Smurf 12 Posted February 28, 2013 Where did you get that? http://www.rockpapershotgun.com/2013/02/28/czech-out-bohemia-talk-arma-3-alpha/#more-143763 - along with other new screens. That HDR not going bizerk because the sky is not rendered. Oh yeah, well noted. The stock is also diferent? Share this post Link to post Share on other sites
chortles 263 Posted February 28, 2013 Hasn't it been said that that was an automatic rifleman variant of the MX rifle series? Although since the E3 and Gamescom builds weren't simulating underbarrel attachments (i.e. the 3GL grenade launcher is a separate MX variant) I'd imagine that the bipod and foregrip couldn't be put onto a regular MX, just the optic and the seemingly extended magazine. Share this post Link to post Share on other sites
roberthammer 582 Posted February 28, 2013 Yes that is a IAR version of the MX rifle which we seen on the videos Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted February 28, 2013 That bipod on a carabine.http://www.rockpapershotgun.com/images/13/feb/arma3_1.jpg That arm.... Dayum, dat bipod better be deployable via Shift+Space. ;) Share this post Link to post Share on other sites
SepSol 1 Posted February 28, 2013 (edited) Sorry if this was mentioned before, but I had a look on some of the ArmA 3 official pictures and I saw this and asked myself: --- Is this confirmed that the vehicles are customizable? I mean can you customize any vehicle and for example change/put MG on top of it? Edited February 28, 2013 by SepSol Share this post Link to post Share on other sites
nodunit 397 Posted February 28, 2013 (edited) Sorry if this was mentioned before, but I had a look on some of the ArmA 3 official pictures and I saw this and asked myself:--- Is this confirmed that the vehicles are customizable? I mean can you customize any vehicle and for example change/put MG on top of it? Customizable gear and weaponry, I don't quite recall vehicles...plus thats a bit more than a five minute job to say the least. Though you can always setpos a fixed weapon on top :D Oh and a bit OT but I'm curious, how does it feel to have your country represented in a war game? I do not intend this as an insult but rather a literal curiosity. So many times I've seen people damn near beg devs to put their nation in a game and when it happens...things go downhill. I imagine this is mostly political bs though, so I'm curious to see what a normal person thinks. Edited February 28, 2013 by NodUnit Share this post Link to post Share on other sites
chortles 263 Posted February 28, 2013 Sorry if this was mentioned before, but I had a look on some of the ArmA 3 official pictures and I saw this and asked myself:--- Is this confirmed that the vehicles are customizable? I mean can you customize any vehicle and for example change/put MG on top of it? http://upload.iranvij.ir/images_dey91/25819915044296959597.jpg If things still work like they did in Arma 2, then the two vehicles in the picture would be separate variants of the same basic vehicle I imagine. :(NodUnit, supposedly Chinese perceptions of Dragon Rising were actually positive... because they viewed it instead as a video game simulation of Chinese weapons/vehicles from "the enemy" point of view. Share this post Link to post Share on other sites
SepSol 1 Posted February 28, 2013 Well, it started by Flashpoint RedRiver, they putted our country in the game as a very very bad enemy. after that Battlefield 3 putted our country in the game, in that game Iranian soldiers weren't like Iranian people, they insulted too much. The Iranian Government forbid the game battlefield 3 for that! And after that is Splinter-Cell Blacklist and after that will be ArmA 3. We like to have our country in games but if they put us in a justly position. Iranian people aren't wild (like that Battlefield 3 showed). Most of the times showing our country as the enemy has a universal purpose, they don't just put our country in the games for people to have fun, there is some pressure from US/ISRAEL that makes studios put our country (often for politics) in the games as a wild enemy. They want everybody to get scared from something that they call "Iranian nuclear program". But in this game (ArmA 3) as they told this game isn't political, we love to see our country in! :D Share this post Link to post Share on other sites
giorgygr 61 Posted February 28, 2013 @SepSol Yes friend. I m pretty sure it has been mentioned about Vehicle's systems customization Share this post Link to post Share on other sites
Smurf 12 Posted February 28, 2013 (edited) Well, customizable vehicles were in the A3 announcement sheet, so a drop down box in the editor for each variant would be a possibility (alongside with the camo pattern). Eg; Savage HEMTT, Beer HEMMT (Can we haz that that, even if hidden? :kittenface: ). Edited February 28, 2013 by Smurf Share this post Link to post Share on other sites
SepSol 1 Posted February 28, 2013 Well, customizable vehicles were in the A3 announcement sheet, so a drop down box in the editor for each variant would be a possibility (alongside with the camo pattern). Eg; Savage HEMTT, Beer HEMMT (Can we haz that that, even if hidden? :kittenface:). WoW! do you mean we can customize camos too? Share this post Link to post Share on other sites
