gachopin 40 Posted May 21, 2011 (edited) We JSDF MOD staff released "JSDFMOD". This MOD includes - soldiers, aircrafts, cars, helos ,weapons,ship and ace2_config. *updated 1.43* changelog ----------------1.43 changelog from 1.37--------------------- (NEW FEATURE) (JSDF_Air) T-4 (JSDF_vehA) Type61 tank (JSDF_vehA) Type74 tank (JSDF_vehA) Type73 APC (JSDF_vehA) Type96 APC/B (M2MG) (JSDF_Man) Carlgustav's flare script (BUG FIXD) (JSDF_AirH) SH60's damage texture (JSDF_Air) P3C's wrong gear animation (JSDF_vehA) LAV's rtm files of driver & gunner (JSDF_vehA) type96 APC's gunner optic (CHANGED) (ACE2) All tank's weapons use ACE's parent class (JSDF_AirH) copilots have "fakeweapon" (JSDF_vehA) crew don't use internal lod ------------------------------------------------------------- ----------------1.37 changelog from 1.31--------------------- (NEW FEATURE) (JSDF_VesA) JMSDF Type Murasame(test release, near future classname may change) (JSDF_AirH) UH-1H,UH1J (JSDF_veh) type73 1.5t truck(BXD30) (JSDF_veh) type73 3.5t truck(SKW475) (ACE2) tracks and cars add memorypoint "memoryPointSupply" for towing script (BUG FIXD) (JSDF_Wep) 110mm launcher's rvmat (emmisive[]={1,1,1,1} to {0,0,0,1}) (JSDF_Wep) disappear type89 rifle's parts when put rifle to land (JSDF_Wep) too many riflegrenade can take (CHANGED) (JSDF_VehA/AirH) Type89 FV and AH1 appear vanilla and ace2config (JSDF_Wep) stop riflegrenade's script because rifle's modelspecial crushs game(when 1st personview to 3rd) (JSDF_Veh) LAV's texture became little dirty (JSDF_Air) tentative class of JSDF AH1 missile(JSDF_test_TOWLauncher) (JSDF_Veh) KLX two person can ride (JSDF_Veh) KLX's texture & rvmat (JSDF_Veh/vehA) add selectionRight/LeftOffset for newest patch (peca config for ACE2) some dropped magazines use ACE2 model recoil use ACE's. some ammo models use ACE's scopes adjusted ACE's deleted unnecessary reference of backpacks add cargo element to CAR/APC baseclass changed baseclass of JSDF handgrenades for ACE's throw effect add ACE_CREWSERVED class for minimi mag reduced initspeed for type64 rifle's mag FCS element for type90 tank's class add carlgustav's WPmag using ACE's WP effect reduced backblast for pf3 mag LMAT's mag using javelin's element changed riflegrenade's hitpoint deleted ATsoldier's backpack changed CAR/APC baseclass type90 tank's gunner can use thermalview LAV's armor element minimi mag added to LAV use ACE's optics to M2 carlgustav LMAT's/P220's weight sight adjust for M24 rifle removed zero-in to type62mg with scope/NV , type89 CQB enable off-on NV to type62mg/type64 with NV add riflegrenade's optic for type89/64 rifles removed BIS's ballisticscomputer for ACE's FCS add ACRE's config deleted LAV's car radio ------------------------------------------------------------- ----------------1.31 changelog from 1.28--------------------- (BUG FIXD) (ACE2) ACE2 config isn't include config(binalized miss) (CHANGED) (JSDF_VehA) Type89 FV is hide (because this causes arma2 crush) ------------------------------------------------------------- ----------------1.30 changelog from 1.28--------------------- (NEW FEATURE) (JSDF_Wep) Type06 Rifle Grenade(JSDF_M_RG_22_APAV) for type89/64 Rifles (JSDF_VehA) Type90 TK (JSDF_VehA) Type89 FV (JSDF_Man) Balaclava texture(jsdf_Face01_camob to jsdf_Face09_camob) (BUG FIXD) (ACE2) XEH(3.1.0) syntax probrem (ACE2) LAV's minimi magazine reloadtime is zero (CHANGED) (JSDF_AirH) CH47's heavier geometry (ACE2) LAV's minimi uses "ACE_200Rnd_556x45_T_M249" ------------------------------------------------------------- ----------------1.28 changelog from 1.27--------------------- (NEW FEATURE) (JSDF_Man) JGSDF_Engineer (ACE2) "@JSDFMod_ACE" folder and logo (etc) jsdf_marker by Strato (ACE2) JSDF_W_MG_MINIMI_static for LAV(recoil reduced) (BUG FIXD) (JSDF_VehA) wrong cfgpatches syntax (JSDF_Air) 767 elevator's direction (ACE2) Type96 WAPC's smoke launcher effect (CHANGED) (JSDF_Wep) type89 CQB eye's position (JSDF_Wep) type89 rifle's dotsize (JSDF_Veh) kawasaki KLX 250's wheel won't invisible (ACE2) tough Wheel's hit point ------------------------------------------------------------- ----------------1.27 changelog from 1.19--------------------- (NEW FEATURE) (JSDF_Wep) DotSight of Type89 5.56mm Rifle (JSDF_Veh) kawasaki KLX 250 (JSDF_VehA) LAV(Light Armoured Vehicle) (JSDF_VehA) Type96 Wheeled Armored Personnel Carrier (JSDF_Man) defaultHead faces(disabled = 1;) (BUG FIXD) (ACE2) large hit range of handgranades (ACE2) wrong meter indication of m3 carl gustav (JSDF_Veh) error message of vehicle number script. (etc) wrong title logo position (CHANGED) (JSDF_Man) change "Custom class head" from "AsianHead_PMC" to "defaultHead" ------------------------------------------------------------- ----------------1.18 changelog from 1.09--------------------- (NEW FEATURE) (JSDF_Veh) HMV(High Mobility Vehicle) (JSDF_Veh) random number script for 0.5t trucks (JSDF_Veh) low resolution lods for 0.5t trucks (JSDF_Man) random camo pattern script for JGSDF soldiers (ACE2) 0.5t trucks config (ACE2) HMV config (BUG FIXD) (JSDF_Man) not working ramdom AI face (ACE2) wrong ace_sys_air_rwr_threat_img (JSDF_Wep) cfgpatches's required addon probrem (JSDF_Veh) number plate's damage texture was too high resolution (CHANGED) (JSDF_Veh) unify V13 models (JSDF_Air) adjust wheelsteeringsensitivity (JSDF_Veh) Hide V13 class (MP , TrailerGuide) (DELETED) a folder that have wrong configs at "jsdf_veh\w\" ------------------------------------------------------------- ----------------1.09 changelog from 1.0---------------------- (BUG FIX) P3C's rudder direction probrem FIXD type62's wrong aim point FIXD thermanl view texture probrem FIXD muzzle flash probrem FIXD rifle shadow probrem FIXD low lods soldier's white face FIXD launchers wrong rtm FIXD UH60's main rotor stops(lod,shadow) FIXD AH1's weapon effect FIXD MINIMI's aimpoint is out of potision FIXD type64 sniperlifle's scope texture FIXD Medic's config element FIXD PF3 rocket's scope FIXD M24's magazine(4+1) CHANGED UH60/H47 new geometry CHANGED PF3 rocket's speed CHANGED hide type64 sniper(night)soldier CHANGED copilot is turret CHANGED type89/MINIMI sight adjust CHANGED (NEW FEATURE) JSDF_Veh ADDED Soldier's google animation ADDED PF3 rocket's texture ADDED type85 radio(JGSDF_Backpack3) ADDED (ACE2) type62MG's recoil changes ACE's one FIXD type85 radio(JGSDF_Backpack3_ACE) ADDED type89/type64's zero in ADDED type89's bipod ADDED use ACE2's 5.56mm/7.62mm ammo CHANGED Hide AH1 class because of some error CHANGED M2 Carl's rangefinder DELETED M24's zeroin(BIS) DELETED ------------------------------------------------------------- description : This MOD simulates Japan Self-Defense-Forces. jsdf_ace2_config adds 'some elements for ACE2' to this MOD. Also this pbo replaces backpacks with 'backpacks for ACE2'. HowTo remove track's hood (tracks means 0.5t/1.5t/3.5t/HMV): this setvariable ["hood",0]; If you don't use ace2 and ACRE, remove "@JSDFMod_ACE" "@JSDFMod_ACRE" directory. download links : MultiUpload size: 228.15 MB Edited July 22, 2012 by Gachopin upgraded Share this post Link to post Share on other sites
DaveP 66 Posted May 21, 2011 Nice one! Will definitely be giving this a go Good job JSDF team! Share this post Link to post Share on other sites
mankyle 418 Posted May 21, 2011 The type 64 night scope blocks vision qwhen you are not using it. All planes and choppers feel too "light" and the RVMATs are too reflective IMHO Wonderful the amphibious Shin-Maeiwas, but they feel too light too Will continue testing If you need help config'ing the ships just tell me. I have worked in other ships and I have a certain experience Share this post Link to post Share on other sites
