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SWAT_BigBear

20km VD..sweet

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Omg, that's amazing. A very useful feature for a total helicopter experience.

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viewdistance800.jpg

And today's picture is impresive. :thumbsup:

I think, due mist this is not 20km visibility example. Mayby helicopter is really far away from town, it's hard to estimate distance.

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Well if you've lived in the Pacific NorthWest, I think you'd find that viewdistance to be accurate 9 months out of the year.

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Well if you've lived in the Pacific NorthWest, I think you'd find that viewdistance to be accurate 9 months out of the year.

I'm not complaining, actually I like it. I was already told that this is normal weather in Seattle. I'm only curious, older pictures seems have far better visibility. :)

Edited by BoboCZ

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Strange choice for VIEWDISTANCE.jpg and post about 20km VD. I'd say it's around 5.:)

Anyway looks very nice.

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Flight simulator has been doing this since 2000... It doesn't mean it'll look good out to that far :p

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hope it won't mega lag with a higher VD

Edited by ArmAriffic

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Well BIS said the maps were twice less detailled.

so 2x less details + 2x max VD = the same :p

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Well BIS said the maps were twice less detailled.

so 2x less details + 2x max VD = the same :p

2x less details is still much more than vanilla FSX or DCS. But what makes those simulations, or any sim, visually adequate or good isn't the floor mesh detail. Ground textures, lighting, water and clouds are much more important.

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*Mission editors can set it much higher if they hate their PCs enough.

Actually the limit is 15 km, the command ignores anything higher.

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Since OA. In a1 and a2 50k was possible.

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Nice cruiseship in the lower left of that picture. I guess they will add in lots of 'props' like those

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In my sig is a screeny taken in ARMA 2 Co using 15klm veiwdistance set by player/script on the fly ingame.

Its possible to adjust it to 20klm ingame/in mission.

Not only is it possible but its also very doable atm in Arma2.

The Bis terrain engine is an amazing bit of engineering.

:)

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I can get 20km view distance right now using Qom Province :cool:

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;1945501']I can get 20km view distance right now using Qom Province :cool:

But can you separately set your object view distance? ;)

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But can you separately set your object view distance? ;)

Are you insinuating that the "object" max view distance has been increased aswell and is independently adjustable??? Holy shit yeah!!!!! Can't wait to see crossed over to other armaverse titles!!! 15,20 or even 50Km VD is possible in ArmA2 but the object veiw distance is only a fraction of this, so while having 50km VD looks good, its not really practical since all the vehicle models are only drawn out to about 3 or 4km if i remember correctly. There is a Proper Mod that adjusts the trees and buildings VD to something much higher but vehicles not possible. Oh i can't wait to see more details :yay:

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@DNA,

If i boot up OPF i can...

:)

Wait a sec...The object quality settings do that in Arma.

Unless you mean turning the object draw distance right the way up to match view distance....That would be cool..Just gotta keep a fire extinguisher next to my pc...

:)

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Are you insinuating that the "object" max view distance has been increased aswell and is independently adjustable??? Holy shit yeah!!!!! Can't wait to see crossed over to other armaverse titles!!! 15,20 or even 50Km VD is possible in ArmA2 but the object veiw distance is only a fraction of this, so while having 50km VD looks good, its not really practical since all the vehicle models are only drawn out to about 3 or 4km if i remember correctly. There is a Proper Mod that adjusts the trees and buildings VD to something much higher but vehicles not possible. Oh i can't wait to see more details :yay:

Currently I still find the visuals to be better on around a 5k distance as the fogging isn't as distinctive and looks more natural. Manually setting it high the fog tends to stand out like a massive storm front way in the distance and even at 100k setting it is plain as day.

I am hoping that with Take On and A3 they may have improver the dispersion of the fog to give it a more natural appearance at large draw distances.

Example, Bushlurkers Lemnos at 40k and 100k then a bit Takistan at around 5k.

th_arma2OA2011-06-0917-50-57-89.jpg

th_arma2OA2011-06-0918-03-57-66.jpg

th_arma2OA2011-06-0918-24-16-06.jpg

th_arma2OA2011-06-0918-25-57-33.jpg

th_arma2oa2011-03-0821-42-06-96.jpg

th_arma2oa2011-03-0821-43-35-70.jpg

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and i though people will understood the ViewDistance == Object ViewDistance

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and i though people will understood the ViewDistance == Object ViewDistance

Depends on the Object LOD at that view distance. ;)

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