Jump to content
Dwarden

Development Blog & Reveals

Recommended Posts

Thanks for the link to Yak-130 loadouts*, there already is a Buzzard with an AA loadout... it simply trades the two ATGMs (outboard) and two GBU-12s (inboard) for four Zephyr "LRange" missiles (midboard and outboard pylons), both AA and CAS loadouts have two ASRAAM "SRange" missiles (inboard on AA, midboard on CAS) and the non-removable, centerline under-fuselage 20 mm gun pod with 300 rounds and 120 flares (five bursts of twenty-four flares each).

* Not sure how the Yak-131 really differed from what you linked... maybe that's part of why the Russian Air Force turned it down (underlying "insufficient protection for pilot").

Share this post


Link to post
Share on other sites

A higher-res, clearer take on the CSAT CAS jet concept render, the new marksman rifle and the new long gun optic:

http://i.imgur.com/pRP8FcA.jpg (151 kB)

Requesting Close Air Support!

At Firstlook 2013 in The Netherlands we showed a few concept artworks for upcoming free content for Arma 3. Besides the new CSAT marksman rifle and two heavy sidearms, here is a concept render of the CSAT CAS aircraft. This model was made entirely from scratch, including its interior. Keep in mind the texturing may change; we usually create base materials and a plain skin before applying faction-specific camouflage.

This jet and its new BLUFOR counterpart will be patched into the game with a future update - when they are ready to scramble.

Share this post


Link to post
Share on other sites

I wish not, considering the pain in the ass it is to make different optics mods work at the same time, I hope they keep it "simple". :o

Share this post


Link to post
Share on other sites
So now we can mount scopes on scopes? :blush:

- insert obligatory xzibit.jpg -

;)

Looks like a normal backup red dot to me though. :)

Considering the pain in the ass it is to make different optics mods work at the same time, I hope they keep it "simple". :o

Have you seen the recent dev build changes on this subject? I think you'll be pleasantly surprised. :)

Share this post


Link to post
Share on other sites
From the newest sitrep

let me translate that -the VS-121 marksman rifle with DMS marksman optic , FNP45 tactical with MRD optic and the Rhino revolver with Burris optic. :icon_twisted:

Hmm.. Does this mean the MRD optic will be detachable?, are optics coming to all pistols?

Share this post


Link to post
Share on other sites
Hmm.. Does this mean the MRD optic will be detachable?

Yes > http://i.imgur.com/O18s1egh.jpg

are optics coming to all pistols?

Well not sure about that , because most of pistols dont have top rails for red dot optics but the TLR-3 flashlight attachment should be working on all pistols

Edited by RobertHammer

Share this post


Link to post
Share on other sites

Mild nitpick -- it looks like the slide plate (that would cover the mounting holes) is installed, so here's hoping that the MRD is visibly "embedded" in the slide (as if the slide plate were removed) when one puts it on so that we can get a MRD/"night" sight witness, and by embedded I mean like so, as in here or as on this Glock. (Turns out that Smith & Wesson has done this

, albeit with more optics supported "out of the box".)
Well not sure about that , because most of pistols dont have top rails for red dot optics but the TLR-3 flashlight attachment should be working on all pistols
To elaborate, in this case you have the slides slightly cut and with screw holes "drilled and tapped" in this recessed area, and then it'll accept mini/micro optics that would be screwed in (through the sight into the slide) from the top, but that means that not all of the mounting is as "universal" as on a Picatinny rail, although BI may just go the "if it's compatible in the config with a weapon, then it'll have a Picatinny rail adapter when installed if need be" route. :p

Share this post


Link to post
Share on other sites

I think we must wait Monday to test the new guns and maybe the campaign in the development branch. On the screen we see the version 1.110(53) and actually we are on the 1.110951.

Share this post


Link to post
Share on other sites
I think we must wait Monday to test the new guns and maybe the campaign in the development branch. On the screen we see the version 1.110(53) and actually we are on the 1.110951.

You can't really speculate about release times based solely on those revision numbers. BI are using internal dev branches which are on the same number scheme but can have completely different content than the public builds.

Long story short, let's not jump to false conclusions.

Share this post


Link to post
Share on other sites

Anyway, Bis will give us a date for the release this week, so we can expect something precise and clear soon.

Share this post


Link to post
Share on other sites
You can't really speculate about release times based solely on those revision numbers. BI are using internal dev branches which are on the same number scheme but can have completely different content than the public builds.

Long story short, let's not jump to false conclusions.

If i win i want to see you with the :yay:Dance :p

If i lost :p hum...^^

I edit this answer when we had the info from BI.

Share this post


Link to post
Share on other sites

Looks like a normal backup red dot to me though. :)

I find it suspicious that the red-dot that is mounted on that scope is the same MRD as seen on the rhino, so it is a separate model. All the previous backup red-dots have been integrated into the main scope whereas this one, which exists a separate model, is mounted on a modular picatinny rail.

It's all just observation and speculation though!

Share this post


Link to post
Share on other sites
All the previous backup red-dots have been integrated into the main scope whereas this one, which exists a separate model, is mounted on a modular picatinny rail.

That'd probably be because the real-life main optics that they are based on have integrated attachment points for MRDs where this one doesn't.

Even if there was support for adding MRD attachments to optic attachments in Arma 3 it would mean removing support for either the side-rail or muzzle slot accessories from that weapon, because the inventory only has hardcoded support for three attachment slots.

Share this post


Link to post
Share on other sites

So, bristish with a new camo pattern.

Share this post


Link to post
Share on other sites

Nice, glad to know the date and the screens looks very good :cool:

Share this post


Link to post
Share on other sites
So, bristish with a new camo pattern.

You mean British :)

Share this post


Link to post
Share on other sites
You better not tease us with this first aid picture, you better not...

I sure hope it's engine side this time around, but I guess it wont be the end of the world if it's the old module implementation, as long as we are getting something :)

Share this post


Link to post
Share on other sites

Is it me or we see a new HEMTT truck? Can we hope for trailer? :cool:

Edit: Ok I didn't know it was there... already :)

Edited by Papanowel

Share this post


Link to post
Share on other sites
Is it me or we see a new HEMTT truck? Can we hope for trailer? :cool:

Not new. In the editor you can see it. Even if at this states, we can't put anithing on the backward.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×