sickboy 13 Posted May 21, 2011 Added to Six Updater Network: http://updater.dev-heaven.net/mods/show/b46eca88-8388-11e0-ada7-001517bd964c Share this post Link to post Share on other sites
(st6)predator 0 Posted May 21, 2011 (edited) On Picture i see an "AWACS". I cant find it in the Editor. Can Anybody help me ? Regards (ST6)Predator Edit : All clear ! I simply overlooked the "AWACS". Edited May 21, 2011 by (ST6)Predator Share this post Link to post Share on other sites
Guest Posted May 21, 2011 Release frontpaged on the Armaholic homepage. JSDF MOD v1.0 Share this post Link to post Share on other sites
stiff 0 Posted May 21, 2011 Congratulations on release! Share this post Link to post Share on other sites
Rasa-be 10 Posted May 21, 2011 Looks like a solid set! Share this post Link to post Share on other sites
gachopin 40 Posted May 21, 2011 >(ST6)Predator awacs is J.A.S.D.F -> Air -> E767. I should named E767 to "E767 awacs" :) >mankyle We don't have enougth imformation about type 64 (NV).But that is really big size. And I'll adjust some rvmats. >Sickboy,Fox thank you :) Share this post Link to post Share on other sites
gossamersolid 155 Posted May 21, 2011 Well this looks awesome. I'm going to have to try this out. Share this post Link to post Share on other sites
Ironwood 10 Posted May 21, 2011 Wonderful job guys and thank you very much for the SH60, we finally have the great SH60 in ARMA2, I love it. Testing I have seen that the damping of SH60 landing gear might not work after takeoff. Thanks Share this post Link to post Share on other sites
gossamersolid 155 Posted May 21, 2011 TGW Mirror -> http://thegamewardens.net/index.php?action=downloads;sa=downfile&id=32 Includes the bisigns and bikey inside. Share this post Link to post Share on other sites
1in1class 0 Posted May 21, 2011 Top work, nice to see JSDF in ArmA 2/OA. Cant wait to see more goods, keep the good work up:ok: Share this post Link to post Share on other sites
pre-Vet 10 Posted May 22, 2011 Really nice mod, adds a lot to the game. Hope you will allow the SH60 to get a USN skin someday. ;) Share this post Link to post Share on other sites
kremator 1065 Posted May 22, 2011 Pity we dont have SPON_3D holomap anymore for the AWACS ..... that would just have been GREAT ! Share this post Link to post Share on other sites
.kju 3245 Posted May 23, 2011 In case someone is looking for missions with JSDF - the latest A&S Pro Mode supports it now. :) The game mode is essentially Attack and Defend mixed with Assault and Secure. Similar to PUSH from Project Reality for example or StopWatch from Enemy Territory. It has a strong AI mode - so you can play alone or friends with or against AI too. To play with the desired modset or combo of modsets for both West and East side, host the missions or run them on a dedicated server. In the parameters in the mission lobby, you can select easily the modsets of your preference. Only make sure to have all required addons loaded both on the client and server. For questions, visit the A&S Pro Mode thread. Have fun. :bounce3: Share this post Link to post Share on other sites
miles teg 1 Posted May 23, 2011 I tested out these units this morning and really enjoyed this mod alot. The quality of the infantry is excellent and the aircraft are very nice. I REALLY hope that you guys port over some of the excellent fighter planes from your old OFP mod (as well as the tanks). My favorite was the Mistubishi fighter planes. At any rate a few notes for areas of improvement: On the 737 AWACs and tanker, I hear a C130 sound mixed with the jet sound. Please remove the C130 sound as that sounds very wierd. On the amphibious planes, I'd recommend perhaps using a modified version of the P3 Orion cockpit as a quick way to improve the interior. Also the biggest issue was that cargo sections were missing from all of the airplanes. If the amphibious