sarge4267 16 Posted September 14, 2011 VTOL is mainly used to land since the massive usage of kerosine. Anyway don't know alot about it Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted September 14, 2011 View inside a vehicle Arma2: Some vehicles like the BTR-90 (i think) have no useable invehicle view, especially the driver's view. No more of that please. Very disturbing if first person is forced. So true! If you can't include it without bugs, please don't include it at all. Although this specific issue had been fixed with OA for the BTR-60, but not for the BTR-90 :rolleyes: Ah, well ... A2 the EOL product. Share this post Link to post Share on other sites
rübe 127 Posted September 14, 2011 Make fallen trees "real" objects; think guerilla warefare. Take an axe (or some explosives, harhar), fall some nice tree, drag it into place, ambush. We will get PhysX, right? So a native drag/carry objects arround thingy would be totally bananas (with hands attached to the actual objects and nice animations and everything). A scriptable fake-ground system to level ground anywhere at the desired dimensions. BIS already did somethink like this with the warefare buildings - except that fake-ground is part of these models. That's a very poor design decision. Don't do that ever again. Instead implement said fake-ground system, and provide a simple option to spawn as much ground as a building needs; maybe with a new createVehicle command or a new option for the array variant.I'm quite sure that also the town-generation module would benefit a lot from such an approach. And who knows for what else such dynamic fake-ground could be useful? Share this post Link to post Share on other sites
Pyronick 21 Posted September 14, 2011 Make fallen trees "real" objects; think guerilla warefare. Take an axe (or some explosives, harhar), fall some nice tree, drag it into place, ambush. Lumberjack simulator ftw.A steerable truck crane would be nice to have, but I think that falls way out of the scope of doable things. We will get PhysX, right? So a native drag/carry objects arround thingy would be totally bananas (with hands attached to the actual objects and nice animations and everything). I don't think you need object physics for this. VBS2 - even though it uses PhysX - has shown it could have players carrying traffic cones, traffic signs, concertina wire, tactical ladders, etc. Animating everything would take way too much time. On top of that animating interaction with objects is really hard to do properly, it will either look ridiculous or it would have taken a gazillion hours just to make it work and look acceptable. A scriptable fake-ground system to level ground anywhere at the desired dimensions. BIS already did somethink like this with the warefare buildings - except that fake-ground is part of these models. That's a very poor design decision. Don't do that ever again. Instead implement said fake-ground system, and provide a simple option to spawn as much ground as a building needs; maybe with a new createVehicle command or a new option for the array variant.I'm quite sure that also the town-generation module would benefit a lot from such an approach. And who knows for what else such dynamic fake-ground could be useful? I don't think this is actually possible with the object scale Real Virtuality uses. It has to be either native terrain deformation, which is undoable performance-wise, multiple fake-ground blocks combined which sucks like the three-part aircraft carriers and buildings or they'd have to redo the object rendering system which is likely to degrade performance to playable in 2017 or sth. Share this post Link to post Share on other sites
J-Guid 10 Posted September 15, 2011 Already in-game :) in F*ckIn' VBS Yes, but not in Arma 2, need this in Arma 3!!! Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 15, 2011 Such googles for A3 (already in use for VBS) in a retail box "deluxe" http://i602.photobucket.com/albums/tt104/vor033/US%20Army%20-%203/0d02e6ba.jpg + Dismounted Soldier Identification Device (DSID) for all units http://newsblaze.com/story/20110914063039zmil.nb/topstory.html Share this post Link to post Share on other sites
Maio 293 Posted September 15, 2011 (edited) in F*ckIn' VBS Yes, but not in Arma 2, need this in Arma 3!!! As I said, already confirmed.They are called Unmaned Ground Vehicles (UGV). Check the confirmed features thread :) EDIT I would like a random NATO member country flag to appear on the soliders vest/helmet instead of just the american flag, you know, for diversity :) Edited September 15, 2011 by Maio add Share this post Link to post Share on other sites
