tupolov 520 Posted May 23, 2011 VBS2 v1.50, due May 2011, addresses: Terrain size and view distance limitations Support for underground spaces Fidelity of armor (UK MOD focused) Support for multi-channel Vehicle physics (through PhysX) Other (listed below) Underground spaces Full support for underground spaces placed in Visitor 4, OME or RTE Trenches, basements, sewers, caves, tank ditches are all now supported Terrain size and view distance 500km x 500km maximum 40km view distance maximum Night vision improvements Change brightness, intensification Lighting improvements Multiple point and spot lights possible in the one place, with proper shadowing Units can properly hide in shadows Large objects (>50m) may have collision geometry Proper loiter waypoints for UAVs Improved driving simulation Gearbox and brake key mapping Improved window damage Different damage states Configurable penetration Fire rocket launchers from standing and prone positions Accurate grenade throwing Improved wounding model Support for assault ladders Support for boggy ground VBS2 1.60+ Terrain paging Multi-resolution terrain in VBS2 v1.60, September 2011 Terrain paging in VBS2 v2.00, March 2012 MC4 parachute and scuba capability New underwater rendering is at Beta Due in VBS2 v2.00, March 2012 Generally working to a major release every 6 months With monthly minor iterations VBS2 v1.50–May 2011 VBS2 v1.60 –September 2011 VBS2 v2.00 –March 2012 Share this post Link to post Share on other sites
aussieterry84 10 Posted May 23, 2011 Good point! makes you wonder if ArmA 3 is due out around March? Share this post Link to post Share on other sites
ScratcH1 10 Posted May 23, 2011 Good point! makes you wonder if ArmA 3 is due out around March? ArmA III is sheduled for summer 2012 I'm pretty sure that we'll see some of these features in ArmA III Share this post Link to post Share on other sites
aussieterry84 10 Posted May 23, 2011 Summer for us is Oct-Feb :P But that march 2012 update makes me think of ArmA 3. Share this post Link to post Share on other sites
Tonmeister 14 Posted May 23, 2011 Support for multi-channel, now i wonder if thats sound related. if it is that'd be well interesting Share this post Link to post Share on other sites
Innomadic 10 Posted May 23, 2011 Summer for us is Oct-Feb :P Woot, Arma 3 present for Southern Hemisphere! Share this post Link to post Share on other sites
Flash Thunder 10 Posted May 23, 2011 Very likely I dont see why BIS would leave out the ability to have 40km viewdistance, if you got a good enough Cpu then kudos the game will look insane! another feature something called render to texture already in VBS2 will probably ;) come to Arma 3 since everyone wants it so badly. Share this post Link to post Share on other sites
kylania 568 Posted May 23, 2011 another feature something called render to texture already in VBS2 will probably ;) come to Arma 3 since everyone wants it so badly. It's confirmed in Take On: Helicopters, so hopefully A3 will get it as well. Share this post Link to post Share on other sites
EricM 0 Posted May 23, 2011 Even though VBS seem to have a different code branch, it's very encouraging to see all this... I like the way BIS is able to spread the cost of development across VBS, Arma, and now Take On, and make them all benefit from the other ones in return, in one way or another. In any case, most of those improvement are technical and do not seem like special features for military training (like AAR etc...) so I don't see why they wouldn't implement what they can into Arma 3. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 5, 2011 Large objects (>50m) may have collision geometry Terrain size and view distance Underground spaces Those are things I would (maybe not kill) maim for. Share this post Link to post Share on other sites
instagoat 133 Posted June 5, 2011 VBS has some things I´d be excited for. What I raised an eyebrow about was the integration of a technology called Xaitment. It´s apparently related to the AI, in particularily pathfinding. Does anyone know more about this? Share this post Link to post Share on other sites
neokika 62 Posted June 5, 2011 VBS has some things I´d be excited for.What I raised an eyebrow about was the integration of a technology called Xaitment. It´s apparently related to the AI, in particularily pathfinding. Does anyone know more about this? Maybe its this. _neo_ Share this post Link to post Share on other sites
CriminalMinds 10 Posted June 5, 2011 Large objects (>50m) may have collision geometry Can someone explain what this means? :confused: Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 5, 2011 Can someone explain what this means? :confused: In the current engine, single objects over a certain size lose collision. Hence why the carrier in ArmA 2 is divided into smaller objects. Share this post Link to post Share on other sites
froggyluv 2136 Posted June 6, 2011 Maybe its this._neo_ That looks like some serious pathfinding middleware - I think urban's going to get a whole lot better... at least for VBS2 :D Share this post Link to post Share on other sites
5LEvEN 11 Posted June 6, 2011 They should add xaitment.... I don't even think we need a poll to decide if people would want it :D Share this post Link to post Share on other sites
Drumheller 19 Posted June 8, 2011 All these things in ArmA III plus the abiltiy to move around in moving vehicles and shoot out of them as well would probably make ArmA III surpass other games I've played in the last 20 years as the best game ever made. Share this post Link to post Share on other sites
nodunit 397 Posted June 8, 2011 In the current engine, single objects over a certain size lose collision. Hence why the carrier in ArmA 2 is divided into smaller objects. Would you say that opens a possibilty of controlling such things? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 8, 2011 Would you say that opens a possibilty of controlling such things? Perhaps. I would say it is a necessary step. Share this post Link to post Share on other sites
froggyluv 2136 Posted July 18, 2011 Sorry to dig this old dog up VBS2 is an industry-leading, game-based simulation employed by many military organizations around the world for training use. xaitMap, xaitment’s dynamic 3D path-finding and automatic navigation mesh generation tool, pre-processes VBS2 terrains to support the simulation’s overall AI. Additionally, the integration of xaitment’s tools xaitMove and xaitControl will provide VBS2 users with high-fidelity solutions for path-following, movement, crowd simulation, character behavior modeling and the creation of finite state machines to augment current VBS2 capabilities. Source: http://www.xaitment.com/english/blog/press/xaitment-partners-with-bohemia-interactive-105.html Honestly it's hard not to drool over what this could mean. AI having a real understanding of both terrain and buildings as well as enhanced FSM calculations :inlove: Have BI given us a definitive no on this? If not, I'm holdin out with candlelite vigils. If so, I'm marching straight to my regional bank manager's office for a sit down over a personal military training loan. Share this post Link to post Share on other sites
neokika 62 Posted July 18, 2011 Have BI given us a definitive no on this? If not, I'm holdin out with candlelite vigils. If so, I'm marching straight to my regional bank manager's office for a sit down over a personal military training loan. Nop, they didn't mentioned it for A3 at all. _neo_ Share this post Link to post Share on other sites
Tonci87 163 Posted July 19, 2011 We need a Dev here.... Share this post Link to post Share on other sites
Nicholas 5 Posted July 19, 2011 I'm sure the partnership between Bohemia Interactive and xaitment is strictly over VBS2. I doubt seeing this come to ArmA 3 Share this post Link to post Share on other sites