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I just seen the ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 5 von 7 Fahrzeuge GameStar video on Youtube and am truly impressed with the new lighting system, the houses and buildings look insanely real!

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Gamestar supports video was remarkably uninteresting. I think that they overdid it a bit with coverage.

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I just seen the ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 5 von 7 Fahrzeuge GameStar video on Youtube and am truly impressed with the new lighting system, the houses and buildings look insanely real!

FKG9B-XDub4

Wow @ 0:44, how are those mirrors rendered? They look perfectly usable to me.

LOL @ 3:15.

Edit: Found my answer to mirrors - RTT. I'd rather have smaller mirrors, than a larger rear-view camera at a low refresh rate, unless of course everything runs at the same Hz rate. :/

Edited by Iroquois Pliskin

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NEW one uploaded 4 hours ago "ARMA 3 - Walkthrough-Interview mit Jay Crowe - Teil 6 von 7: Artillerie"

Part 6 of 7: Artillery

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Can anyone identify the dual-cannon APC? It is identified as an AA platform in the mission objective. Lovin' the new digital binocs/LD with 60x zoom. :cc:

The base is to the NW, so is that the reflection of the Sun in the back of the scope?

The operation time seems to bet set...

(•_•)

( •_•)>âŒâ– -â– 

(âŒâ– _â– )

in the morning. YEAAAHH.

Sneaky Comanche support incoming! The player death screen gives you the grid reference of your demise and a timestamp along with info on the enemy who killed you. :O

Edited by Iroquois Pliskin

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Can anyone identify the dual-cannon APC? It is identified as an AA platform in the mission objective. Lovin' the new digital binocs/LD with 60x zoom. :cc:
The "name tag" (yep it's back as much as the milsimmers may hate it -- remember, "no features removed" ;) ) said "Cheetah", and the vehicle from which the player was KIA was the "Hunter RCWS" (OPFOR counterpart to the Strider RCWS?).
Sneaky Comanche support incoming! The player death screen gives you the grid reference of your demise and a timestamp along with info on the enemy who killed you. :O
Based on the previous BI-provided Supports Showcase video (as opposed to the GameStar.DE interview showing off the showcase -- set in daytime instead of nighttime like the BI version), it looks like we've got a variation on a "kill cam"... but from a UAV's thermal-viewing perspective, so no it's not COD-style. :p

Nice to see Jay confirm that the goal of "integrate learning the game with the campaign" is still aimed for, which along with the hint pop-ups and the "message on screen when you start the mission" are good ideas for the game design*... although I imagine that the "organic tips" by "instructor figure" radio message will be on a per-mission basis unlike the hint pop-ups system.

I also had a laugh when Jay Crowe referred to "the amazing features and functionality that are sometimes hidden under a useless number of menus or just bound to a key that doesn't intuitively make sense straight away".

* I don't remember which of you it was that complained about the hint pop-ups and was glad that a user can disable them, but everything I've heard from BI on the hint systems fit with the design goals discussed starting at 4:40.

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Based on the previous BI-provided Supports Showcase video (as opposed to the GameStar.DE interview showing off the showcase -- set in daytime instead of nighttime like the BI version), it looks like we've got a variation on a "kill cam"... but from a UAV's thermal-viewing perspective, so no it's not COD-style. :p

This is really cool tbh, especially the death grid reference. Could be useful in PVP missions like Warfare.

"Where were you killed, Johnny?!"

-"Herp-a-derp, South of Chernagorsk, North of Elektrololol, I can't remember! Herpity derp, derp."

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It's neither COD/BF3's killcams nor the VBS2 AAR, but it's still more useful for learning than ARMA 2's "you are dead" with no information about what happened.

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Can anyone identify the dual-cannon APC? It is identified as an AA platform in the mission objective.

Not sure, it looks like an AA based on the namer chasis http://www.armaholic.com/datas/users/doupe_cz_e3_2012_6_4.jpg it may be a made up AA weapon.

