Jump to content

Takoda

Member
  • Content Count

    76
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

1 Follower

About Takoda

  • Rank
    Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Looks awesome. Been checking this and the Al Kut thread everyday, can't get enough.
  2. I think you should at the very least PM one of the Devs and have a relaxed chat about the specific requirements for the job. BIS are undoubtedly familiar with your work and well aware you have a lot of fans in the ARMA community. This is just my humble opinion and I won't be offended if you tell me to mind my own business, but I truly believe a person of your ability would be a perfect fit for the job.
  3. Phenomenal job with those loopholes Opteryx, the bricks on the floor add another level of realism. This is going to be the Holy Grail of urban maps.
  4. The Tech Preview is available on Steam tomorrow.
  5. My thoughts exactly, this is first-rate work and it looks incredibly realistic. Thanks for posting pictures Opteryx, this is going to be a dream map for ARMA fans.
  6. Looks amazing, great work. I've spent many hours playing with the Unnamed Terrain map, it's often impossible to spot the enemy when they are in the vegetation, grenades are my best friend on this map. The map feels very realistic, looking forward to playing on Orshanets terrain. https://www.youtube.com/watch?v=VTWAwSHvRPo
  7. Opteryx I have a friendly suggestion regarding the map, I'm not sure how difficult this would be to achieve but I will put it forward anyway. One of my favourite features about VBS3 is buildings with loopholes, perhaps you could consider adding this feature to some Al Kut buildings and walls. https://manuals.bisimulations.com/vbs3/3-6/manuals/Content/User_Manual/Adv_Features_Infantry_Loophole.htm
  8. I'm confident Al Kut will fast become the most popular ARMA3 map. Please keep us updated with pictures because it will be exciting to watch this map develop, gives us something really nice to look forward to.
  9. This is exactly how I feel. After watching the VBS3 dismemberment scene I'm certain that kind of realistic wounding would evoke a feeling of fear and blur the line between the physical world and the digital simulated world, I know I would be finding cover damn quick if I witnessed it happening to a team member.
  10. That VBS2 advanced damage video is amazing.
  11. Those interiors will be ideal for CQB principles and tactical concepts, I think adding furniture might make it difficult for AI to navigate so it's probably best to keep them empty.
  12. Magnificent work. Please keep us updated with your progress, no doubt some glorious maps will emerge thanks to your talent and effort. Personally I am looking forward to your mod above all others as I have a penchant for urban combat scenarios.
  13. Played one of my old single player missions today with ACE3, the new ragdoll and tracer effects are superb. https://www.youtube.com/watch?v=bpam4brV1sM
  14. Some more ragdoll physics testing. You guys have really done an outstanding job. https://www.youtube.com/watch?v=Y-dfUwnsqGg&feature=youtu.be
×