sickboy 13 Posted September 14, 2011 Having the same message how did you fix it in the end ?By placing dsound.dll into the correct folder, and not using Beta Patches that are not compatible with JayArma2lib currently.For comfortable ACRE/Jay/TS plugin installation and keeping up2date, recommended to use www.six-updater.net Share this post Link to post Share on other sites
1para{god-father} 105 Posted September 14, 2011 Thanks , I just download it from Armoholic did not know that was beta, will use the updater now , thanks Share this post Link to post Share on other sites
TheBigOne_014 16 Posted September 18, 2011 I Keep having out of memory issue, even with the hot fix. Share this post Link to post Share on other sites
domokun 515 Posted September 18, 2011 (edited) Can someone confirm that to get ACRE running correctly I need: 1) latest version? (v1.3.11.456?) 2) acre_sys_signal_signed.rar? 3) acre_memory_hotfix.rar? 4) JayArmA2Lib_V1.4.28.zip? Many thanks but it's getting tricky to keep track of all these different files and versions... Edited September 18, 2011 by domokun Share this post Link to post Share on other sites
noubernou 77 Posted September 20, 2011 ACRE 1.12 RELEASED Find below the latest version of ACRE. It contains both the hotfixes mentioned earlier in the thread! http://acre.unitedoperations.net/1.3.12.459/ACRE_V1.3.12.459.zip Sorry for the delay! Do not worry, we have many good things coming in version 1.4! Share this post Link to post Share on other sites
domokun 515 Posted September 20, 2011 Un grand merci! Any idea of what features and/or fixes will be included in 1.4? And [deflector shields ON] ;) when it might be released? Incidenteally, unless I'm mistaken, this package seems to contain an error: This folder: ..\ACRE_V1.3.12.459.zip\ArmA 2\@ACRE\plugin\ Which contains 2 files: acre_win64.dll acre_win32.dll Appears to be in the wrong place. i.e. shouldn't it be found in? ..\ACRE_V1.3.12.459.zip\TeamSpeak 3\plugins\ Share this post Link to post Share on other sites
Tonci87 163 Posted September 20, 2011 Is this ACRE Version compatible with the latest Beta? Share this post Link to post Share on other sites
Guest Posted September 20, 2011 Updated version frontpaged on the Armaholic homepage. ACRE - Advanced Combat Radio Environment v1.3.12Community Base addonsJayArma2Lib - Jaynus' ArmA2 Extended Library (included) Share this post Link to post Share on other sites
noubernou 77 Posted September 20, 2011 Is this ACRE Version compatible with the latest Beta? Yes, but it requires a compt JayArmA2Lib. ;) ---------- Post added at 13:00 ---------- Previous post was at 12:58 ---------- Un grand merci!Any idea of what features and/or fixes will be included in 1.4? And [deflector shields ON] ;) when it might be released? Incidenteally, unless I'm mistaken, this package seems to contain an error: This folder: ..\ACRE_V1.3.12.459.zip\ArmA 2\@ACRE\plugin\ Which contains 2 files: acre_win64.dll acre_win32.dll Appears to be in the wrong place. i.e. shouldn't it be found in? ..\ACRE_V1.3.12.459.zip\TeamSpeak 3\plugins\ Expect it to be very different from the current versions and entirely (even mission API related) non-backwards compatible (just for fair warning). And when will it be done? When its done of course! :D (but really, expect it out by mid-november at the latest hopefully, possibly with limited beta between now and then). Share this post Link to post Share on other sites
messiahua 0 Posted September 23, 2011 (edited) Edit: nevermind I guess I found the answer: http://forums.bistudio.com/showthread.php?p=2021203#post2021203 Edited September 23, 2011 by MessiahUA Share this post Link to post Share on other sites
kllrt 154 Posted September 23, 2011 (edited) My friend has Logitech G930 Headset (It's 7.1 I think) and position sound still doesn't work. Is there any chance that you can fix it? Edited September 23, 2011 by kllrt Share this post Link to post Share on other sites