Nice to see that they are looking into ways to bring new players in some more, the faster movement will definately lend itself to infantry, I hope it does the same for something indoors..still waiting for a certain thread about cross hairs to pop up heheh.

It's funny..going back to watch all of the previous videos, so many subtle things that you don't notice until later.

Edited by NodUnit

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Nice to see that they are looking into ways to bring new players in some more, the faster movement will definately lend itself to infantry,
Except a certain BI forums member is trying to get them to undo this because "first person is too smooth and responsive" :rolleyes: (It was not metalcraze who said that but someone else did)
I hope it does the same for something indoors..still waiting for a certain thread about cross hairs to pop up heheh.
Meh, that (should) be a dead issue at this point which was already explained by a BI dev: "the ballistics are realistic but the old crosshairs were not".

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Not sure, it looks like an AA based on the namer chasis http://www.armaholic.com/datas/users/doupe_cz_e3_2012_6_4.jpg it may be a made up AA weapon.

Excellent: radar dish, 4 missile pods, dual-(auto?)cannons. Let's hope the specs are closer to the M6 Linebacker, than the Tunguska.

P.S. LOL @ KA-Mi-69 Hamok in the background.

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These old screens looks insane! It's more prototype for ArmA than real game, although I would like to play it once, even if it had a lot of bugs ;)

http://assets1.ignimgs.com/2005/05/24/untitled-bohemia-interactve-game-20050524022128969-1137376_640w.jpg

Perfect damage system for cars WIP?:)

Yeah it would be pretty neat if BI would release a Game2 techdemo just for us to play around with, look at what was planned and what made it into later games, if it isnt too much trouble. Didnt the building destructions run on ODE?

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Turret reminds me of a Gepard....playing to much W:EE :D

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So every time we see one of these APC someone will yell "there's a Cheater Cheetah!"

Good thinking BI :D

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What kind of reveal is this?

Cockpit-less future

Cockpits are difficult and expensive to make in games. And as it seems that gamers do not really appreciate the value provided, I am afraid future is cockpit-less.

August 9 2012 by Maruk Spanel

http://maruksp.tumblr.com/

Maruk, can you confirm this tumbler is actually yours?

And while you are at it, how about these : https://twitter.com/maruksp & https://plus.google.com/104401883920726114261

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What kind of reveal is this?

Maruk, can you confirm this tumbler is actually yours?

And while you are at it, how about these : https://twitter.com/maruksp & https://plus.google.com/104401883920726114261

WTF. The "Cockpit-less future" topic leads to http://www.eurogamer.net/articles/2012-08-08-codemasters-responds-to-criticism-about-loss-of-in-car-view-in-grid-2

Masterful trolling, or taken out of context? e15b36a09ecb8b19abcdaa0bfdbc18c6_thumb.jpg Does F-35 have a cockpit as per the definition? Vehicles in ArmA III seem to have interiors, so that's err - strange.

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What kind of reveal is this?

Maruk, can you confirm this tumbler is actually yours?

And while you are at it, how about these : https://twitter.com/maruksp & https://plus.google.com/104401883920726114261

Don't be ridiculous. No features removed, remember? Just a good ol' obscure reference. Either that or some masterful community trolling. Or a jab at Codemasters, of course.

Edited by OnlyRazor

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I get it, the Eurogamer link has "Codemasters responds to criticism about loss of in-car view in Grid 2: "We can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience."

half-trollface-transparent-white-regelkonform.png

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Massive community trolling detected, must put on my emergency tin foil hat.

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Wait....Codemasters is taking out the in-car view in Grid 2? Well so much for Grid 2.

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They're right you know, cockpits take an amazing amount of work, a million times more than the vehicle itself and the tradeoff is far too little. Immersion? Ha! Function? What kind of loser actually watches their speed in a racing game, much less on anything but the HUD.

Edited by NodUnit

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