purepassion 22 Posted September 15, 2011 how about this little fella? ;) Share this post Link to post Share on other sites
bradp191 10 Posted September 15, 2011 how about this little fella? ;) I'll take three. Share this post Link to post Share on other sites
J-Guid 10 Posted September 15, 2011 One minor thing Id like to see for CQB (and sorry if this is posted already)Use of mouse wheel to open & close doors gradually either fast or slow like Raven Shield! No more fumbling to show "open door" in action menu and then only having the option of completely open or completely closed. Also ... BIS default sound config for door opening & closing :) (If its a repeat and already in for A3 then I apologise). Yes, man! if this been addeded in A3, it been great, + dors blocks (dor wedges) BIS's be a godlike, hear our prayers PLZ! Add this ability in Arma3!!! Its very tactical feature! Share this post Link to post Share on other sites
lennard 447 Posted September 15, 2011 how about this little fella? ;) Been thinking about modelling one for a long time, so who knows.. Share this post Link to post Share on other sites
J-Guid 10 Posted September 15, 2011 Been thinking about modelling one for a long time, so who knows.. Keep to A3 ;) Share this post Link to post Share on other sites
BobcatBob 10 Posted September 16, 2011 Transhumanism! Deus ex style :) At least the invisa aug makes sense... a typhoon aug would be awsome though on another note, are EMP grenades even possible/practilce, if so I want them. Share this post Link to post Share on other sites
J-Guid 10 Posted September 16, 2011 BobcatBob, we planed make EMP grenades :) Share this post Link to post Share on other sites
roy86 367 Posted September 16, 2011 Not sure if this has been mentioned already (search yieled no results but there are a lot of suggestions to go through...) As ArmA 3 uses what appears to be quick deployable small bases in the future e.g. living quarters, towers etc... I'm hoping they have both packed and unpacked models with possibly an animation sequence of them (un)packing. This would be great feature as i've built missions that revolve around reconstruction task force deploying FOBs, Supply depots etc. I think it would add that extra bit of realism to BIS desicion to make the bases like that. http://www.arma3.com/full/wp-content/gallery/imagery/arma3_screenshot_1107_057.jpg Share this post Link to post Share on other sites
Petar 10 Posted September 16, 2011 Turrets for planes:) Share this post Link to post Share on other sites
Relevart 10 Posted September 16, 2011 Civilian airports, with planes helicopter, security officers etc. Also, big planes, like a 747 with full modeled interiors for hostage rescue situations. Maybe hostage rescue isn't for SP campaign, bur will be awesome for SP missions/MP :D Share this post Link to post Share on other sites
b00ce 160 Posted September 16, 2011 There's only going to be one airfield and the island is going to be mostly deserted, so there isn't going to be a need for a 747 sized civilian plane. As for the planes, helicopters and security personnel, that's a mission maker's deal. ;) Share this post Link to post Share on other sites
wolfbite 8 Posted September 16, 2011 Would be nice to have Portable runways roads :p Share this post Link to post Share on other sites
gossamersolid 155 Posted September 16, 2011 Turrets for planes:) Yesssssssssssssss Share this post Link to post Share on other sites
ProfTournesol 956 Posted September 16, 2011 Turrets for planes:) Yep, it's about time :) Share this post Link to post Share on other sites
ArmAriffic 10 Posted September 17, 2011 more world objects (houses, walls, wrecks, ect) placeable in the editor so there is no need for editor upgrade mods Share this post Link to post Share on other sites
J-Guid 10 Posted September 17, 2011 In profile menu add function to upload your self face texture! - Select type of model - Browse path to picture - After select, correcting position of texture on model - Apply, and your character have a face :) - add a little chevron on helmet, or write palyer name (or add sized texture) on back of helmet or on stripe on the back or front of the chest pocket It allows us to identify soldiers, when off display name when the mouse, and you play on Veteran mode! Please add this! Share this post Link to post Share on other sites
Kenwort 0 Posted September 17, 2011 Not sure if it's been said already but we need a command in the menu for the AI pilots to land. For example, I'm on the ground and one of my AI's is in a chopper above, I want to order him to land somewhere on the ground. Share this post Link to post Share on other sites
J-Guid 10 Posted September 17, 2011 Kenwort, REALY needed! Share this post Link to post Share on other sites