David Schofield 10 Posted July 7, 2011 So the game will be including Custom armor I read? I am unfamiliar with OA, but what I'm guessing from this, is that if one of your team-mates with a superior piece of equipment (be it a helmet or vest) is put down in a firefight and dies, would you be able to take his equipment for yourself? What about weapon customs? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 7, 2011 There are no details available yet. My guess is that it's still very WIP anyway, so only time will tell what's in store. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 7, 2011 I would guess... that whatever ingame system allows for weapon/attire customisation will be available throughout the game session. Perhaps though the Gear dialogue (although for the E3 demo it looked like action menu choices, but that could be an early PoC device). Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 7, 2011 Would guess that such things depends on mission design eg selecting personal equipment. It should take time to get dressed and combat ready with vests, pants, boots, helmets, gloves etc from other units. In this way the player has to decide if its worth for him to undress/dress or if its just nice to have and time is better spend with other things... Share this post Link to post Share on other sites
wolfbite 8 Posted July 7, 2011 Pants is going too far and a bit unhyegienic :P Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 7, 2011 Imagine "Hello Kitty" variant... and players going wild! :D:p Share this post Link to post Share on other sites
Maio 293 Posted July 7, 2011 (edited) This has to be one of my favorite features that falls in the "kewl " category . This adds so much diversity to the role-play part of mp missions . Imagine a MP training mission where the trainees wear only fatigues and army caps during the obstacle course and once they are done and switch to the CQB training course , they gear up with helmets and vests . The "officers" can wear berets ... So many possibilities :D I'm for the in-game possibility to switch combat gear . Edited July 7, 2011 by Maio Share this post Link to post Share on other sites
dale0404 5 Posted July 7, 2011 Nice points maio, a training environment would be perfect for this. Share this post Link to post Share on other sites
JakeWed 10 Posted July 8, 2011 Yea, Training with this Will be Great! But If we have Backwards Compatibility with ArmAII Mods then it will be Another Huge thing to Update... And It would be Pretty sweet being Able to Grab A Opponents Helmet when your SpecialForces/Milita At Least, not sure about Regulars swapping out their gear thoguh Share this post Link to post Share on other sites
rye1 21 Posted July 8, 2011 In combat anything goes... Pre-combat it would be nice if you could really customise weapons; at least we can add different sights. I would like to see the ability to cam/paint a weapon; I hated the way half the weapons in A2 didn't match the environment but others did. Same goes with gear, and the ability to add tags/designations on there. Wouldn't be a bad idea. Share this post Link to post Share on other sites
Armoredfury193 10 Posted July 9, 2011 As long as faction - specific camoflauge and armor isn't available to players of a different faction, I'm fine with it. Share this post Link to post Share on other sites
Steakslim 1 Posted July 9, 2011 As long as faction - specific camoflauge and armor isn't available to players of a different faction, I'm fine with it. Why not? That should be up to the mission makers. Share this post Link to post Share on other sites
TenBensons 10 Posted July 10, 2011 As long as faction - specific camoflauge and armor isn't available to players of a different faction, I'm fine with it. Only with "The Eagle Has Landed" mod :D Share this post Link to post Share on other sites
danny96 80 Posted July 10, 2011 I hope that these armors will be like a real bulletproof armor - it will stop some bullets. Share this post Link to post Share on other sites
David Schofield 10 Posted July 11, 2011 As long as faction - specific camoflauge and armor isn't available to players of a different faction, I'm fine with it. I disagree. If you're US army and dress up with a robe, turban, and hold an AK-47, you're bound to get shot at, or checked. However, you'd probably be able to get closer to the enemy. You should be able to dress up in some other faction's armor and camo. At your own risk.. I hope that these armors will be like a real bulletproof armor - it will stop some bullets. Yeah... But it still stings like hell to be shot wearing Kevlar :( Share this post Link to post Share on other sites
Maio 293 Posted July 13, 2011 Look at this pic . Imagine a pink tactical vest :D Share this post Link to post Share on other sites
ghostnineone 10 Posted July 13, 2011 i wonder if the armor will have an actual use as in trauma plates and them actually stopping bullets and not taking away health Share this post Link to post Share on other sites
zukov 490 Posted July 13, 2011 the customizable load out needs, i think, that this game will have to have a "class system" for the characters in this case, would be avoided situations like sniper rifle+javelin (i'm in favour for the limit of the sniper in MP game) Share this post Link to post Share on other sites
David Schofield 10 Posted July 13, 2011 the customizable load out needs, i think, that this game will have to have a "class system" for the charactersin this case, would be avoided situations like sniper rifle+javelin (i'm in favour for the limit of the sniper in MP game) Well, I wouldn't say they should totally get rid of DMR+javelin, I mean, if I was in the field and could, I'd do it. Barret+Javelin though would be a problem, thankfully it's not allowed already as it is. Maybe a 1 * X (Overall Weight) * Y (Armor manuverability) = Z (Speed reduction) order could be in existance. Slow snipers are bad snipers. Share this post Link to post Share on other sites
danny96 80 Posted July 13, 2011 the customizable load out needs, i think, that this game will have to have a "class system" for the charactersin this case, would be avoided situations like sniper rifle+javelin (i'm in favour for the limit of the sniper in MP game) You're right. They should make just Rifleman, AT Specialist, AA Specialist, medic, sniper, machinegunner and team leader. And then ability to edit It's load - for example equip rifleman with additional AT weapon or give ability for AT specialist to choose It's AT gun - javelin and other rpg's. Just don't make same mistake - milion variants of riflemen with M4, another with MP5 and another with M16 and other thousands of riflemen. Also ability to choose if that soldier has armor or not (without armor moving faster). Share this post Link to post Share on other sites
Maio 293 Posted July 13, 2011 the customizable load out needs, i think, that this game will have to have a "class system" for the charactersin this case, would be avoided situations like sniper rifle+javelin (i'm in favour for the limit of the sniper in MP game) I don't agree with this . The ability to choose whatever loadout/ tactical gear you want should be available to all "classes" . The mission maker can chose if he/she wants "free customization" in his mission . No point in limiting the player and the fun he can have with it . Share this post Link to post Share on other sites
zukov 490 Posted July 13, 2011 In this game there are long distances. the risk, IMHO with a lot of snipers, is that will become "Sniper Elite 3" not Arma 3 Share this post Link to post Share on other sites
dmarkwick 261 Posted July 14, 2011 In this game there are long distances. the risk, IMHO with a lot of snipers, is that will become "Sniper Elite 3" not Arma 3 It will be up to the mission author to limit player abilities, not the game itself. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 14, 2011 That depends on the implementation. It could be left to designer to grant abilities, or to limit them. I'm glad BIS put in sensible limitations on the engineer repair stuff, at 60% repairs. I'm glad that without weight penalties, vanilla seems to cater for balance rather than fully free, or we'd have nothing but unrealistic missions going (or at least a lot more). If there are game limitations, we can usually overcome them by scripting or via addons. I would hate if every sensible limitation was put in the hands of the designer - if BIS does it it gets accepted, if I do it everybody hates me :p Share this post Link to post Share on other sites
metalcraze 290 Posted July 14, 2011 It will be up to the mission author to limit player abilities, not the game itself. It should not be "mission maker limiting" it should be "mission maker allowing" When making a mission I wouldn't want to script a lot of stuff to disallow retardo-snipers-in-a-clown-armour because I don't have to do that now. Mission maker is GOD. Fall on the knees and obey. Share this post Link to post Share on other sites