
desmondb 10 Posted September 6, 2011 FINALLY!!!! downloading now :cool: Share this post Link to post Share on other sites
islesfan186 83 Posted September 6, 2011 what is the script (if any) to spawn an aircraft with the blades folded so i can put them on the deck of the nimitz in close proximity to each other? i didnt see it in the read me nor did i see an option to fold blades with the engine off Share this post Link to post Share on other sites
roberthammer 582 Posted September 6, 2011 Indeed great work Yura :) i made some quick shots while testing it http://imageshack.us/g/713/arma2oa2011090415515286.png/ Next time i will do better ones , when i will have more free time Share this post Link to post Share on other sites
kilgore69 10 Posted September 6, 2011 great work yura. today is my birthday and thanks for your present.....:bounce3: Share this post Link to post Share on other sites
evil_brownie 17 Posted September 6, 2011 I've been thinking and is there any way to stop what i call bouncy syndrome (constant damper bouncing) when i land it either in the Nimitz or the LHD? Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there. Share this post Link to post Share on other sites
PuFu 4600 Posted September 6, 2011 nice work mate. Nice looking model Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there. You can script that behaviour yourself if you need to. no need for the addon maker to do everything for you Share this post Link to post Share on other sites
nikita320106 0 Posted September 6, 2011 long waiting addon) thanx alot) Share this post Link to post Share on other sites
papanowel 120 Posted September 6, 2011 Whoa, very nice! Are you planning to add a camera view to the guy who seat in the back? Share this post Link to post Share on other sites
Ironwood 10 Posted September 6, 2011 Great job guy, I love this chopper, thanks you, you are big!!! Share this post Link to post Share on other sites
soldier2390 0 Posted September 6, 2011 Nice work man....i had a great time testing these(sorry i havnt been able to provide much feed back tho, been very busy with RL) but ill try to be there more for you this time! i may have some more stuff for you for your blackhawks pack if i find the models i made on my labtop! Dave, Share this post Link to post Share on other sites
yurapetrov 0 Posted September 6, 2011 Congrats mate, outstanding work! You might include some example missions with few sea targets here and there. Ok. I'm include test mission in beta 1.1 Some constructive criticismThe Penguin missile is very well done, but you should tweak the initTime to half a second more. You should add radar warning and countermeasures. ............ Thanks! I added your code in next version. I got error about class CMFlareLauncher not exist in Arma2. Indeed great work Yura :)i made some quick shots while testing it http://imageshack.us/g/713/arma2oa2011090415515286.png/ Thanks! Very nice shots! I've been thinking and is there any way to stop what i call bouncy syndrome (constant damper bouncing) when i land it either in the Nimitz or the LHD?Maybe a deck-lock style scripted feature to lock the dampers when you land on carriers, so you can stop it from bouncing all the time its standing there. How to lock the dampers? Anybody can help me to stop bouncy syndrome? Whoa, very nice!Are you planning to add a camera view to the guy who seat in the back? No. Guy in the back just a passanger :-) Share this post Link to post Share on other sites