ast65 10 Posted August 24, 2011 Red Harvest campaign is bugged with the beta. It is not possible to complete mission 3 "Into the Storm". Reconing the village does not produce visual confirmation of the enemy communications vehicle, preventing further progress. Absolutely confirmed! I was wondering what happened to that trigger, too :p repro: play the mission with latest beta :j: Share this post Link to post Share on other sites
Morbid_DK 10 Posted August 24, 2011 (edited) Absolutely confirmed!I was wondering what happened to that trigger, too :p repro: play the mission with latest beta :j: Thank you for that confirmation. Ticketed as Bug #23755, http://dev-heaven.net/issues/23755 Edited August 24, 2011 by Morbid_DK Added URL Share this post Link to post Share on other sites
Rough Knight 9 Posted August 25, 2011 Dev's have been quiet on the beta front. I have a sneaking suspicion something big is in the works : ) Share this post Link to post Share on other sites
fabrizio_t 58 Posted August 25, 2011 Dev's have been quiet on the beta front. I have a sneaking suspicion something big is in the works : ) Yes, vacancy probably ;) Share this post Link to post Share on other sites
sickboy 13 Posted August 25, 2011 Yes, vacancy probably ;) TOH, A3, anyone? :) Though it is TOH (Time of Holiday) indeed :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 25, 2011 Maybe just a little off-time to relax + recharging motivational energy + creative cells... Share this post Link to post Share on other sites
MavericK96 0 Posted August 25, 2011 I hope for working VSI in MP and a 1.60 final patch soon after. (I can dream, right? :cool:) Share this post Link to post Share on other sites
maddogx 13 Posted August 25, 2011 Well, Suma hasn't been active on the forums since last Friday, so it's possible that he's gone on holiday. ;) Share this post Link to post Share on other sites
roberthammer 582 Posted August 25, 2011 Well, Suma hasn't been active on the forums since last Friday, so it's possible that he's gone on holiday. ;) So Suma is only one who can fix bugs in beta patches? :p Share this post Link to post Share on other sites
maddogx 13 Posted August 25, 2011 So Suma is only one who can fix bugs in beta patches? :p No, but he's the lead programmer and he seems to be the main guy working on the VSI functionality, so if he went on holiday, there wouldn't expect there to be much progress in that area. :) Share this post Link to post Share on other sites
domokun 515 Posted August 25, 2011 While we're all waiting for Suma to return from hols/the 1.60 patch to fall from heaven/BF3 :rolleyes: can anyone tell me if this latest beta is: a) compatible with 1.59 patch? (i.e. if the server runs 83780, do the clients have to upgrade from 1.59?) b) less/as/more stable than the 79600 patch in MP? Share this post Link to post Share on other sites
maddogx 13 Posted August 25, 2011 a) compatible with 1.59 patch? (i.e. if the server runs 83780, do the clients have to upgrade from 1.59?) It's compatible. b) less/as/more stable than the 79600 patch in MP? I'd say more stable, since numerous crash opportunities have been fixed since then. The only problem with the latest betas in MP is the visual state interpolation causing units to rubberband worse than usual. If that's a deal breaker for you, don't use it. :) Share this post Link to post Share on other sites
Morbid_DK 10 Posted August 25, 2011 It's compatible.I'd say more stable, since numerous crash opportunities have been fixed since then. The only problem with the latest betas in MP is the visual state interpolation causing units to rubberband worse than usual. If that's a deal breaker for you, don't use it. :) Ditto. Share this post Link to post Share on other sites
MavericK96 0 Posted August 27, 2011 So dead around here lately...either they have something big in store or they're on vacation. :cool: Share this post Link to post Share on other sites
kremator 1065 Posted August 27, 2011 The latter prolly. Share this post Link to post Share on other sites
old_painless 182 Posted August 27, 2011 Scuba diving field studies for Arma 3 ! Share this post Link to post Share on other sites
Fireball 16 Posted August 27, 2011 The only problem with the latest betas in MP is the visual state interpolation causing units to rubberband worse than usual. If that's a deal breaker for you, don't use it. :) Yeah, I hope it gets fixed before 1.60, else there is no "don't use it" possibility anymore, seeing all the nice improvements done to AI and general stability so far. I hope for an RC soon or betas which break MP compat (along a new linux server beta build) to get the MP issues ironed out. Share this post Link to post Share on other sites
dukenukem. 12 Posted August 27, 2011 Been having many CTD using betas since 83343 with video memory set to 'DEFAULT'. Setting to 'VERY HIGH' seems to prevent them, but performance suffers. Dumps sent to Dwarden. Share this post Link to post Share on other sites
wiper 0 Posted August 29, 2011 setSkill array values set in mission being ignored again was fixed in beta [83390] but most likely reintroduced with beta [83544] ("Improved: AI skill settings in difficulty options easier to use."). The last public beta that does it well is [83500]. updated related ticket + test mission with description: http://dev-heaven.net/issues/4483 Share this post Link to post Share on other sites
celery 8 Posted August 30, 2011 The footstep sounds when moving slowly wielding a pistol in crouch position are very badly synced. Everything except moving forward results in very fast footsteps, and moving forward is also out of sync. Share this post Link to post Share on other sites