Iroquois Pliskin 0 Posted February 28, 2013 Sorry if this was mentioned before, but I had a look on some of the ArmA 3 official pictures and I saw this and asked myself:--- Is this confirmed that the vehicles are customizable? I mean can you customize any vehicle and for example change/put MG on top of it? http://upload.iranvij.ir/images_dey91/25819915044296959597.jpg It's the same deal in ArmA II with the base HMVVW and almost ten variations that are present - all separates models, tho: MK19, .50 cal MG, TOW and their CROWS system adaptations. Share this post Link to post Share on other sites
elpresidente 1 Posted February 28, 2013 (edited) Look at the weapons both soilders in the middle are holding: They are both the same but with different attachments. Source The solider in the back has an bipod and a extended magazin attached to his weapon (the magazin is longer compared to the magazin of the other weapon). Sooooo..... Weapon deployment confirmed? :rolleyes: Edited February 28, 2013 by ElPresidente Share this post Link to post Share on other sites
Smurf 12 Posted February 28, 2013 WoW! do you mean we can customize camos too? Nope. I'm saying that I am expecting that in a more user-friendly way and avaible for all units (you can already do it by hiddenselections in the editor for some units). Surely would avoid some clusterf*** in the editor listing. Share this post Link to post Share on other sites
Maio 293 Posted February 28, 2013 Look at the weapons both soilders in the middle are holding: They are both the same but with different attachments. http://www.rockpapershotgun.com/images/13/feb/arma3_1.jpg Source The solider in the back has an bipod and a extended magazin attached to his weapon (the magazin is longer compared to the magazin of the other weapon). Sooooo..... Weapon deployment confirmed? :rolleyes: Nope. Until we try it out ingame, it's just one more way to tell the rifle version apart from the IAR version. Share this post Link to post Share on other sites
Corvinus 35 Posted February 28, 2013 (edited) It's the same deal in ArmA II with the base HMVVW and almost ten variations that are present - all separates models, tho: MK19, .50 cal MG, TOW and their CROWS system adaptations. If you're right it would mean that, for instance, there will be separate models of a same vehicle with and without ERA installed. I really hope it's not the case. Edited February 28, 2013 by Corvinus Share this post Link to post Share on other sites
Sunchips21 1 Posted February 28, 2013 (edited) Did anyone else notice that in the some of the E3 videos it showed the Mk. 200 (KAC LMG) having a box mag with only 30 rounds and having twice as much kick as the normal MX-C 6.5mm. Ill try to find the video but it looks the same caliber and everything just heavier, same amount of rounds(as a rifle), and considerably heavy amount of kick. I love using lmgs but with only 30 rounds i think ill have to stick with a rifle... :( edit- @8:52 Found it! Edited February 28, 2013 by Sunchips21 Share this post Link to post Share on other sites
roberthammer 582 Posted March 1, 2013 Hmm thats interesting - that bag can hold up 100 rounds , not just 30 Share this post Link to post Share on other sites
Sunchips21 1 Posted March 1, 2013 Hmm thats interesting - that bag can hold up 100 rounds , not just 30 see ya that's what i thought but after very close inspection it appears that he is using the 30 round mag from the MX-C 6.5mm in mk.200 look @8:40 under the attachments of the gun it appears as if hes using a normal rifle mag don't know if im right or not but if i am you can add the use of 30rd 6.5mm mags in the mk.200 lmg Share this post Link to post Share on other sites
DarkDruid 96 Posted March 1, 2013 Did anyone else notice that in the some of the E3 videos it showed the Mk. 200 (KAC LMG) having a box mag with only 30 rounds and having twice as much kick as the normal MX-C 6.5mm. Ill try to find the video but it looks the same caliber and everything just heavier, same amount of rounds(as a rifle), and considerably heavy amount of kick. I love using lmgs but with only 30 rounds i think ill have to stick with a rifle... :( Don't worry. The Mk200 has 200 rounds belts in alpha version. :) Share this post Link to post Share on other sites
zaksle75 1 Posted March 1, 2013 (edited) @ 2:20 there is a body armor simulation in VBS, is this what ARMA 3 body protection will be like? @ 4:20 is the blood and gorey part in ARMA 3? Also what's the point of helmet mounted cameras in ARMA 3? Edited March 1, 2013 by Zaksle75 Share this post Link to post Share on other sites
ricardocch 1 Posted March 1, 2013 Hi, I cant seem to find anything regarding force feedback, so here it goes: Does anyone know if there are plans to implement force feedback in arma 3? It would be nice to give use to the features of the Microsoft Sidewinder Force FeedBack 2 Joystick. It really is a old piece of hardware, but still one the most robust joysticks. regards Share this post Link to post Share on other sites
Redjevel 1 Posted March 1, 2013 I already posted this on http://forums.bistudio.com/showthread.php?146797-ArmA-3-new-ARG-Things-we-know-so-far/page59 it was on reddit leaked by some guy? is this an nda break? http://i.imgur.com/dfioRXx.jpg you can see watermark on the right bottom http://i.imgur.com/kae4T0v.png Share this post Link to post Share on other sites
HKFlash 9 Posted March 1, 2013 Jay Cove? I wonder who that person is... Share this post Link to post Share on other sites
Sunchips21 1 Posted March 1, 2013 Don't worry. The Mk200 has 200 rounds belts in alpha version. :) AWESOME! thanks for clarifying also was he just moving around or is the mk200 kick really that bad because the mk200 has about the rate of fire as the mx-c but cant seem to stay on target nearly as well? Share this post Link to post Share on other sites