GranolaBar 10 Posted August 26, 2013 If I recall correctly AI in ArmA II CO would flee if had no ammo. Tried it in editor and it always worked for me - but I was running the game with ACE mod (no AI mods). Would be strange if it is different in A3. Flee in very rather case actually. If we imagine a basic scenario, you are a soldier with only a gun, you attack a truck with 20 civilians or another faction with no ammo. With only 7 ammo in one magazine, you can kill maybe 7 guys if you fire on the head and after ? If there are 15 guys. The survivors would flee ? I don't know that^^ 7 men could attack a guy without ammo, with only hands, rocks or other... As i say, i don't want a great animation for that, it's a rather situation but when it's the case, it could be better^^. It's not a GTA Game, not a Dishnored Game, not a Splinter Cell Game, but in the new games now, we could naturally hope a micro update for this^^ Share this post Link to post Share on other sites
neokika 62 Posted August 26, 2013 (edited) I hope it will mean improved indoor awareness and movement of the AI. Planned. :) Edited August 26, 2013 by neokika Share this post Link to post Share on other sites
cthulhu616 3 Posted August 26, 2013 very good :don 12: Share this post Link to post Share on other sites
fragmachine 12 Posted August 26, 2013 Flee in very rather case actually. If we imagine a basic scenario, you are a soldier with only a gun, you attack a truck with 20 civilians or another faction with no ammo. With only 7 ammo in one magazine, you can kill maybe 7 guys if you fire on the head and after ? If there are 15 guys. The survivors would flee ? I don't know that^^ 7 men could attack a guy without ammo, with only hands, rocks or other... As i say, i don't want a great animation for that, it's a rather situation but when it's the case, it could be better^^. It's not a GTA Game, not a Dishnored Game, not a Splinter Cell Game, but in the new games now, we could naturally hope a micro update for this^^ I just tried it on Utes with one enemy soldier without the ammo. Revealed myself by shooting couple rounds in the air and the enemy after turning to me start fleeing. Planned. :) That's the news of the century :) Hopefully A3 will put more on indoor firefights :) Share this post Link to post Share on other sites
dale0404 5 Posted August 26, 2013 Planned. :) You little tinker!!! Share this post Link to post Share on other sites
Takoda 10 Posted August 26, 2013 Planned. :) Its incredible how much progress you guys have made since the release of Operation Arrowhead, seriously. Share this post Link to post Share on other sites
b00tsy 28 Posted August 26, 2013 Planned. :) Coolio, thats great news! :) Share this post Link to post Share on other sites
spudly 10 Posted August 26, 2013 So, has it started deploying yet? Anyone getting an update?:bounce3: Share this post Link to post Share on other sites
GranolaBar 10 Posted August 26, 2013 http://forums.bistudio.com/showthread.php?159710-Development-Branch-AI-Discussion/page69 FOR AI changes today. Share this post Link to post Share on other sites
Maio 293 Posted August 26, 2013 (edited) there's another tweet about AI enhancements Jay Crowe â€@jaycroweuk 54m But who cares about a puny 900km² when there are some splendid CQB AI tweaks dropping on dev branch, too? This is wonderfull news. I wish some efforts are being made to improve the AI's detection and reaction to targets inside buildings/bunkers/etc. Edited August 26, 2013 by Maio Share this post Link to post Share on other sites
cthulhu616 3 Posted August 26, 2013 This is wonderfull news. I wish some efforts are being made to imrpove the AI's detection and reaction to targets inside buildings/bunkers/etc. yeah, this would be a real revolution :D ... nevertheless, it's good to know they put some work into ai Share this post Link to post Share on other sites
maddogx 13 Posted August 26, 2013 Judging by RiE's post in the dev branch AI thread, things are coming along very nicely. No more running circles around the AI. ;) Share this post Link to post Share on other sites
tom.tucka 75 Posted August 26, 2013 Any news on that update? Share this post Link to post Share on other sites
froggyluv 2136 Posted August 26, 2013 Altis plus CQB AI enhancement?!? *feints* And now devs have finally responded to Nord's midrange texture idea and seem willing to implement at some point - t'is a great day! *punches self while leaves for work* Share this post Link to post Share on other sites
dale0404 5 Posted August 26, 2013 Any news on that update? How many times do you have to ask? I know we are all excited but the update will happen when it happens. Share this post Link to post Share on other sites
fennecus 10 Posted August 26, 2013 Patch is up, 2.1GB have fun Share this post Link to post Share on other sites
Sharps1981 0 Posted August 26, 2013 Yeah, update just downloaded. Took me 3 minutes :) Share this post Link to post Share on other sites
spudly 10 Posted August 26, 2013 I do believe a "woot!" is called for here. Woot! Share this post Link to post Share on other sites
maddogx 13 Posted August 26, 2013 (edited) And here aswell, because it seems to be unclear: "downloading now" and "gogogo" are considered to be spam. No more of these posts please. EDIT: And yes, that includes responses to those posts. Edited August 26, 2013 by MadDogX Share this post Link to post Share on other sites
instagoat 133 Posted August 26, 2013 This new Island is completely bonkers. You've outdone yourselves, BI, congratulations. Tank Terrain plus Mountains plus Towns that are two kilometers on the side? Ex-cel-lent! Thank you very, very much! I am almost scared to explore, not knowing the terrain would do so much to the experience of the terrain. Share this post Link to post Share on other sites
HorbeySpector 164 Posted August 26, 2013 Altis is awesome. Freaking awesome. For those without acces to a computer, I've uploaded a few pics in here: http://imgur.com/a/emOM9 Share this post Link to post Share on other sites
Phantom 11 Posted August 26, 2013 Yes, awesome !! :cool: But i don't like those containers at the harbour and some factorys... http://www10.pic-upload.de/26.08.13/bqdw5fwfo3q6.jpg (195 kB) So it's not possible i.e. to have there a vehicle park like shipping troops and stuff and something else... Share this post Link to post Share on other sites
squadie 10 Posted August 26, 2013 Anybody still to take a look...don't forget you need to refuel:rolleyes: The sheer size if this is overwhelming...many thanks to the dev team for making such a beautiful island. Share this post Link to post Share on other sites