aircraft for example had a nice cargo section for troops, it would be an excellent plane for dropping off commandos up on a beach. Also the P3 Orion should be armed at least with anti-ship missiles like the Harpoon. Torpedoes would be nice, but would require Mando missiles which sadly interferes with ACE. The P3 Orion can also carry a large range of other weapons. Likewise on the SH-60 I hope it gets some type of anti-ship missile and also I hope that the two crew members in the rear get a cargo proxy for those positions. With that said, overall these are very nice units and the aircraft have A LOT of excellent potential. Once a few tanks and APC's are brought in and the aircraft are updated, I think it will be a first rate mod. As it is, it is very unique and interesting and I hope you guys will continue to develop it. In the OFP days your team's mod was one of my favorite's so I am VERY happy to see it still alive in ArmA2. Keep up the excellent work! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
CommanderYuri 10 Posted May 23, 2011 What a great surprise. Congratulations JSDF team. Giant work ! Share this post Link to post Share on other sites
mankyle 418 Posted May 31, 2011 I see that you are using Operation Arrowhead. For the SH-60J/K I would add a turret for the FLIR that the Seahawks use and Chaff/Flares launchers. It is not that difficult to enable them. Steps: 1st: Add four points in the memory LOD called "flare_launcher_1","flare_launcher_2" and "flare_launcher_1_dir","flare_launcher_2_dir" These will determine where in the model the flares FXs will be created And Second In the config add the following lines: memoryPointCM[] = {"flare_launcher_1","flare_launcher_2"}; memoryPointCMDir[] = {"flare_launcher_1_dir","flare_launcher_2_dir"}; LockDetectionSystem = 8 + 4; IncommingMisslieDetectionSystem = 16; magazines[] = {"60Rnd_CMFlare_Chaff_Magazine"}; weapons[] = {"CMFlareLauncher"}; driverhasflares = 1; And voila When you get the Murasame you can make your weapons compatible with GNATs frigates by following similar config standards Hope to see new things from you soon!!!!!! Arigato wakarimasu ka Share this post Link to post Share on other sites
Nosedive 10 Posted June 21, 2011 (edited) Do both the OA and Arma 2 standalone versions contain the same units? There are some I can't find in the editor, such as the F15 and the AH1S Edit: Nevermind I see in the readme that the AH-1S was disabled, and I used a translator on their site to see that most of the units that made me want to get the mod are still incomplete, such as the F15. No probs. Edited June 21, 2011 by Nosedive Share this post Link to post Share on other sites
gachopin 40 Posted June 28, 2011 Updated 1.19 :) Please show 1st post. >mankyle Thank you for your proposal. We considering that. >Nosedive This MOD needs A2+OA , sorry for late explanation. We adding more vehicles now, but adding aircrafts like F15 take more times. Share this post Link to post Share on other sites
sickboy 13 Posted June 28, 2011 JSDF Mod Updated on Six Updater Network: http://stats.six-updater.net/mods/show/b46eca88-8388-11e0-ada7-001517bd964c 49.5 MB delta sent 49.47M bytes received 146.78K bytes 601.42K bytes/sec total size is 155.28M speedup is 3.13 Share this post Link to post Share on other sites
gachopin 40 Posted June 28, 2011 >Sickboy Thank you ! :D Share this post Link to post Share on other sites
Guest Posted June 28, 2011 Thanks for informing us about the update :cool: New version frontpaged on the Armaholic homepage. JSDF MOD v1.19 Share this post Link to post Share on other sites
evil_brownie 17 Posted June 28, 2011 Does the KC-767 have an aerial refuelling capability? Because it would be a great addition to it, or perhaps using a similar system to the ACE2 one, with a placeable module. Share this post Link to post Share on other sites