-HA-badger 0 Posted September 24, 2011 (edited) MessiahUA http://tracker.idi-systems.com/projects/acre/wiki/Class_Names_and_API acre_api_fnc_setDefaultPowersParameters: RadioType, Array Example: _ret = ["ACRE_PRC148", [20000, 20000, 20000, 20000] ] call acre_api_fnc_setDefaultPowers; Return Value: Boolean Description: Sets the default pre-programmed powers on the specified radio type. Script example from UO: if (!isDedicated) then { if (isNull player) then { waitUntil {!isNull player}; }; #define FREQ_BASE 30 _freqs = []; if (side player == WEST) then { for "_i" from 0 to 99 do { _freq = FREQ_BASE + (_i * 3) + 0.500; _freqs = _freqs + [_freq]; }; } else { for "_i" from 0 to 99 do { _freq = FREQ_BASE + (_i * 3) + 1.250; _freqs = _freqs + [_freq]; }; }; ["ACRE_PRC148", _freqs] call acre_api_fnc_setDefaultChannels; ["ACRE_PRC117F", _freqs] call acre_api_fnc_setDefaultChannels; ["ACE_P159_RD99", _freqs] call acre_api_fnc_setDefaultChannels; #define FREQ_BASE 2400 _freqs = []; if (side player == WEST) then { for "_i" from 0 to 99 do { _freq = FREQ_BASE + _i + 0.200; //_freqs = _freqs + [[_freq, 50]]; _freqs = _freqs + [_freq]; }; } else { for "_i" from 0 to 99 do { _freq = FREQ_BASE + _i + 0.600; //_freqs = _freqs + [[_freq, 50]]; _freqs = _freqs + [_freq]; }; };; ["ACRE_PRC343", _freqs] call acre_api_fnc_setDefaultChannels; }; Edited September 24, 2011 by [HA]badger Share this post Link to post Share on other sites
kroky 1 Posted September 24, 2011 Do the recent changes have any impact on single player? I mean are there any benefits when playing SP with ACRE enabled? Share this post Link to post Share on other sites
DieselJC 196 Posted September 25, 2011 Is their a manual for this?? No idea how to even start it..have a TS server with ACRE enabled but no idea how to use acre with it..any help would be great JC Share this post Link to post Share on other sites
sickboy 13 Posted September 25, 2011 How about the included documentation? http://stats.six-updater.net/mods/show/43a33648-962d-11df-8d10-001517bd964c acre.pdf, readme.txt etc. Share this post Link to post Share on other sites
DieselJC 196 Posted September 25, 2011 I installed this using six updater and their wasnt any documentation anywhere..I got ACRE to work..now my issue is HOW to change the default PTT key I dont see anything in user config to change it..my TS PTT key is totally diff then caps lock wich is default ACRE PTT key JC Share this post Link to post Share on other sites
Donny 10 Posted September 25, 2011 You need both PTT keys. The Ts3 PTT key is for the normal speaking without using the radio, maybe to talk to your buddy standing near you. And to speak over your radio you have to use the ACRE PTT. Share this post Link to post Share on other sites
DieselJC 196 Posted September 25, 2011 So when using the default PTT key for ACRE in a server then everyone hears you over VON? Share this post Link to post Share on other sites
Donny 10 Posted September 25, 2011 You have to disable the VON PTT in your Arma2 Key Settings. Share this post Link to post Share on other sites
DieselJC 196 Posted September 25, 2011 Is that in game settings or in the config file..and thanks for the replies and help...much appreciated!! JV Share this post Link to post Share on other sites
galzohar 31 Posted September 25, 2011 You have to disable the VON PTT in your Arma2 Key Settings. As well as toggle von, or else if you double-tap capslock you will still talk on in-game VON and not realize wtf is going on. Share this post Link to post Share on other sites
DieselJC 196 Posted September 25, 2011 As well as toggle von, or else if you double-tap capslock you will still talk on in-game VON and not realize wtf is going on. yeah that would be bad..lol..ok thanks for the help..will work on getting that sorted out..thanks again JC Share this post Link to post Share on other sites
b00ce 160 Posted September 27, 2011 So I've figured out my issue with ACRE and not being able to Xmit. I had teamspeak set to caps-lock and the radio to Alt+Caps. Is this intended? Share this post Link to post Share on other sites
d3lta 10 Posted September 28, 2011 (edited) Hi masters of ACRE, I have a big problem here, I'm using ACRE_V1.3.12.459 and ACE LAST STABLE VERSION, and the PRC_119 is missing when I get in a helicopter (apache). Example: - Get PRC_119 Radio to your Gear (get from gear of heli) - Get In apache (or Cobra) - Get out apache - See the Gear, the PRC_119 is missing... :( What's the problem? Best regards. Ps. When I remove the ACE2, the problem is finished.... P2. The mission tested is simple, put a soldier, put a apache, put a radio box, nothing more... Edited September 28, 2011 by D3lta Share this post Link to post Share on other sites
sickboy 13 Posted September 28, 2011 (edited) Heavy weapons are moved to a bag in ACE when you get into crew positions of Helicopters etc. You can place the radio in the Cargo of the vehicle while using the actual built-in radio of the vehicle while operating the vehicle.. http://ace.dev-heaven.net/wagn/Eject_HALO_System+description#Weapons%20restrictions%20when%20entering%20planes%20or%20helicopters Edited September 28, 2011 by Sickboy Share this post Link to post Share on other sites